# Sunday, 27 October 2019 12:55
ENDLESS SPACE 2 V1.5.10.44712 S5 GOLD-Public (64-bit)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
12:55:37:694 Default STACKStarting the application, version is V1.5.10.44712 S5 GOLD-Public (64-bit)...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:37:695 Default STACKRunning 64-bit mode...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:37:696 Default STACKGame directory is "C:\Users\rui\Documents\Endless Space 2".

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:37:696 Default STACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'english'.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:37:696 Default STACK[Steam] Steam user id is '0x01100001005d4993'.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:37:696 Default STACK[Steam] Steam user name is 'ruidc'.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:37:696 Default STACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2\Registry.xml'...

     at LoadRegistryFile in :line 0
     at LoadRegistryFiles in :line 0
     at LoadRegistry in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:37:696 Default STACKRegistry file 'C:\Users\rui\Documents\Endless Space 2\Registry.xml' does not exist.

     at LoadRegistryFile in :line 0
     at LoadRegistryFiles in :line 0
     at LoadRegistry in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:37:696 Default STACKLoading registry file 'C:\Users\rui\Documents\Endless Space 2\Users\6113683\Registry.xml'...

     at LoadRegistryFile in :line 0
     at LoadRegistryFiles in :line 0
     at LoadRegistry in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:37:818 Audio STACKInitializing the Wwise sound engine...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:37:818 Audio STACKSound engine initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:37:818 Audio STACK4 audio modules have been loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:37:818 Audio, Data STACK901 LipSync Data successfully loaded

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:37:818 Default STACKPlaying with 8 downloadable content(s): The Cravers Prime, Stellar Prisoner, Target Locked, Halloween Update, DLC Vaulters Free Content, Endless Day Update, Make War Not Love, Community Challenge 2.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:37:818 Default STACKPlaying with 2 activated downloadable content(s): The Cravers Prime, Community Challenge 2.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:37:818 Default STACKHello 'ruidc'!

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:37:818 Default STACKChanging display settings to 1920x1080, 60Hz...

     at ChangeDisplaySettings in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:37:818 Default STACK... skipped change because resolution remains the same.

     at ChangeDisplaySettings in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:37:818 Default STACKSetting the general quality level to '5'.

     at set_QualityLevel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:39:169 Default STACKCurrent game language is 'english'.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:39:169 HxFx STACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:39:291 Prism STACKGame Session-Open: {"crc":"15A5D815651ADBEF972EDF042390ADAE,V1.5.10.44712 S5 GOLD-Public (64-bit),206760","hwid":"402f5ef7034ff007b2ef8a6af1af6fc48b4722ea","system_os":"Windows 10 (10.0.0) 64bit","system_processor":"Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz","system_memory":"34272706560","system_display":"NVIDIA GeForce GTX 970M","system_display_memory":"6393167872","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T12:55:37.925"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:39:322 Data STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GroundBattleRemainsStandby' was already registered for the same revision number #1.

     at AddElement in :line 0
     at LoadFromFile in :line 0
     at LoadFile in :line 0
     at LoadDatabase in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:39:792 AI STACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:39:792 AI STACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:39:792 Audio STACKMute rear channels (since we are in mono or stereo speaker configuration)

     at OnSpeakerConfigurationChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:39:792 Audio STACKThe audio manager is ready.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:39:792 Default STACKError message modal is disabled.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:39:792 Data STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%TempleOnSystemTooltip' was already registered for the same revision number #1.

     at AddElement in :line 0
     at LoadFromFile in :line 0
     at LoadFile in :line 0
     at LoadDatabase in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:40:390 Default STACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at LoadRuntime in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:40:390 Default STACKLoading runtime module 'Endless Space 2'...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at LoadRuntime in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:40:390 Default STACKLoading plugin files for AI ...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at LoadRuntime in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:40:390 AI STACKRegister AI plugin Amplitude.AI.Core v1.0.187.328 in Release configuration from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

     at RegisterAIAssemblyPath in :line 0
     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at LoadRuntime in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:40:421 Default STACKLoading plugin files for AI ...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:40:421 AI STACKRegister AI plugin Amplitude.AI.Core (debug) v1.0.187.32486 in Debug configuration from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Debug/Amplitude.AI.Core.dll

     at RegisterAIAssemblyPath in :line 0
     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:40:427 Default STACKLoading runtime registry files...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:40:457 Default STACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:40:464 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:40:482 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:40:498 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:40:514 Default STACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:40:532 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:40:548 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:40:566 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:40:582 Default STACKLoading plugin files for database of type 'StarSystemNodeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:40:598 Default STACKLoading plugin files for database of type 'SpecialNodeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:40:614 Default STACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:41:127 Default STACKLoading plugin files for database of type 'EntityActionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:41:163 Prism STACKApplication Start: {"graphicsDeviceId":5080,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.1]","defaultSupportHxFxPlugin":"False","gameVersion":"V1.5.10.44712 S5 GOLD-Public (64-bit)","eventID":"5.01.03","eventName":"Application Start","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T12:55:40.614"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:41:163 Default STACKLoading plugin files for database of type 'DiplomaticRelationState'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:41:173 Default STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:41:395 Default STACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:41:405 Default STACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:41:415 Default STACKLoading plugin files for database of type 'DiplomaticFactionPactEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:41:432 Default STACKLoading plugin files for database of type 'WarPointsRewardDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:41:448 Default STACKLoading plugin files for database of type 'ContractStubDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:157 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:157 Default STACKCannot convert the modifier value to float. Value = 'FIDSI_PerHeroLevel'. Try to use the notation $(FIDSI_PerHeroLevel) instead.

     at Evaluate in :line 0
     at set_Left in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at SetValue in :line 0
     at SetValue in :line 0
     at SetValue in :line 0
     at SetMemberValue in :line 0
     at ReadAttributeMembers in :line 0
     at ReadMembers in :line 0
     at ReadClassInstanceMembers in :line 0
     at ReadClassInstance in :line 0
     at ReadObject in :line 0
     at ReadObjectElement in :line 0
     at ReadMembers in :line 0
     at ReadClassInstanceMembers in :line 0
     at ReadClassInstance in :line 0
     at ReadObject in :line 0
     at ReadObjectElement in :line 0
     at ReadListElement in :line 0
     at ReadObject in :line 0
     at ReadRoot in :line 0
     at ReadRoot in :line 0
     at Deserialize in :line 0
     at Deserialize in :line 0
     at Deserialize in :line 0
     at LoadFromFile in :line 0
     at LoadFile in :line 0
     at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
     at LoadDatabase in :line 0
     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:174 Default STACKLoading plugin files for database of type 'ResourceDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:182 Default STACKLoading plugin files for database of type 'PlanetReserveDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:199 Default STACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:215 Default STACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:232 Default STACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:248 Default STACKLoading plugin files for database of type 'LibrarianQuestionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:278 Default STACKLoading plugin files for database of type 'PopulationDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:288 Default STACKLoading plugin files for database of type 'PopulationAspirationDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:298 Default STACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:315 Default STACKLoading plugin files for database of type 'HonorThresholdSetDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:361 Default STACKLoading plugin files for database of type 'PopulationEventDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:369 Default STACKLoading plugin files for database of type 'PopulationStateDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:460 Default STACKLoading plugin files for database of type 'PopulationTrait'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:466 Default STACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:490 Default STACKLoading plugin files for database of type 'PopulationModifiersTrait'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:502 Default STACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:514 Default STACKLoading plugin files for database of type 'ResourceDepositDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:532 Default STACKLoading plugin files for database of type 'AnomalyDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:619 Default STACKLoading plugin files for database of type 'ShipDesignDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:42:633 Default STACKLoading plugin files for database of type 'ShipRoleDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:43:001 Default STACKLoading plugin files for database of type 'HullDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:43:139 Default STACKLoading plugin files for database of type 'ModuleDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:43:150 Default STACKLoading plugin files for database of type 'MedalDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:43:165 Default STACKLoading plugin files for database of type 'RankDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:43:181 Default STACKLoading plugin files for database of type 'RankPatternDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:43:197 Default STACKLoading plugin files for database of type 'LevelUpRuleDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:43:215 Default STACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:43:257 Default STACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:43:536 Default STACKLoading plugin files for database of type 'IndustryConstructibleElement'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:43:551 Default STACKLoading plugin files for database of type 'AnomalyReductionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:43:569 Default STACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:43:586 Default STACKLoading plugin files for database of type 'RecipeIngredientDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:43:598 Default STACKLoading plugin files for database of type 'RecipeSlotDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:43:614 Default STACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:43:646 Default STACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:44:112 Default STACKLoading plugin files for database of type 'ScienceConstructibleElement'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:44:119 Default STACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:44:203 Default STACKLoading plugin files for database of type 'TechnologyStageDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:44:230 Default STACKLoading plugin files for database of type 'TechnologyLinkDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:44:244 Default STACKLoading plugin files for database of type 'TechnologyHelperVariableDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:44:283 Default STACKLoading plugin files for database of type 'EmpireImprovementDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:44:290 Default STACKLoading plugin files for database of type 'TimeBubbleDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:44:298 Default STACKLoading plugin files for database of type 'CostReduction'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:44:435 Default STACKLoading plugin files for database of type 'ResourceConverterDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:44:441 Default STACKLoading plugin files for database of type 'ConstructionRefundDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:44:454 Default STACKLoading plugin files for database of type 'BailiffDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:44:469 Default STACKLoading plugin files for database of type 'TemporaryEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:44:481 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:44:505 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:45:674 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:45:674 Data STACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'AcademySmallAttackWeak' was already registered for the same revision number #3.

     at AddElement in :line 0
     at LoadFromFile in :line 0
     at LoadFile in :line 0
     at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
     at LoadDatabase in :line 0
     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:45:674 Data STACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'Vampirilis_Mothership' was already registered for the same revision number #3.

     at AddElement in :line 0
     at LoadFromFile in :line 0
     at LoadFile in :line 0
     at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
     at LoadDatabase in :line 0
     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:45:674 Data STACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'TemporaryEffectObliteratorMalus' was already registered for the same revision number #3.

     at AddElement in :line 0
     at LoadFromFile in :line 0
     at LoadFile in :line 0
     at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
     at LoadDatabase in :line 0
     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:45:680 Default STACKLoading plugin files for database of type 'LoadingTipGuiElement'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:007 Default STACKLoading plugin files for database of type 'AllianceGuiElement'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:012 Default STACKLoading plugin files for database of type 'GuiSorter'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:030 Default STACKLoading plugin files for database of type 'GuiResourcePropertySet'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:048 Default STACKLoading plugin files for database of type 'GuiPlanetTypeBaseStats'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:063 Default STACKLoading plugin files for database of type 'GuiPlanetStatsModifier'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:081 Default STACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:097 Default STACKLoading plugin files for database of type 'GuiHighlightDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:114 Default STACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:130 Default STACKLoading plugin files for database of type 'PropertyFilteringRuleDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:147 Default STACKLoading plugin files for database of type 'GuiCursor'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:167 Default STACKLoading plugin files for database of type 'MouseCursorRule'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:167 Default STACKCursorManager.LoadMouseRules

     at LoadMouseRules in :line 0
     at Update in :line 0

12:55:46:167 Default STACKCursorManager.LoadMouseRules success with 26 rules

     at LoadMouseRules in :line 0
     at Update in :line 0

12:55:46:200 Default STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:208 Default STACKLoading plugin files for database of type 'Palette'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:216 Default STACKLoading plugin files for database of type 'PaletteChroma'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:302 Default STACKLoading plugin files for database of type 'FactionTrait'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:337 Default STACKLoading plugin files for database of type 'FactionAffinity'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:369 Default STACKLoading plugin files for database of type 'FactionAffinityMapping'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:374 Default STACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:389 Default STACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:397 Default STACKLoading plugin files for database of type 'PersonalityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:451 Default STACKLoading plugin files for database of type 'Faction'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:471 Default STACKLoading plugin files for database of type 'MajorFaction'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:534 Default STACKLoading plugin files for database of type 'MinorFaction'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:557 Default STACKLoading plugin files for database of type 'AcademyFaction'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:564 Default STACKLoading plugin files for database of type 'AcademyRolePreference'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:581 Default STACKLoading plugin files for database of type 'NamedShipsDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:597 Default STACKLoading plugin files for database of type 'EmpireRelicSlotDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:616 Default STACKLoading plugin files for database of type 'EncounterArenaDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:638 Default STACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:647 Default STACKLoading plugin files for database of type 'EncounterEntityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:688 Default STACKLoading plugin files for database of type 'EncounterPlayDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:695 Default STACKLoading plugin files for database of type 'EncounterSequenceDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:713 Default STACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:730 Default STACKLoading plugin files for database of type 'EncounterFormationDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:747 Default STACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:764 Default STACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:780 Default STACKLoading plugin files for database of type 'SalvoDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:831 Default STACKLoading plugin files for database of type 'BattleActionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:845 Default STACKLoading plugin files for database of type 'SquadronMissionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:855 Default STACKLoading plugin files for database of type 'SquadronStanceDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:863 Default STACKLoading plugin files for database of type 'SquadronStanceSelectorDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:880 Default STACKLoading plugin files for database of type 'SquadronFormationDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:903 Default STACKLoading plugin files for database of type 'SquadronMetaFormationDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:914 Default STACKLoading plugin files for database of type 'RealizationEventDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:46:984 Default STACKLoading plugin files for database of type 'BattleEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:47:809 Default STACKLoading plugin files for database of type 'CameraShotDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:47:824 Default STACKLoading plugin files for database of type 'PoliticsDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:47:847 Default STACKLoading plugin files for database of type 'GovernmentDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:47:962 Default STACKLoading plugin files for database of type 'LawDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:47:978 Default STACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:47:997 Default STACKLoading plugin files for database of type 'ElectionProcessDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:48:015 Default STACKLoading plugin files for database of type 'SenatorInteractionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:48:031 Default STACKLoading plugin files for database of type 'ElectionActionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:48:048 Default STACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:48:064 Default STACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:48:080 Default STACKLoading plugin files for database of type 'HeroAffinityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:48:097 Default STACKLoading plugin files for database of type 'HeroClassDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:48:113 Default STACKLoading plugin files for database of type 'HeroPoliticsDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:48:130 Default STACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:48:168 Default STACKLoading plugin files for database of type 'HeroSkillDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:48:173 Default STACKLoading plugin files for database of type 'HeroMasteryDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:48:181 Default STACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:48:197 Default STACKLoading plugin files for database of type 'ScoreProviderListDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:48:221 Default STACKLoading plugin files for database of type 'HeroDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:51:379 Default STACKLoading plugin files for database of type 'QuestDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:51:406 Default STACKLoading plugin files for database of type 'QuestEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:51:422 Default STACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:51:431 Default STACKLoading plugin files for database of type 'QuestTriggeringMutualExclusionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:51:597 Default STACKLoading plugin files for database of type 'Droplist'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:51:604 Default STACKLoading plugin files for database of type 'NodeEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:53:937 Default STACKLoading plugin files for database of type 'TutorialDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:53:974 Default STACKLoading plugin files for database of type 'VictoryConditionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:53:984 Default STACKLoading plugin files for database of type 'GameStatisticDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:53:996 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:031 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:048 Default STACKLoading plugin files for database of type 'FleetNameMappingDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:092 Default STACKLoading plugin files for database of type 'CuriosityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:116 Default STACKLoading plugin files for database of type 'CuriosityDroplist'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:129 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:151 Default STACKLoading plugin files for database of type 'GameSettingDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:158 Default STACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:165 Default STACKLoading plugin files for database of type 'TradingCompanyDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:179 Default STACKLoading plugin files for database of type 'TradableCategoryDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:195 Default STACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:221 Default STACKLoading plugin files for database of type 'TradableDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:230 Default STACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:251 Default STACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:483 Default STACKLoading plugin files for database of type 'MarketplaceEventDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:512 Default STACKLoading plugin files for database of type 'AcademyStateDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:533 Default STACKLoading plugin files for database of type 'MinorStateDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:541 Default STACKLoading plugin files for database of type 'ImprovementListDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:541 Data STACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra1' was already registered for the same revision number #3.

     at AddElement in :line 0
     at LoadFromFile in :line 0
     at LoadFile in :line 0
     at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
     at LoadDatabase in :line 0
     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:541 Data STACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra2' was already registered for the same revision number #3.

     at AddElement in :line 0
     at LoadFromFile in :line 0
     at LoadFile in :line 0
     at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
     at LoadDatabase in :line 0
     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:548 Default STACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:562 Default STACKLoading plugin files for database of type 'FleetMissionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:682 Default STACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:696 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:703 Default STACKLoading plugin files for database of type 'GroundBattleViewerConfig'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:722 Default STACKLoading plugin files for database of type 'GroundBattleUnitConfig'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:740 Default STACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:783 Default STACKLoading plugin files for database of type 'GroundBattleOutcomeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:797 Default STACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:807 Default STACKLoading plugin files for database of type 'SystemSupervisorDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:818 Default STACKLoading plugin files for database of type 'MinigameDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:829 Default STACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:869 Default STACKLoading plugin files for database of type 'ContextualDiplomaticTermDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:889 Default STACKLoading plugin files for database of type 'PiratePowerLevelDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:896 Default STACKLoading plugin files for database of type 'PirateRelationThresholdDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:913 Default STACKLoading plugin files for database of type 'StarDestructionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:929 Default STACKLoading plugin files for database of type 'EffectZoneDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:946 Default STACKLoading plugin files for database of type 'ZoneEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:962 Default STACKLoading plugin files for database of type 'CitadelDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:979 Default STACKLoading plugin files for database of type 'BasicModuleDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:54:996 Default STACKLoading plugin files for database of type 'RemainsDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:55:014 Default STACKLoading plugin files for database of type 'GroundBattleFormationDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:55:053 Default STACKLoading plugin files for database of type 'HackingProgramDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:55:139 Default STACKLoading plugin files for database of type 'HackingOperationOutcomeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:55:146 Default STACKLoading plugin files for database of type 'TraitorBonusThresholdDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:55:162 Default STACKLoading plugin files for database of type 'PopulationLossResourceGainDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:55:178 Default STACKLoading plugin files for database of type 'DisplacementEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:55:195 Default STACKLoading plugin files for database of type 'Droplist'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:55:212 Default STACKLoading plugin files for database of type 'AcademyReparationScoresDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:55:231 Default STACKSpent 14.8804981 second(s) loading the module plugins.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:55:55:231 Default STACKRuntime hash key = '2FA03704C715E020DB6BA1D9AF7202DD'.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:063 Default STACKWaiting for Steam statistics and achievements reception callback...

     at LoadStatistics in :line 0
     at Load in :line 0
     at Load in :line 0
     at Load in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:063 Default STACKWaiting for Steam statistics and achievements reception callback...

     at LoadAchievements in :line 0
     at Load in :line 0
     at Load in :line 0
     at Load in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:063 GUI STACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5', so the extra source TechnologyDefinitionEmpireDevelopment5 will be ignored

     at GetExtremitiesOfLink in :line 0
     at BuildTechnologyRelatedGuiWrappers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:063 GUI STACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment5To17', so the extra source TechnologyDefinitionEmpireDevelopment17Templars will be ignored

     at GetExtremitiesOfLink in :line 0
     at BuildTechnologyRelatedGuiWrappers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:063 GUI STACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12', so the extra source TechnologyDefinitionEmpireDevelopment12 will be ignored

     at GetExtremitiesOfLink in :line 0
     at BuildTechnologyRelatedGuiWrappers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:063 GUI STACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12Venetians', so the extra source TechnologyDefinitionEmpireDevelopment12Venetians will be ignored

     at GetExtremitiesOfLink in :line 0
     at BuildTechnologyRelatedGuiWrappers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:063 GUI STACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.

     at InstantiateWindows in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:063 AGE STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:063 AGE STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:064 AGE STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:064 AGE STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:064 AGE STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:064 AGE STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:064 AGE STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:064 AGE STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:064 AGE STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:064 AGE STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:064 AGE STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:064 AGE STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:064 AGE STACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:064 AGE STACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:064 AGE STACKRebuilding the texture atlas...

     at Build in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:064 GUI STACKLoaded 177 modifier templates

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:064 AGE STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

12:56:01:064 AGE STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

12:56:01:064 AGE STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

12:56:01:064 AGE STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

12:56:01:064 AGE STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

12:56:01:064 Default STACKSteamClientCallbacks_UserStatsReceivedCallback

     at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

12:56:01:064 Runtime STACKRuntimeState_Bootstrapper.End()

     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:01:064 Runtime STACKRuntimeState_OutGame.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:01:079 Default STACKLoading the outgame view...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:01:079 Default STACKForce Clear of AlwaysActiveCamera

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:02:751 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0

12:56:02:751 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0

12:56:02:751 Default STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 HxFx STACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKIn Technique Battle, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 HxFx STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0019977 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 HxFx STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0009991 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 HxFx STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0049842 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 HxFx STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 HxFx STACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]

     at AddService in :line 0
     at Awake in :line 0
     at Internal_CloneSingle in :line 0
     at Instantiate in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 HxFx STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 HxFx STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKIn Technique Prod, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.1239332 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0029791 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 HxFx STACKChanging (push) global shader keyword from to INGAME_RENDERER

     at PushGlobalShaderKeyword in :line 0
     at PushInsideShaderKeyword in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

12:56:02:751 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

12:56:02:751 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

12:56:02:752 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

12:56:02:752 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

12:56:02:752 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

12:56:02:752 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

12:56:02:752 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

12:56:02:752 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

12:56:02:752 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

12:56:02:752 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

12:56:02:752 HxFx STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

     at LoadAtlas in :line 0
     at LoadAtlasAndExport in :line 0
     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

12:56:02:752 Default STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

12:56:02:752 HxFx STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

     at AddService in :line 0
     at Load in :line 0
     at .ctor in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

12:56:02:752 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

12:56:03:105 Default STACKRelease Clear of AlwaysActiveCamera

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:03:372 Audio STACKAudio receiver #1 has been initialized.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:10:211 AGE STACKRebuilding the texture atlas...

     at Build in :line 0
     at SwitchHighDefinition in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:10:212 Gameplay STACKSave test was successful.

     at OnEndShow in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:10:240 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

12:56:10:646 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

12:56:11:580 Default STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

12:56:17:332 Default STACKLoading file 'C:\Users\rui\Documents\Endless Space 2\Save Files\AutoSave 1171.sav'

     at LoadGame in :line 0
     at OnClickMainMenuLoadLastSave in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

12:56:17:333 Runtime STACKRuntimeState_OutGame.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:333 Runtime STACKRuntimeState_Lobby.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:333 Runtime STACKThe session has been created; opening the session in 'Single' mode (default)...

     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:333 Session STACKOnSessionChange: Opening.

     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:333 Runtime STACKThe session has been opened.

     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:333 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:333 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 137712 (GameSaveDescriptor).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:333 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 137712 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:333 Runtime STACK[ChatMessage] RECV: l:/sbs/137712 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:333 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 137712 (GameSaveDescriptor).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:333 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 137712 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:333 Runtime STACK[ChatMessage] RECV: l:/sbs/137712 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:333 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:333 Runtime STACK[ChatMessage] RECV: l:/_turn/228 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:333 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:333 Runtime STACK[ChatMessage] RECV: l:/sessionname/ruidc's game (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:333 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:333 Runtime STACK[ChatMessage] RECV: l:/sbs/137712 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:333 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:334 Session STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)

     at RefreshLobbySlotCount in :line 0
     at OnNumberOfSlotsChanged in :line 0
     at Session_LobbyDataChange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:334 Runtime STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:334 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:334 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:334 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:334 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:334 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:334 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:334 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:334 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:334 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:334 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:334 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:334 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:335 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:335 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:335 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:335 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:335 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:335 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:335 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:335 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:335 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:335 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:335 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:335 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:335 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:336 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:336 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:336 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:336 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:336 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:336 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:336 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:336 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:336 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:336 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:336 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:336 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:336 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:337 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:337 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:337 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:337 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:337 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:337 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:337 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:337 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:337 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:337 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:337 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:337 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:337 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:337 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:338 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:338 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:338 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:338 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:338 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:338 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:338 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:338 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:338 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/49023 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:338 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:338 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:338 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:338 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:338 Runtime STACK[ChatMessage] RECV: l:/sessionname/ruidc's game (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:339 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:339 Runtime STACK[ChatMessage] RECV: l:/owner/76561197966379411 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:339 Runtime STACK[ChatMessage] RECV: l:/version/281496452202501 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:339 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:339 Runtime STACK[ChatMessage] RECV: l:/sbs/137712 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:339 Runtime STACK[ChatMessage] RECV: l:/_turn/228 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:339 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:339 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:339 Runtime STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:339 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:339 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:339 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:339 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:339 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:339 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:340 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:340 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:340 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:340 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:340 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:340 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:340 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:340 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:340 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:340 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:340 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:340 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:340 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:340 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:341 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:341 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:341 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:341 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:341 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:341 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:341 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:341 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:341 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:341 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:341 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:341 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:341 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:341 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:341 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:341 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:341 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:341 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:341 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/49023 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:342 Session STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)

     at RefreshLobbySlotCount in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:343 Session STACKOnSessionChange: Opened.

     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:343 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:343 Runtime STACK[ChatMessage] RECV: l:/runtimehash/2FA03704C715E020DB6BA1D9AF7202DD (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:343 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:56:17:374 Session STACKSessionState_Opened.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:374 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:374 Runtime STACK[ChatMessage] RECV: l:/sessionname/ruidc's game (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:374 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/owner/76561197966379411 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/version/281496452202501 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/sbs/137712 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/_turn/228 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:375 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:376 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:377 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:377 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:377 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:377 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:377 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:377 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/49023 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:377 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:377 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:377 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:377 Runtime STACK[ChatMessage] RECV: l:/runtimehash/2FA03704C715E020DB6BA1D9AF7202DD (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:377 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:377 Session STACKSessionState_Opened.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:377 Session STACKSessionState_OpenedAndReady.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:377 Runtime STACK[ChatMessage] RECV: q:/ready/0/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:377 Session STACKSessionState_OpenedAndReady.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:377 Session STACKSessionState_OpenedAndCounting.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:402 Session STACKSessionState_OpenedAndCounting.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:402 Session STACKSessionState_OpenedAndLaunching.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:402 Runtime STACK[ChatMessage] RECV: q:/ready/0/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:402 Runtime STACK[ChatMessage] RECV: r:/0x01100001005d4993/q:/ready/0/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:431 Default STACKLaunchAsync()

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:431 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

12:56:17:486 Session STACKLaunching the game server...

     at IGameServerLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:486 GameServer STACKGameServerState_InitializeServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:486 GameServer STACKGameServerState_LaunchGame

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:590 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:17:590 Default STACKWaiting for the ignition of all game ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:17:590 Session STACKLaunching the game client...

     at IGameClientLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:590 Gameplay STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

     at RegisterCanExecuteValidator in :line 0
     at .ctor in :line 0
     at IGameClientLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:590 Session STACKSessionState_OpenedAndLaunching.End()

     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:590 Session STACKSessionState_OpenedAndLaunched.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:590 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:590 GameClient STACKGameClientState_WaitingForServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:17:590 GameClient STACKGameClientState_ConnectingToServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:21:791 Default STACKAll game ancillaries have been ignited.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:791 Default STACKLoading from archive 'C:\Users\rui\Documents\Endless Space 2\Save Files\AutoSave 1171.sav'...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:791 Runtime STACK[ChatMessage] RECV: l:/_turn/228 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:791 Default STACKUsing path to archive: 'C:\Users\rui\Documents\Endless Space 2\Save Files\AutoSave 1171.sav'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:791 Default STACKLoading my game...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:791 GUI STACKCannot find the GuiElement 'd2b8a676-9431-47f1-8e93-090b757f5376'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:791 GUI STACKCannot find the GuiElement 'Superd2b8a676-9431-47f1-8e93-090b757f5376'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:791 GUI STACKCannot find the GuiElement 'SuperAffinityCravers'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:791 GUI STACKCannot find the GuiElement 'SuperAffinityVampirilis'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:791 GUI STACKCannot find the GuiElement 'SuperAffinityVenetians'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:791 GUI STACKCannot find the GuiElement 'SuperAffinitySophons'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:791 GUI STACKCannot find the GuiElement 'SuperAffinityUnfallen'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:791 Runtime STACK[ChatMessage] RECV: l:/_turn/228 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:792 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:793 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:794 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:794 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:794 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:794 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:794 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:794 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:794 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:794 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:794 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:794 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:794 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:794 Default STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:794 GameServer STACKInitiate connection to server with steamIDRemote: 0x1100001005d4993, steamIDUser: 0x1100001005d4993.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:21:794 GameClient STACKGot initiate connection response from server.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:21:794 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:21:922 Default STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:21:922 GameClient STACKSuccessfully connected to SteamGameServer.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:21:922 GameClient STACKGameClientState_ConnectedToServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:21:922 GameClient STACKGameClientState_LaunchGame

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:21:923 Network STACKDumping method set to 'Text'.

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:21:923 Default STACKWaiting for the game server to launch the game...

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:22:016 Gameplay STACKThe pathfinding service is ready.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:016 Default STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0020004 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:017 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:22:017 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:22:058 Default STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:099 Default STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0009976 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:140 Default STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0.0009997 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:176 Default STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:196 Default STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:218 Default STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:245 Default STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:267 Default STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:290 Default STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:312 Default STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:334 Default STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:358 Default STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:379 Default STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:401 Default STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:427 Default STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:448 Default STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:470 Default STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:493 Default STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:517 Default STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:541 Default STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0.0009987 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:562 Default STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:585 Default STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:611 Default STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:632 Default STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:654 Default STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:677 Default STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:702 Default STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:727 Default STACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.0009997 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:748 Default STACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:771 Default STACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:793 Default STACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:817 Default STACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0.0009997 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:842 Default STACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:864 Default STACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:886 Default STACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:912 Default STACKThe game ancillary (type of: HackingManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:934 Default STACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:958 Default STACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:22:980 Default STACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:23:003 Default STACKThe game ancillary (type of: RelicsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:23:814 Default STACKGalaxy Seed = 49023

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:23:814 Default STACKFog of war texture format: RGB24.

     at LoadFogOfWar in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:269 Default STACK[Game] Empire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:269 Default STACK[Game] Empire#1 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:269 Default STACK[Game] Empire#2 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:269 Default STACK[Game] Empire#3 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:269 Default STACK[Game] Empire#4 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:269 Default STACK[Game] Empire#5 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:269 Default STACK[Game] MinorEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:269 Default STACK[Game] MinorEmpire#1 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:270 Default STACK[Game] MinorEmpire#2 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:270 Default STACK[Game] MinorEmpire#3 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:270 Default STACK[Game] MinorEmpire#4 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:270 Default STACK[Game] MinorEmpire#5 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:270 Default STACK[Game] MinorEmpire#6 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:270 Default STACK[Game] MinorEmpire#7 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:270 Default STACK[Game] LesserEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:270 Default STACK[Game] PirateEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:270 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at InitializeTutorial in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:270 Default STACKGame has been loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:270 GUI STACKCould not find GuiEmpire for index '5'

     at GetGuiEmpire in :line 0
     at NotifyEvent in :line 0
     at Update in :line 0
     at UpdateOwnerships in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:270 GUI STACKCould not find GuiEmpire for index '4'

     at GetGuiEmpire in :line 0
     at NotifyEvent in :line 0
     at Update in :line 0
     at UpdateOwnerships in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:270 GUI STACKCould not find GuiEmpire for index '0'

     at GetGuiEmpire in :line 0
     at NotifyEvent in :line 0
     at Update in :line 0
     at UpdateOwnerships in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:270 Gameplay STACKGame created.

     at GameService_CreateGameComplete in :line 0
     at OnCreateGameComplete in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:270 GUI STACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:270 GUI STACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:270 GUI STACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:270 GUI STACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:270 GUI STACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:271 GUI STACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:272 GUI STACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:272 GUI STACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:272 GUI STACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:272 GUI STACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:272 GUI STACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:272 AI STACKLoad AI0 in Release configuration.

     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:272 AI STACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:272 AI STACKAI app domain created

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:272 AI STACKAI module 'E.N.F.E.R' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:272 AI STACKAI module 'Communication' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:272 AI STACKAI module 'Debug' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:272 AI STACKAI module 'Diagnostics' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:272 AI STACKInitialize AI modules communication interfaces.

     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:272 AI STACKInitialize AI modules.

     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:272 AI STACK[AI] Initialization of AIModule E.N.F.E.R [AI0]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:272 AI STACK[AI] Initialization of Communication module. [AI0]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:272 AI STACK[AI] Initialization of Diagnostics module. [AI0]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:272 Default STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

     at GameService_GameChange in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:272 Default STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:272 GameServer STACKGameServerState_GameLaunchedAndReady

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:29:272 GameClient STACKGameClientState_GameLaunched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:29:272 Default STACKChanging the active player controller from 'null' to 'Empire#0'.

     at SetActivePlayerController in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:29:781 Audio STACKUnknown faction affinity AffinityMappingSheredyn.

     at PlayerControllerRepositoryService_ActivePlayerControllerChange in :line 0
     at SetActivePlayerController in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:29:781 AGE STACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at InstantiateChild in :line 0
     at ReserveChildren in :line 0
     at BindTechnologyLinks in :line 0
     at BindInspectedEmpire in :line 0
     at OnPlayerEmpireChanged in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at set_PlayerEmpire in :line 0
     at PlayerControllerRepository_ActivePlayerControllerChange in :line 0
     at SetActivePlayerController in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:29:781 Gameplay STACK[PlayerRepository] Player 'ruidc' has been registered (Graphical/Local) on Empire #0.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:29:781 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #1.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:29:781 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #2.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:29:781 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #3.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:29:781 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #4.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:29:781 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #5.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:29:781 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

12:56:29:782 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

12:56:29:782 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

12:56:29:782 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

12:56:29:782 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

12:56:29:820 Prism STACKGame Start: {"gameDifficulty":"Normal","factionAffinity":"AffinityGameplayTerrans","customFaction":"False","playerCount":6,"galaxySize":"Normal","galaxyShape":"Ovoid","gameSpeed":"Normal","tutorialDifficulty":"Advanced","sessionMode":"Single","isNewGame":"False","isAutoTest":"False","IsModded":"False","gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.03.06","eventName":"Game Start","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T12:56:23.441"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:967 Audio STACKAudio receiver #0 has been initialized.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:29:967 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0

12:56:29:967 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0

12:56:29:967 Default STACKReleasing the current world view technique...

     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:967 Default STACKIn technique Prod, unloading ancillaries.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:967 Default STACKIn Technique Prod, unloading ancillary CircleRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:967 HxFx STACKUnbinding service [ICircleRendererService] with context [Battle]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:967 Default STACKIn Technique Prod, unloading ancillary InstancingRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:967 HxFx STACKUnbinding service [IInstancingRendererService] with context [Battle]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:967 Default STACKIn Technique Prod, ancillaries unloaded.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:967 HxFx STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

     at PopGlobalShaderKeyword in :line 0
     at PopInsideShaderKeyword in :line 0
     at Unload in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:967 Default STACKReleasing Technique Prod

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:967 Default STACKTechnique Prod released

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:968 HxFx STACKUnbinding service [GPUGlobalTimeManager] with context [Default]

     at RemoveService in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:968 Default STACKReleasing the current world view technique...

     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:968 Default STACKIn technique Battle, unloading ancillaries.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:968 Default STACKIn Technique Battle, unloading ancillary ShipInvisibilityRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:968 HxFx STACKUnbinding service [ShipInvisibilityRenderer] with context [Battle]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:968 Default STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:968 HxFx STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:968 Default STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:968 HxFx STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:968 Default STACKIn Technique Battle, unloading ancillary TextRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:968 HxFx STACKUnbinding service [ITextRendererService] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:968 Default STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:968 HxFx STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:968 Default STACKIn Technique Battle, ancillaries unloaded.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:968 Default STACKReleasing Technique Battle

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:968 Default STACKTechnique Battle released

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:968 HxFx STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:968 HxFx STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:29:968 HxFx STACKUnbinding service [ILodService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

12:56:31:473 HxFx STACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]

     at AddService in :line 0
     at Awake in :line 0
     at Internal_CloneSingle in :line 0
     at Instantiate in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:473 Default STACKInitializing the render view technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:473 HxFx STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:473 HxFx STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:473 HxFx STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:473 Default STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:473 Default STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:473 Default STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:473 Default STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:473 Default STACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:473 HxFx STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

     at AddService in :line 0
     at Start in :line 0

12:56:31:473 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

12:56:31:473 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

12:56:31:473 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

12:56:31:473 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

12:56:31:473 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

12:56:31:473 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

12:56:31:473 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

12:56:31:473 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

12:56:31:473 HxFx STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

     at LoadAtlas in :line 0
     at LoadAtlasAndExport in :line 0
     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

12:56:31:474 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

12:56:31:474 HxFx STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

     at AddService in :line 0
     at Load in :line 0
     at .ctor in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

12:56:31:474 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

12:56:31:474 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

12:56:31:474 HxFx STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

12:56:31:474 Default STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0009983 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

12:56:31:474 HxFx STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

12:56:31:474 Default STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

12:56:31:474 View STACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.

     at Load in :line 0
     at Start in :line 0

12:56:31:485 Default STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:485 Default STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:501 Audio STACKAudio receiver #1 has been initialized.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:501 Default STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:501 Default STACKLoading the render view technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:501 Default STACKIn Technique Default, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:501 Default STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:501 Default STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:501 Default STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:501 Default STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:501 Default STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:501 Default STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0029977 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:501 Default STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:501 Default STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0.0010004 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:501 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:524 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:524 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:545 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:31:546 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:32:664 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:32:664 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0009983 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.5966584 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 HxFx STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0009993 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0059967 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0039977 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0010005 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName61'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName4'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName10'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName79'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName13'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName41'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName23'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName19'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName37'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName43'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName51'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName77'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:35:794 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName65'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:841 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 2 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:841 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:841 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0.000999 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:841 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:841 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:841 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:841 Default STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0.0010004 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:841 Default STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:841 HxFx STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:841 Default STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:841 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:841 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0010012 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:841 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:841 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:841 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:841 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:841 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:841 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:841 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:841 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.0009991 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, load rendering technique ancillaries PathRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.0029978 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0019978 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, load rendering technique ancillaries AtlasManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0148897 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0020464 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:842 Default STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:843 Default STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:843 Default STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0040705 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:843 Default STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:843 HxFx STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:843 Default STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0010005 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:843 Default STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:843 Default STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0099964 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:843 Default STACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:843 Default STACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.009991 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:843 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:843 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:843 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:843 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:843 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:843 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:843 Default STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:843 Default STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:843 HxFx STACKChanging (push) global shader keyword from to INGAME_RENDERER

     at PushGlobalShaderKeyword in :line 0
     at PushInsideShaderKeyword in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:36:843 GameClient STACKGameClientState_GameLaunchedAndReady

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:167 Runtime STACK[ChatMessage] RECV: l:/_launching/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:167 Runtime STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_GameInProgress in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:167 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:167 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:167 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:167 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:167 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:167 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:167 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:167 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:167 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:167 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:167 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:168 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:168 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:168 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:168 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:168 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:168 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:168 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:168 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:168 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:168 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:168 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:168 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:168 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:168 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:168 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:168 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:169 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:169 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:169 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:169 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:169 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:169 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:169 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:169 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:169 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:169 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:169 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:169 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:169 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:169 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:169 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:169 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:169 Quest STACK[Quests] Adding global quest variable: $GlobalNodeTutorial = QuestVariable+NullValue for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:169 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] Adding global quest variable: $GlobalNodeTutorial = QuestVariable+NullValue for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] Adding global quest variable: $GlobalNodeTutorial = QuestVariable+NullValue for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:170 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] Adding global quest variable: $GlobalNodeTutorial = QuestVariable+NullValue for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:171 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:172 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] Adding global quest variable: $GlobalNodeTutorial = QuestVariable+NullValue for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:173 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:174 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:175 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:176 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:177 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:178 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:179 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:180 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:181 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:182 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:183 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:184 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:185 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:186 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:187 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:188 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:189 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:190 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:191 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:192 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:192 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:192 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:192 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:192 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:192 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:192 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:192 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:192 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:192 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:192 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:192 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:192 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:192 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:192 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:192 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:192 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:193 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:193 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:193 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:193 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:193 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:193 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:193 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:193 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:193 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:193 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:193 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:193 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:193 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:193 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:193 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:193 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:193 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:193 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:193 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:194 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:195 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:196 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:197 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:198 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:199 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:200 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:201 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:201 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:201 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:201 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:201 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:201 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:201 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:201 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:201 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:201 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:201 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:201 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:201 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:201 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:201 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:201 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:201 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:201 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:202 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:202 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:202 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:202 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:202 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:202 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:202 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:202 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:202 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:202 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:202 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:202 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:202 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:202 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:202 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:202 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:202 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:202 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:202 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:202 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:203 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:204 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:205 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:206 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:207 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:208 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:208 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:208 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:208 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:208 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:208 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:208 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:208 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:208 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:208 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:208 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:208 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:208 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:208 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:208 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:208 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:208 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:208 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:209 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:210 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:211 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:212 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:213 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:214 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:215 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:216 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:217 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:218 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] MinorPopulationQuest21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:219 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:220 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:221 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:221 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:221 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:221 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:221 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:221 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:221 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:221 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:221 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:221 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:221 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:221 Order STACKOrderAddQuestMarkers#00000000

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:221 Order STACKOrderBeginQuest#00000001, Ticket: 00000001

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:221 GUI STACKGuiWindow 'QuestBegunNotificationWindow' is not game-ready yet when trying to show it.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowGuiNotification in :line 0
     at ToggleGuiNotification in :line 0
     at RecordEventForEmpire in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:221 Order STACKOrderBeginQuest#00000002, Ticket: 00000002

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:543 Order STACKOrderBeginQuest#00000003, Ticket: 00000003

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:543 Order STACKOrderBeginQuest#00000004, Ticket: 00000004

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:543 Order STACKOrderBeginQuest#00000005, Ticket: 00000005

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:543 Order STACKOrderBeginQuest#00000006, Ticket: 00000006

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:543 Order STACKOrderBeginQuest#00000007, Ticket: 00000007

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:543 Order STACKOrderBeginQuest#00000008, Ticket: 00000008

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000009, Ticket: 00000009

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#0000000A, Ticket: 0000000A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#0000000B, Ticket: 0000000B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#0000000C, Ticket: 0000000C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#0000000D, Ticket: 0000000D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#0000000E, Ticket: 0000000E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#0000000F, Ticket: 0000000F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000010, Ticket: 00000010

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000011, Ticket: 00000011

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000012, Ticket: 00000012

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000013, Ticket: 00000013

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000014, Ticket: 00000014

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000015, Ticket: 00000015

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000016, Ticket: 00000016

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000017, Ticket: 00000017

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000018, Ticket: 00000018

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000019, Ticket: 00000019

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#0000001A, Ticket: 0000001A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#0000001B, Ticket: 0000001B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#0000001C, Ticket: 0000001C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#0000001D, Ticket: 0000001D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#0000001E, Ticket: 0000001E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#0000001F, Ticket: 0000001F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000020, Ticket: 00000020

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000021, Ticket: 00000021

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000022, Ticket: 00000022

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000023, Ticket: 00000023

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000024, Ticket: 00000024

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000025, Ticket: 00000025

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000026, Ticket: 00000026

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000027, Ticket: 00000027

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000028, Ticket: 00000028

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#00000029, Ticket: 00000029

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:544 Order STACKOrderBeginQuest#0000002A, Ticket: 0000002A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:545 Order STACKOrderBeginQuest#0000002B, Ticket: 0000002B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:545 Order STACKOrderBeginQuest#0000002C, Ticket: 0000002C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:545 Order STACKOrderBeginQuest#0000002D, Ticket: 0000002D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:545 Order STACKOrderBeginQuest#0000002E, Ticket: 0000002E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:545 Order STACKOrderBeginQuest#0000002F, Ticket: 0000002F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:545 Order STACKOrderBeginQuest#00000030, Ticket: 00000030

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:545 Order STACKOrderBeginQuest#00000031, Ticket: 00000031

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:545 Order STACKOrderBeginQuest#00000032, Ticket: 00000032

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:545 Order STACKOrderBeginQuest#00000033, Ticket: 00000033

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:545 Order STACKOrderBeginQuest#00000034, Ticket: 00000034

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:545 Order STACKOrderBeginQuest#00000035, Ticket: 00000035

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:545 Order STACKOrderBeginQuest#00000036, Ticket: 00000036

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:545 Order STACKOrderBeginQuest#00000037, Ticket: 00000037

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:545 Order STACKOrderBeginQuest#00000038, Ticket: 00000038

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:545 Order STACKOrderEntityAction#00000039; EmpireIndex:0; MoveToProbeAction#1578, InitiatorGUID:13967, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:568 Order STACKOrderEntityAction#0000003A; EmpireIndex:0; MoveToProbeAction#1579, InitiatorGUID:13968, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:568 Order STACKOrderUpdateBestSystem#0000003B; EmpireIndex:6; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:568 Order STACKOrderUpdateBestSystem#0000003C; EmpireIndex:7; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:568 Order STACKOrderUpdateBestSystem#0000003D; EmpireIndex:8; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:568 Order STACKOrderUpdateBestSystem#0000003E; EmpireIndex:9; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:568 Order STACKOrderUpdateBestSystem#0000003F; EmpireIndex:10; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:568 Order STACKOrderUpdateBestSystem#00000040; EmpireIndex:11; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:568 Order STACKOrderUpdateBestSystem#00000041; EmpireIndex:12; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:568 Order STACKOrderUpdateBestSystem#00000042; EmpireIndex:14; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:568 Order STACKOrderUpdateBestSystem#00000043; EmpireIndex:15; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:568 Order STACKOrderSpawnImprovement#00000044; EmpireIndex:13; ImprovementDefinitionName:StarSystemImprovementFood4; TargetGUID:815; ImprovementGUID:14080

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:614 Order STACKOrderTransferResource#00000045; EmpireIndex:13; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-4032

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:615 Order STACKOrderTransferResource#00000046; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:615 Order STACKOrderUpdatePiratePhantomGarrison#00000047

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:654 Prism STACKQuest Started: {"turn":228,"technologyCount":72,"questName":"PopulationQuest05","category":"PopulationQuest","subcategory":"Population","questid":14023,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T12:56:39.140"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:39:744 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:745 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:776 Order STACKOrderUpdateQuests#00000048, Ticket: 00000039

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:841 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:39:856 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:39:883 AI STACKGame object 'Game' map to AI snapshot 'GameSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:39:926 AI STACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:017 AI STACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:017 AI STACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:055 AI STACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:069 AI STACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:104 AI STACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:118 AI STACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:140 AI STACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:155 AI STACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:174 AI STACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:206 AI STACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:225 AI STACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:241 AI STACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:258 AI STACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:290 AI STACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:309 AI STACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:343 AI STACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:360 AI STACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:379 AI STACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:424 AI STACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:424 AI STACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:441 AI STACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:477 AI STACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:515 AI STACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:558 AI STACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:594 AI STACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:612 AI STACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:655 AI STACKGame object 'AIEvent' map to AI snapshot 'AIEvent'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:673 AI STACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:779 GUI STACKGuiWindow 'QuestBegunNotificationWindow' is finally game-ready.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:40:779 Default STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x128 to 256x256xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

12:56:40:779 AI STACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:779 AI STACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:779 AI STACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:779 AI STACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:780 AI STACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:808 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

12:56:40:808 AI STACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:849 AI STACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:908 AI STACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:908 AI STACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:947 AI STACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:40:948 AI STACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:043 AI STACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:043 AI STACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:043 AI STACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:043 AI STACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:077 AI STACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:077 AI STACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:077 AI STACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:098 AI STACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:098 AI STACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:117 AI STACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:117 AI STACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:117 AI STACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:143 AI STACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:143 AI STACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:143 AI STACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:163 AI STACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:163 AI STACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:185 AI STACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:185 AI STACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:214 AI STACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:214 AI STACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:214 AI STACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:232 AI STACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:275 AI STACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:315 AI STACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:332 AI STACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:332 AI STACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:357 AI STACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:357 AI STACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:357 AI STACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:375 AI STACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:375 AI STACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:397 AI STACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:397 AI STACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:398 AI STACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:417 AI STACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:444 AI STACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:444 AI STACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:466 AI STACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:466 AI STACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:484 AI STACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:484 AI STACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:525 AI STACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:525 AI STACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:525 AI STACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:549 AI STACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:572 AI STACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:572 AI STACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:572 AI STACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:813 AI STACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:813 AI STACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:813 AI STACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:813 AI STACKGame object 'TradableHero' map to AI snapshot 'TradableHeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:41:813 AI STACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:42:286 AI STACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:42:311 AI STACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:42:467 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:42:570 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:42:570 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:42:596 AI STACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:42:637 AI STACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:42:799 AI STACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:43:020 AI STACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:43:164 AI STACKGame object 'QuestEffect' map to AI snapshot 'QuestEffect'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:43:164 AI STACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:43:206 AI STACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:43:280 AI STACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:43:916 AI STACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:44:007 AI STACKGame object 'Probe' map to AI snapshot 'ProbeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:44:007 AI STACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:44:007 AI STACKGame object 'Recipe' map to AI snapshot 'RecipeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:44:007 AI STACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:44:023 AI STACKGame object 'TradingCompanyStructure' map to AI snapshot 'TradingCompanyStructureSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:44:082 AI STACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:44:120 AI STACK[AI] No snapshot type have been found for game entity type id: 'Remains' [AI0]

     at TryCreateSnapshotInstanceOf in :line 0
     at CheckForSyncMessage in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:44:351 AI STACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:44:368 AI STACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:44:459 AI STACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:44:561 AI STACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:44:661 AI STACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:44:682 AI STACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:44:722 AI STACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:44:764 AI STACKGame object 'Remains' map to AI snapshot 'EntitySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:44:764 AI STACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:44:804 AI STACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:45:141 AI STACK[AI] No snapshot type have been found for game entity type id: 'Garrison' [AI0]

     at TryCreateSnapshotInstanceOf in :line 0
     at CheckForSyncMessage in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:45:141 AI STACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:45:161 AI STACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:45:161 AI STACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:45:181 AI STACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:45:181 AI STACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:45:207 AI STACKGame object 'TradingCompany' map to AI snapshot 'TradingCompanySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:45:249 AI STACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:45:267 AI STACKGame object 'DiplomaticContract' map to AI snapshot 'DiplomaticContractSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:45:393 AI STACKGame object 'WarInstance' map to AI snapshot 'WarInstanceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:45:414 AI STACKGame object 'CoordinationRequest' map to AI snapshot 'CoordinationRequestSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:46:177 AI STACK[AI] GatherGenerators for 16 empire [AI0]

     at GatherGenerators in :line 0
     at InitializeAsync in :line 0

12:56:49:465 AI STACKOpen archive C:\Users\rui\Documents\Endless Space 2\Save Files\AutoSave 1171.sav

     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:49:507 AI STACKGet ai serialization file from archive: 'ENFER.xml'.

     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:49:508 AI STACKClose archive C:\Users\rui\Documents\Endless Space 2\Save Files\AutoSave 1171.sav

     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:50:519 AI STACKCorrectly received InitializationComplete signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at InitializeAsync in :line 0

12:56:50:519 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:56:50:519 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:56:50:519 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:56:50:519 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:56:50:619 AI STACKGame object 'Garrison' map to AI snapshot 'EntitySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:54:554 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:56:54:573 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:54:707 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:54:822 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:54:822 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:54:822 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:54:822 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:54:822 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:54:822 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:54:822 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:54:822 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:54:823 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:54:895 Prism STACKAIPerformanceEvent: {"turn":228,"maxBlackboardMessageCount":605,"maxDecisionCount":27,"maxSyncronizationTime":4020,"maxAnaysisTime":0,"maxStrategicTime":0,"maxDecisionTime":0,"maxActuatorTime":0,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T12:56:54.555"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:56:54:932 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:54:986 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:54:986 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:54:986 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:55:021 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:55:021 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:55:021 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:55:455 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:55:456 AI STACK[AI] Unassign fleet 13428/0 from TF [AI0]

     at Unassign in :line 0
     at Release in :line 0
     at GenerateSmartFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:56:55:552 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:55:552 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:55:552 Order STACKOrderAIClientStateChange#00000049; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:55:552 AI STACKChange AI client state from None to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:55:606 Order STACKOrderEntityAction#0000004A, Ticket: 0000003A; EmpireIndex:0; MoveToFleetAction#1580, InitiatorGUID:14020, Context:EntityActionContext_Movement, 84->81 (Cost: 5.448926) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:56:56:193 Default STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

12:56:56:193 Default STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

12:57:00:419 AI STACK[AI] Cancel task 30767 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:00:419 AI STACK[AI] Cancel task 27004 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:00:419 AI STACK[AI] Cancel task 27006 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:00:419 AI STACK[AI] Cancel task 28732 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:00:419 AI STACK[AI] Cancel task 28734 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:00:484 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:00:792 Order STACKOrderCompleteMoveToFleetAction#0000004B; EmpireIndex:0; EntityActionId: 1580

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:00:792 Order STACKOrderTerminateEntityAction#0000004C; EmpireIndex:0; EntityActionId: 1580

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:00:792 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:00:813 Order STACKOrderEntityAction#0000004D, Ticket: 0000003B; EmpireIndex:0; MoveToFleetAction#1581, InitiatorGUID:14020, Context:EntityActionContext_Movement, 81->17 (Cost: 0.2755368) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:00:852 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:00:900 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:00:930 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:00:990 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:031 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:083 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:118 AI STACK[AI] Cancel task 27857 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:118 AI STACK[AI] Cancel task 25293 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:118 AI STACK[AI] Cancel task 27001 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:118 AI STACK[AI] Cancel task 27003 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:137 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:246 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:314 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:409 AI STACK[AI] Cancel task 43417 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:409 AI STACK[AI] Cancel task 46454 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:409 AI STACK[AI] Cancel task 46456 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:409 AI STACK[AI] Cancel task 43422 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:409 AI STACK[AI] Want make contract CloseBorders from 3 to 4 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:460 AI STACK[AI] Want make contract CloseBorders from 3 to 4 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:482 AI STACK[AI] Want make contract CloseBorders from 3 to 4 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:540 AI STACK[AI] Cancel task 46094 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:540 AI STACK[AI] Cancel task 48133 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:540 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:540 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:648 AI STACK[AI] Unassign fleet 10534/0 from TF [AI0]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:648 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:648 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:735 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:735 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:853 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:877 Order STACKOrderCreateDiplomaticContract#0000004E, Ticket: 0000003D; EmpireWhichInitiatedIndex:1, EmpireWhichReceivesIndex:2, ContractGUID:14081.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:877 Default STACKOrderCreateDiplomaticContract#0000004E, Ticket: 0000003D; EmpireWhichInitiatedIndex:1, EmpireWhichReceivesIndex:2, ContractGUID:14081.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:877 Default STACKRegister new contract DiplomaticContract#14081.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:877 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:908 Order STACKOrderEntityAction#0000004F, Ticket: 0000003E; EmpireIndex:1; GoToFleetAction#1891, InitiatorGUID:12378, Context:Path: 102, Path: Path: 102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:908 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:908 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:908 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000050, Ticket: 00000040

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:908 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000051, Ticket: 00000041

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:908 AI STACK[AI] Can't retrieve want make contract goal 50441. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:908 AI STACK[AI] Can't retrieve want make contract goal 50442. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:908 AI STACK[AI] Cancel task 24525 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:908 AI STACK[AI] Cancel task 25449 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:909 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:909 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:949 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000052, Ticket: 00000042

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:949 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000053, Ticket: 00000043

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:949 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000054, Ticket: 00000044

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:949 Order STACKOrderUnlockHeroSkill#00000055, Ticket: 00000045; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:949 Gameplay STACKUpdated representative hero of senator Politics06 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:949 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:949 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:950 Order STACKOrderChangeDiplomaticContractState#00000056; ContractGUID:14081, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:950 Gameplay STACKOrderChangeDiplomaticContractState#00000056; ContractGUID:14081, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:950 Gameplay STACKContract 14081 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:950 AI STACKStart 52 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:950 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:950 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:984 Order STACKOrderEntityAction#00000057, Ticket: 00000047; EmpireIndex:1; MoveToFleetAction#1892, InitiatorGUID:12378, Context:EntityActionContext_Movement, 100->102 (Cost: 3.354349) from 0.5984907 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:984 Order STACKOrderCreateDiplomaticContract#00000058, Ticket: 00000049; EmpireWhichInitiatedIndex:2, EmpireWhichReceivesIndex:3, ContractGUID:14082.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:984 Default STACKOrderCreateDiplomaticContract#00000058, Ticket: 00000049; EmpireWhichInitiatedIndex:2, EmpireWhichReceivesIndex:3, ContractGUID:14082.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:984 Default STACKRegister new contract DiplomaticContract#14082.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:984 Order STACKOrderCreateDiplomaticContract#00000059, Ticket: 0000004B; EmpireWhichInitiatedIndex:3, EmpireWhichReceivesIndex:4, ContractGUID:14083.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:984 Default STACKOrderCreateDiplomaticContract#00000059, Ticket: 0000004B; EmpireWhichInitiatedIndex:3, EmpireWhichReceivesIndex:4, ContractGUID:14083.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:984 Default STACKRegister new contract DiplomaticContract#14083.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:984 Order STACKOrderEntityAction#0000005A, Ticket: 0000004C; EmpireIndex:2; GoToFleetAction#2333, InitiatorGUID:9550, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:984 Order STACKOrderEntityAction#0000005B, Ticket: 0000004D; EmpireIndex:2; GoToFleetAction#2334, InitiatorGUID:9678, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:984 Order STACKOrderEntityAction#0000005C, Ticket: 0000004E; EmpireIndex:2; GoToFleetAction#2335, InitiatorGUID:10090, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:984 Order STACKOrderEntityAction#0000005D, Ticket: 0000004F; EmpireIndex:2; GoToFleetAction#2336, InitiatorGUID:10653, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:984 Order STACKOrderEntityAction#0000005E, Ticket: 00000050; EmpireIndex:2; GoToFleetAction#2337, InitiatorGUID:11017, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:984 Order STACKOrderEntityAction#0000005F, Ticket: 00000051; EmpireIndex:2; GoToFleetAction#2338, InitiatorGUID:12292, Context:Path: 59, Path: Path: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:984 Order STACKOrderEntityAction#00000060, Ticket: 00000052; EmpireIndex:2; GoToFleetAction#2339, InitiatorGUID:12577, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:984 Order STACKOrderEntityAction#00000061, Ticket: 00000053; EmpireIndex:2; GoToFleetAction#2340, InitiatorGUID:13033, Context:Path: 59, Path: Path: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:01:984 AI STACK[AI] Unassign fleet 13753/0 from TF [AI0]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:984 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:984 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:01:984 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:02:031 Order STACKOrderEntityAction#00000062, Ticket: 00000054; EmpireIndex:2; GoToFleetAction#2341, InitiatorGUID:13515, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:031 Order STACKOrderBuyoutTradable#00000064, Ticket: 00000056; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:031 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:02:031 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:02:066 Order STACKOrderBuyoutTradable#00000065, Ticket: 00000057; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000066, Ticket: 00000058

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000067, Ticket: 00000059

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000068, Ticket: 0000005A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000069, Ticket: 0000005B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000006A, Ticket: 0000005C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Order STACKOrderEntityAction#0000006B, Ticket: 0000005D; EmpireIndex:2; GoToFleetAction#2342, InitiatorGUID:13989, Context:Path: 29->15, Path: Path: 29->15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Order STACKOrderUpdateAttitude#0000006C, Ticket: 0000005E; EmpireIndex:2; AttitudeName:Reserved, TargetEmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Order STACKOrderUpdateAttitude#0000006D, Ticket: 0000005F; EmpireIndex:2; AttitudeName:Reserved, TargetEmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Order STACKOrderUpdateAttitude#0000006E, Ticket: 00000060; EmpireIndex:2; AttitudeName:Reserved, TargetEmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000006F, Ticket: 00000062

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000070, Ticket: 00000063

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000071, Ticket: 00000064

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000072, Ticket: 00000065

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000073, Ticket: 00000066

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Order STACKOrderCreateShipDesign#00000074, Ticket: 00000067; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Order STACKOrderChangeDiplomaticContractState#00000075; ContractGUID:14082, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Gameplay STACKOrderChangeDiplomaticContractState#00000075; ContractGUID:14082, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Gameplay STACKContract 14082 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Order STACKOrderChangeDiplomaticContractState#00000076; ContractGUID:14083, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Gameplay STACKOrderChangeDiplomaticContractState#00000076; ContractGUID:14083, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 Gameplay STACKContract 14083 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:066 AI STACK[AI] Can't retrieve want make contract goal 28692. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:02:066 AI STACK[AI] Can't retrieve want make contract goal 28693. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:02:093 Order STACKOrderCreateShipDesign#00000077, Ticket: 00000068; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:093 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:093 Order STACKOrderCreateShipDesign#00000078, Ticket: 00000069; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:093 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:093 Order STACKOrderMoodMessage#00000079, Ticket: 0000006A; EmpireIndex:3; MoodMessageID:NeutralManagedToCloseBordersForProtection, TargetEmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:116 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:116 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:116 Order STACKOrderEntityAction#0000007A, Ticket: 0000006C; EmpireIndex:4; GoToFleetAction#1819, InitiatorGUID:12475, Context:Path: 55, Path: Path: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:116 Order STACKOrderEntityAction#0000007B, Ticket: 0000006D; EmpireIndex:4; GoToFleetAction#1820, InitiatorGUID:13913, Context:Path: 63->61->39->54->53, Path: Path: 63->61->39->54->53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:116 Order STACKOrderSelloutTradableResource#0000007C, Ticket: 0000006E; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:143 Order STACKOrderSelloutTradableResource#0000007D, Ticket: 0000006F; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:143 Order STACKOrderBuyoutTradable#0000007E, Ticket: 00000070; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:143 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000007F, Ticket: 00000071

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:143 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000080, Ticket: 00000072

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:143 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000081, Ticket: 00000073

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:143 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000082, Ticket: 00000074

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:143 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000083, Ticket: 00000075

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:143 Order STACKOrderUpdateAttitude#00000084, Ticket: 00000076; EmpireIndex:4; AttitudeName:Reserved, TargetEmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:143 Order STACKOrderCreateShipDesign#00000085, Ticket: 00000077; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:143 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:143 Order STACKOrderCreateShipDesign#00000086, Ticket: 00000078; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:143 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:168 Order STACKOrderCreateShipDesign#00000087, Ticket: 00000079; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:168 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:168 Order STACKOrderCreateShipDesign#00000088, Ticket: 0000007A; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:169 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:169 Order STACKOrderCreateShipDesign#00000089, Ticket: 0000007B; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:206 Order STACKOrderQueueConstruction#0000008A, Ticket: 0000007C; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:206 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:206 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:206 Order STACKOrderEntityAction#0000008B, Ticket: 0000007E; EmpireIndex:2; MoveToFleetAction#2343, InitiatorGUID:13033, Context:EntityActionContext_Movement, 15->59 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:206 Order STACKOrderEntityAction#0000008C, Ticket: 0000007F; EmpireIndex:2; MoveToFleetAction#2344, InitiatorGUID:12577, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:206 Order STACKOrderEntityAction#0000008D, Ticket: 00000080; EmpireIndex:2; MoveToFleetAction#2345, InitiatorGUID:12292, Context:EntityActionContext_Movement, 15->59 (Cost: 11) from 0.2270311 to 0.4015098.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:206 Order STACKOrderEntityAction#0000008E, Ticket: 00000081; EmpireIndex:2; MoveToFleetAction#2346, InitiatorGUID:11017, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:206 Order STACKOrderEntityAction#0000008F, Ticket: 00000082; EmpireIndex:2; MoveToFleetAction#2347, InitiatorGUID:10653, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:206 Order STACKOrderEntityAction#00000090, Ticket: 00000083; EmpireIndex:2; MoveToFleetAction#2348, InitiatorGUID:10090, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:206 Order STACKOrderEntityAction#00000091, Ticket: 00000084; EmpireIndex:2; MoveToFleetAction#2349, InitiatorGUID:9678, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:206 Order STACKOrderEntityAction#00000092, Ticket: 00000085; EmpireIndex:2; MoveToFleetAction#2350, InitiatorGUID:9550, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:206 Order STACKOrderUpdateQuests#00000093, Ticket: 00000086

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:206 Order STACKOrderCompleteQuest#00000094

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:206 AI STACKStart 11 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:02:206 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:02:206 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:02:206 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:57:02:237 Order STACKOrderEntityAction#00000095, Ticket: 00000087; EmpireIndex:2; MoveToFleetAction#2351, InitiatorGUID:13515, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.1624619 to 0.3369406.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:237 Order STACKOrderEntityAction#00000096, Ticket: 00000088; EmpireIndex:2; MoveToFleetAction#2352, InitiatorGUID:13989, Context:EntityActionContext_Movement, 29->15 (Cost: 11) from 0 to 0.1998464.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:237 Order STACKOrderEntityAction#00000097, Ticket: 00000089; EmpireIndex:4; MoveToFleetAction#1821, InitiatorGUID:13913, Context:EntityActionContext_Movement, 63->61 (Cost: 7.633113) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:265 Order STACKOrderEntityAction#00000098, Ticket: 0000008A; EmpireIndex:4; MoveToFleetAction#1822, InitiatorGUID:12475, Context:EntityActionContext_Movement, 53->55 (Cost: 3.257703) from 0.7542785 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:265 Order STACKOrderBeginQuest#00000099, Ticket: 0000008B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:265 Default STACKArray index is out of range.

     at Execute in :line 0
     at MoveNext in :line 0
     at Run in :line 0

12:57:02:265 Default STACKThe order processing has raised an exception. Exception: System.IndexOutOfRangeException: Array index is out of range. at QuestInstruction_UpdateChoice.Execute (.Quest quest) [0x00000] in :0 at GameClient+c__Iterator10.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 .

     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:02:357 Prism STACKError: {"error message":"Array index is out of range.","callstack":" at Execute in :line 0\n at MoveNext in :line 0\n at Run in :line 0\n","turn":228,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.19.01","eventName":"Error","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T12:57:02.265"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:57:02:738 Prism STACKError: {"error message":"The order processing has raised an exception. Exception: System.IndexOutOfRangeException: Array index is out of range.\r\n at QuestInstruction_UpdateChoice.Execute (.Quest quest) [0x00000] in :0 \r\n at GameClient+c__Iterator10.MoveNext () [0x00000] in :0 \r\n at Amplitude.Coroutine.Run () [0x00000] in :0 .","callstack":" at ProcessOrders in :line 0\n at UpdateMessageBoxAndProcessOrders in :line 0\n at UpdateMessageBoxAndProcessOrders in :line 0\n at Update in :line 0\n at LateUpdate in :line 0\n","turn":228,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.19.01","eventName":"Error","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T12:57:02.630"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:57:04:079 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:57:04:079 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:57:04:079 AI STACK[AI] [Event]keep 126 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:57:04:079 AI STACK[AI] [Event]keep EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventShipDesignCreated,EventShipDesignCreated,EventDiplomaticMoodMessage,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventQuestUpdated,EventQuestCompleted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:57:06:169 Default STACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!

     at DisableDrawLayerOnMainCamera in :line 0
     at InternalShow in :line 0
     at OnShowPortrait in :line 0
     at Show in :line 0
     at ShowPortrait in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

12:57:06:170 Default STACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!

     at DisableDrawLayerOnMainCamera in :line 0
     at InternalShow in :line 0
     at OnShowPortrait in :line 0
     at Show in :line 0
     at ShowPortrait in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

12:57:07:943 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

12:57:07:943 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

12:57:07:943 AGE STACKCaching reflection information for target class 'AgePrimitiveLineRadial, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at InstantiateChild in :line 0
     at ReserveChildren in :line 0
     at RefreshSkillTrees in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

12:57:07:943 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at SwitchHubMode in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

12:57:07:943 GUI STACKUnsupported reason for Hero ShipDesign being read-only

     at RefreshButtons in :line 0
     at SwitchHubMode in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

12:57:07:943 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

12:57:07:943 GUI STACKThe property SiegePower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at BindEffectSets in :line 0
     at RefreshChildrenArray in :line 0
     at RefreshEffects in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

12:57:24:990 GUI STACK[PropertyFiltering] EffectDescription +10 #A555E7#[prestige]#REVERT# on System was filtered by Empire#0(Sheredyn)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at BindSets in :line 0
     at RefreshChildrenArray in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

12:57:28:037 GUI STACKUnsupported reason for Hero ShipDesign being read-only

     at RefreshButtons in :line 0
     at SkillTreeEditionPanel_SkillsModified in :line 0
     at OnSkillCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

12:57:28:037 GUI STACKThe property SiegePower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at BindEffectSets in :line 0
     at RefreshChildrenArray in :line 0
     at RefreshEffects in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

12:57:34:038 Default STACKUnable to find material [ShipLivery/MainLogo/MainLogo_AffinityMappingSheredyn] for logo visual

     at UpdateLogoParticleShooters in :line 0
     at SetMainLogoInformation in :line 0
     at RefreshMainLogo in :line 0
     at OneStepStateMachine in :line 0
     at AllStepStateMachine in :line 0
     at ChangeViewContent in :line 0
     at IShipDesignRendererService.ChangeViewContent in :line 0
     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at OnCancelCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

12:57:34:038 Default STACKUnable to find material [ShipLivery/MainLogo/MainLogo_AffinityMappingSheredyn] for logo visual

     at UpdateLogoParticleShooters in :line 0
     at InitParticleShooters in :line 0
     at Load in :line 0
     at ForceLoadIFN in :line 0
     at PlayDeployAnimation in :line 0
     at OneStepStateMachine in :line 0
     at AllStepStateMachine in :line 0
     at ChangeViewContent in :line 0
     at IShipDesignRendererService.ChangeViewContent in :line 0
     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at OnCancelCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

12:57:34:038 View STACKShipDesignRenderer didn't found anchor for 'Flag'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at IShipDesignRendererService.ChangeViewContent in :line 0
     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at OnCancelCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

12:57:34:038 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at OnCancelCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

12:57:34:038 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at OnCancelCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

12:57:34:265 Default STACKUnable to find material [ShipLivery/MainLogo/MainLogo_AffinityMappingSheredyn] for logo visual

     at UpdateLogoParticleShooters in :line 0
     at SetMainLogoInformation in :line 0
     at RefreshMainLogo in :line 0
     at OneStepStateMachine in :line 0
     at AllStepStateMachine in :line 0
     at OnUpdate in :line 0
     at UpdateView in :line 0
     at Update in :line 0

12:57:34:265 Default STACKUnable to find material [ShipLivery/MainLogo/MainLogo_AffinityMappingSheredyn] for logo visual

     at UpdateLogoParticleShooters in :line 0
     at InitParticleShooters in :line 0
     at Load in :line 0
     at ForceLoadIFN in :line 0
     at PlayDeployAnimation in :line 0
     at OneStepStateMachine in :line 0
     at AllStepStateMachine in :line 0
     at OnUpdate in :line 0
     at UpdateView in :line 0
     at Update in :line 0

12:57:34:265 View STACKShipDesignRenderer didn't found anchor for 'Flag'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

12:57:34:313 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

12:57:35:337 Audio STACKIn [[SFX: Play_MOD_Her_Missile_SmallSideT1_CanonOut] ] the AudioEmitters[0] is null

     at Execute in :line 0
     at Execute in :line 0
     at Update in :line 0

12:57:35:422 Audio STACKIn [[SFX: Play_MOD_Her_Missile_SmallSideT1_CanonOut] ] the AudioEmitters[0] is null

     at Execute in :line 0
     at Execute in :line 0
     at Update in :line 0

12:57:35:723 Audio STACKIn [[SFX: Play_MOD_Her_Missile_SmallSideT1_CanonOut] ] the AudioEmitters[0] is null

     at Execute in :line 0
     at Execute in :line 0
     at Update in :line 0

12:57:35:723 Audio STACKIn [[SFX: Play_MOD_Her_Missile_SmallSideT1_CanonOut] ] the AudioEmitters[0] is null

     at Execute in :line 0
     at Execute in :line 0
     at Update in :line 0

12:57:37:112 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

12:57:37:112 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

12:57:55:485 AI STACKOrder execution timed out (60.02s). Remaining messages: OrderMessage, TicketNumber: 140, Order: DepartmentOfCommerce/OrderSelloutTradableResource OrderMessage, TicketNumber: 141, Order: DepartmentOfCommerce/OrderBuyoutTradable OrderMessage, TicketNumber: 142, Order: GameClient/OrderUpdateAIDiplomacyTermFeedback OrderMessage, TicketNumber: 143, Order: GameClient/OrderUpdateAIDiplomacyTermFeedback OrderMessage, TicketNumber: 144, Order: GameClient/OrderUpdateAIDiplomacyTermFeedback OrderMessage, TicketNumber: 145, Order: GameClient/OrderUpdateAIDiplomacyTermFeedback OrderMessage, TicketNumber: 146, Order: GameClient/OrderUpdateAIDiplomacyTermFeedback OrderMessage, TicketNumber: 147, Order: DepartmentOfForeignAffairs/OrderUpdateAttitude StartEntityActionMessage, TicketNumber: 148, EntityAction: GoToFleetAction, InitiatorGuid: 11995, EntityActionGuid: 0 OrderWithGuidAnswerMessage, TicketNumber: 149, Order: GameClient/OrderStartHackingOperation, AnswerGuid: 0

     at Update in :line 0
     at Update in :line 0

12:57:55:514 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:57:55:604 Prism STACKError: {"error message":"Order execution timed out (60.02s). Remaining messages:\r\nOrderMessage, TicketNumber: 140, Order: DepartmentOfCommerce/OrderSelloutTradableResource\r\nOrderMessage, TicketNumber: 141, Order: DepartmentOfCommerce/OrderBuyoutTradable\r\nOrderMessage, TicketNumber: 142, Order: GameClient/OrderUpdateAIDiplomacyTermFeedback\r\nOrderMessage, TicketNumber: 143, Order: GameClient/OrderUpdateAIDiplomacyTermFeedback\r\nOrderMessage, TicketNumber: 144, Order: GameClient/OrderUpdateAIDiplomacyTermFeedback\r\nOrderMessage, TicketNumber: 145, Order: GameClient/OrderUpdateAIDiplomacyTermFeedback\r\nOrderMessage, TicketNumber: 146, Order: GameClient/OrderUpdateAIDiplomacyTermFeedback\r\nOrderMessage, TicketNumber: 147, Order: DepartmentOfForeignAffairs/OrderUpdateAttitude\r\nStartEntityActionMessage, TicketNumber: 148, EntityAction: GoToFleetAction, InitiatorGuid: 11995, EntityActionGuid: 0\r\nOrderWithGuidAnswerMessage, TicketNumber: 149, Order: GameClient/OrderStartHackingOperation, AnswerGuid: 0\r\n","callstack":" at Update in :line 0\n at Update in :line 0\n","turn":228,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.19.01","eventName":"Error","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T12:57:55.485"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:09:367 GameClient STACKGameClientState_DisconnectedFromServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:09:367 GameClient STACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=ClientLoadSave,errcode=0

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:09:367 GameClient STACKGameClientState_Release

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:09:367 AI STACKStart AI0 releasing

     at UnloadCurrentAI in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:09:367 Prism STACKGame Quit: {"turn":228,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.16.01","eventName":"Game Quit","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T12:58:09.343"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at SendEvent in :line 0
     at GameClient_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:09:367 AI STACKRelease AI modules.

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

12:58:09:367 AI STACK[AI] Wait for ai module 'E.N.F.E.R' releasing ... [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

12:58:12:195 Audio STACKAudio bank B_Base has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at PlayAudioFeedback in :line 0
     at ReleaseAndRedirect in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:195 Default STACKLoading file 'C:\Users\rui\Documents\Endless Space 2\Save Files\AutoSave 1170.sav'

     at LoadGame in :line 0
     at ReleaseAndRedirect in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:195 Runtime STACKRuntimeState_Lobby.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:195 Session STACKSessionState_OpenedAndLaunched.End()

     at End in :line 0
     at Abort in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:195 GameServer STACKSteamGameServer is null. Forcing shutdown anyway...

     at Disconnect in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:195 Gameplay STACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.

     at UnregisterCanExecuteValidator in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:195 Gameplay STACKReleasing game

     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:195 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:195 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:195 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:195 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:195 Default STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:195 Default STACKUnloading game; destroying the world view technique...

     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:195 Default STACKReleasing the current world view technique...

     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:195 Default STACKIn technique Default, unloading ancillaries.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:195 Default STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:195 HxFx STACKUnbinding service [IPlanetoidRendererService] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:195 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:195 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:195 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary HackingOperationRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary SpaceRootsRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary FIDSIRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 HxFx STACKUnbinding service [IFIDSIRendererService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary TradeRouteRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary QuadRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 HxFx STACKUnbinding service [IQuadRendererService] with context [Default]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary AtlasManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary RenderStatisticsService

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary GalaxyPositioning

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary PathRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary PrimitiveMaskComputer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 HxFx STACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary GalaxyLayerController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary GalaxyEntityCulling

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary GalaxyEntityMapping

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary GalaxyEntityFactory

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary PastEncounterRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary DashRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:196 Default STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 HxFx STACKUnbinding service [IPlanetoidRendererService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 View STACKUnload material LavaPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 View STACKUnload material SteppesPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 View STACKUnload material GasWaterCloudsPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 View STACKUnload material TundraPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 Default STACKIn Technique Default, unloading ancillary FOWRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 Default STACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 Default STACKIn Technique Default, unloading ancillary DiskRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 Default STACKIn Technique Default, unloading ancillary DiskRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 Default STACKIn Technique Default, unloading ancillary DiskRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 Default STACKIn Technique Default, unloading ancillary DiskRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 Default STACKIn Technique Default, unloading ancillary CurvedLineRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 Default STACKIn Technique Default, unloading ancillary LineRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 Default STACKIn Technique Default, unloading ancillary CircleRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 HxFx STACKUnbinding service [ICircleRendererService] with context [Default]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 Default STACKIn Technique Default, unloading ancillary InstancingRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 HxFx STACKUnbinding service [IInstancingRendererService] with context [Default]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 Default STACKIn Technique Default, ancillaries unloaded.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 HxFx STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

     at PopGlobalShaderKeyword in :line 0
     at PopInsideShaderKeyword in :line 0
     at Unload in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 Default STACKReleasing Technique Default

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 Default STACKTechnique Default released

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 HxFx STACKUnbinding service [GPUGlobalTimeManager] with context [Default]

     at RemoveService in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 HxFx STACKUnbinding service [GalaxyLifeRendererManager] with context [Default]

     at RemoveService in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 HxFx STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadGalaxyViewTechniqueAncillary in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 HxFx STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadFxSystem in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 HxFx STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadFxSystem in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 HxFx STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadFxSystem in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 HxFx STACKUnbinding service [ILodService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadFxSystem in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 Default STACKUnloading game; destroying all...

     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 Default STACKReleasing my game...

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:197 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...

     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:198 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:199 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:200 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...

     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:201 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:202 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:203 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:204 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:205 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:206 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:207 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:208 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:209 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:210 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:211 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:212 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:213 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Default STACKDispose Empire 0

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Default STACKDispose Empire 1

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:214 Default STACKDispose Empire 2

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Default STACKDispose Empire 3

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Default STACKDispose Empire 4

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Default STACKDispose Empire 5

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Default STACKDispose Empire 6

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Default STACKDispose Empire 7

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Default STACKDispose Empire 8

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Default STACKDispose Empire 9

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Default STACKDispose Empire 10

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Default STACKDispose Empire 11

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Default STACKDispose Empire 12

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Default STACKDispose Empire 13

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Default STACKDispose Empire 14

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Default STACKDispose Empire 15

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'

     at UnregisterValidator in :line 0
     at UnbindServices in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK251 ShipDesigns have not been disposed before ShipDesignRepository.Release().

     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Ops #0 (13586) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Ops #0 (13028) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Drop #0 (12458) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Ops #0 (11233) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Ops #0 (10790) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Ops #0 (10283) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Drop #0 (9803) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Limo #0 (9214) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Drop #0 (8591) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Drop #0 (7956) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Limo #0 (7185) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Drop #0 (6380) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Limo #0 (5273) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Flag #0 (4604) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Limo #0 (3572) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Ops #0 (3149) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Limo #0 (2662) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Drop #0 (1572) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Prowler #0 (1065) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Prowler #0 (1064) has been disposed but it is used 2 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Cell #0 (1054) has been disposed but it is used 3 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Cell #0 (1043) has been disposed but it is used 4 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Cell #0 (1042) has been disposed but it is used 4 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:215 Gameplay STACK[Optim] Cell #0 (1031) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Gameplay STACK[Optim] Shuttle #0 (1025) has been disposed but it is used 3 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Gameplay STACK[Optim] Scraper #0 (1018) has been disposed but it is used 2 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Gameplay STACK[Optim] Shuttle #0 (1016) has been disposed but it is used 3 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'RecipeImprovement#10923' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'RecipeImprovement#4526' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#10759' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#10435' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#10287' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#9827' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#9600' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#9412' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#9320' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#9181' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#9014' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#8785' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#8659' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#8331' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#8267' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#8202' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#7795' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#7692' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#7209' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#6966' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#6703' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#6320' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#5880' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#5037' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#4865' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#4629' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#4524' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'RecipeImprovement#9768' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'RecipeImprovement#2730' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#11034' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#10813' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#10743' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#10545' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#10393' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#9868' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:216 Default STACKRoot SimulationObject 'StarSystemImprovement#9645' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#9486' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#9366' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#9081' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#8969' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#8898' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#8787' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#8709' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#8512' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#8448' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#8348' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#8344' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#8271' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#7995' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#7548' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#7319' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#6631' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#5928' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#5920' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'RecipeImprovement#11498' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'RecipeImprovement#11444' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#12003' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#12097' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#11908' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#11664' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#11574' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#8891' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#4997' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKRoot SimulationObject 'StarSystemImprovement#2113' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Default STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Session STACKOnSessionChange: Releasing.

     at OnSessionChange in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Session STACKOnSessionChange: Released.

     at OnSessionChange in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:217 Runtime STACKRuntimeState_Lobby.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Runtime STACKThe session has been created; opening the session in 'Single' mode (default)...

     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Session STACKOnSessionChange: Opening.

     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Runtime STACKThe session has been opened.

     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 137712 (GameSaveDescriptor).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 137712 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Runtime STACK[ChatMessage] RECV: l:/sbs/137712 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 137712 (GameSaveDescriptor).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 137712 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Runtime STACK[ChatMessage] RECV: l:/sbs/137712 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Runtime STACK[ChatMessage] RECV: l:/_turn/227 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Runtime STACK[ChatMessage] RECV: l:/sessionname/ruidc's game (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Runtime STACK[ChatMessage] RECV: l:/sbs/137712 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Session STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)

     at RefreshLobbySlotCount in :line 0
     at OnNumberOfSlotsChanged in :line 0
     at Session_LobbyDataChange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Runtime STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:218 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:219 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/49023 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/sessionname/ruidc's game (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:220 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/owner/76561197966379411 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/version/281496452202501 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/sbs/137712 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/_turn/227 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:221 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:222 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:223 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:223 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:223 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:223 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:223 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:223 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:223 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:223 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:223 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:223 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/49023 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:223 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:223 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:223 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:223 Session STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)

     at RefreshLobbySlotCount in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:223 Session STACKOnSessionChange: Opened.

     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:223 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:223 Runtime STACK[ChatMessage] RECV: l:/runtimehash/2FA03704C715E020DB6BA1D9AF7202DD (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:223 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:12:223 AI STACK[AI] AI module 'E.N.F.E.R' released. [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

12:58:12:223 AI STACK[AI] Wait for ai module 'Communication' releasing ... [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

12:58:12:223 AI STACK[AI] AI module 'Communication' released. [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

12:58:12:223 AI STACK[AI] Wait for ai module 'Debug' releasing ... [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

12:58:12:223 AI STACK[AI] AI module 'Debug' released. [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

12:58:12:223 AI STACK[AI] Wait for ai module 'Diagnostics' releasing ... [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

12:58:12:223 AI STACK[AI] AI module 'Diagnostics' released. [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

12:58:12:223 AI STACKAI modules released

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

12:58:12:223 AI STACKAI modules disposed

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

12:58:12:223 AI STACKAI app domain unloaded

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

12:58:12:223 AI STACKAI0 has been correctly released

     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

12:58:12:223 AI STACKAI0 has been released in 2041.8419ms

     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

12:58:12:417 Session STACKSessionState_Opened.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/sessionname/ruidc's game (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/owner/76561197966379411 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/version/281496452202501 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/sbs/137712 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/_turn/227 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:418 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/49023 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:419 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:420 Runtime STACK[ChatMessage] RECV: l:/runtimehash/2FA03704C715E020DB6BA1D9AF7202DD (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:420 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:420 Session STACKSessionState_Opened.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:420 Session STACKSessionState_OpenedAndReady.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:420 Runtime STACK[ChatMessage] RECV: q:/ready/0/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:420 Session STACKSessionState_OpenedAndReady.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:420 Session STACKSessionState_OpenedAndCounting.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:424 Session STACKSessionState_OpenedAndCounting.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:424 Session STACKSessionState_OpenedAndLaunching.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:424 Runtime STACK[ChatMessage] RECV: q:/ready/0/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:425 Runtime STACK[ChatMessage] RECV: r:/0x01100001005d4993/q:/ready/0/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:441 Default STACKLaunchAsync()

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:476 Session STACKLaunching the game server...

     at IGameServerLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:476 GameServer STACKGameServerState_InitializeServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:476 GameServer STACKGameServerState_LaunchGame

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:508 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:12:508 Default STACKWaiting for the ignition of all game ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:12:508 Session STACKLaunching the game client...

     at IGameClientLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:508 Gameplay STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

     at RegisterCanExecuteValidator in :line 0
     at .ctor in :line 0
     at IGameClientLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:508 Session STACKSessionState_OpenedAndLaunching.End()

     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:508 Session STACKSessionState_OpenedAndLaunched.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:508 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:508 GameClient STACKGameClientState_WaitingForServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:12:508 GameClient STACKGameClientState_ConnectingToServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:17:310 Default STACKAll game ancillaries have been ignited.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:310 Default STACKLoading from archive 'C:\Users\rui\Documents\Endless Space 2\Save Files\AutoSave 1170.sav'...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:310 Runtime STACK[ChatMessage] RECV: l:/_turn/227 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:310 Default STACKUsing path to archive: 'C:\Users\rui\Documents\Endless Space 2\Save Files\AutoSave 1170.sav'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:310 Default STACKLoading my game...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:310 GUI STACKCannot find the GuiElement 'd2b8a676-9431-47f1-8e93-090b757f5376'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:310 GUI STACKCannot find the GuiElement 'Superd2b8a676-9431-47f1-8e93-090b757f5376'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:310 GUI STACKCannot find the GuiElement 'SuperAffinityCravers'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:310 GUI STACKCannot find the GuiElement 'SuperAffinityVampirilis'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:310 GUI STACKCannot find the GuiElement 'SuperAffinityVenetians'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:310 GUI STACKCannot find the GuiElement 'SuperAffinitySophons'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:310 GUI STACKCannot find the GuiElement 'SuperAffinityUnfallen'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:310 Runtime STACK[ChatMessage] RECV: l:/_turn/227 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:310 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:310 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:310 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:310 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:311 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:311 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:311 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:311 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:311 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:311 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:311 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:311 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:311 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:311 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:311 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:311 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:311 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:311 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:311 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:311 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:311 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:312 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:312 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:312 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:312 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:312 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:312 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:312 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:312 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:312 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:312 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:312 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:312 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:312 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:312 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:312 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:312 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:312 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:313 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:313 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:313 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:313 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:313 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:313 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:313 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:313 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:313 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:313 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:313 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:313 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:313 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:314 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:314 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:314 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:314 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:314 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:314 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:314 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:314 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:314 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:314 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:314 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:314 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:315 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:315 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:315 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:315 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:315 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:315 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:315 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:315 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:315 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:315 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:315 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:315 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:315 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:315 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:316 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:316 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:316 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:316 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:316 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:316 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:316 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:316 Default STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:316 GameServer STACKInitiate connection to server with steamIDRemote: 0x1100001005d4993, steamIDUser: 0x1100001005d4993.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:17:316 GameClient STACKGot initiate connection response from server.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:17:316 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:17:333 Default STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:334 GameClient STACKSuccessfully connected to SteamGameServer.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:17:334 GameClient STACKGameClientState_ConnectedToServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:17:334 GameClient STACKGameClientState_LaunchGame

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:17:334 Network STACKDumping method set to 'Text'.

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:17:334 Default STACKWaiting for the game server to launch the game...

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:17:346 Gameplay STACKThe pathfinding service is ready.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:346 Default STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:346 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:17:346 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:17:362 Default STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:378 Default STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:394 Default STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:415 Default STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:431 Default STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:445 Default STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:463 Default STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:480 Default STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:497 Default STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:514 Default STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:529 Default STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:547 Default STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:563 Default STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:580 Default STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:596 Default STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:613 Default STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:630 Default STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:646 Default STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:663 Default STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 8.03E-05 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:679 Default STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:698 Default STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:713 Default STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:729 Default STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:746 Default STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:763 Default STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:781 Default STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:796 Default STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:806 Default STACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.0009938 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:821 Default STACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:838 Default STACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:856 Default STACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:872 Default STACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:888 Default STACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:906 Default STACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:922 Default STACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:939 Default STACKThe game ancillary (type of: HackingManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:955 Default STACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:973 Default STACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:17:989 Default STACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:18:006 Default STACKThe game ancillary (type of: RelicsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:18:652 Default STACKGalaxy Seed = 49023

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:18:653 Default STACKFog of war texture format: RGB24.

     at LoadFogOfWar in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 Default STACK[Game] Empire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 Default STACK[Game] Empire#1 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 Default STACK[Game] Empire#2 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 Default STACK[Game] Empire#3 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 Default STACK[Game] Empire#4 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 Default STACK[Game] Empire#5 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 Default STACK[Game] MinorEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 Default STACK[Game] MinorEmpire#1 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 Default STACK[Game] MinorEmpire#2 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 Default STACK[Game] MinorEmpire#3 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 Default STACK[Game] MinorEmpire#4 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 Default STACK[Game] MinorEmpire#5 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 Default STACK[Game] MinorEmpire#6 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 Default STACK[Game] MinorEmpire#7 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 Default STACK[Game] LesserEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 Default STACK[Game] PirateEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at InitializeTutorial in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 Default STACKGame has been loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 GUI STACKCould not find GuiEmpire for index '5'

     at GetGuiEmpire in :line 0
     at NotifyEvent in :line 0
     at Update in :line 0
     at UpdateOwnerships in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 GUI STACKCould not find GuiEmpire for index '4'

     at GetGuiEmpire in :line 0
     at NotifyEvent in :line 0
     at Update in :line 0
     at UpdateOwnerships in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 GUI STACKCould not find GuiEmpire for index '0'

     at GetGuiEmpire in :line 0
     at NotifyEvent in :line 0
     at Update in :line 0
     at UpdateOwnerships in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 Gameplay STACKGame created.

     at GameService_CreateGameComplete in :line 0
     at OnCreateGameComplete in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 GUI STACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 GUI STACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 GUI STACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 GUI STACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 GUI STACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 GUI STACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 GUI STACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 GUI STACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 GUI STACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 GUI STACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 GUI STACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 GUI STACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 GUI STACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 GUI STACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 GUI STACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 GUI STACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:873 GUI STACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 GUI STACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 GUI STACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 GUI STACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 GUI STACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 GUI STACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 GUI STACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 GUI STACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 GUI STACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 GUI STACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 GUI STACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 GUI STACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 GUI STACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 GUI STACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 GUI STACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 GUI STACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 AI STACKLoad AI1 in Release configuration.

     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 AI STACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 AI STACKAI app domain created

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 AI STACKAI module 'E.N.F.E.R' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 AI STACKAI module 'Communication' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 AI STACKAI module 'Debug' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 AI STACKAI module 'Diagnostics' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 AI STACKInitialize AI modules communication interfaces.

     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 AI STACKInitialize AI modules.

     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 AI STACK[AI] Initialization of AIModule E.N.F.E.R [AI1]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 AI STACK[AI] Initialization of Communication module. [AI1]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 AI STACK[AI] Initialization of Diagnostics module. [AI1]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 Default STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

     at GameService_GameChange in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 Default STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:22:874 GameServer STACKGameServerState_GameLaunchedAndReady

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:22:874 GameClient STACKGameClientState_GameLaunched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:22:874 Default STACKChanging the active player controller from 'null' to 'Empire#0'.

     at SetActivePlayerController in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:22:874 Audio STACKUnknown faction affinity AffinityMappingSheredyn.

     at PlayerControllerRepositoryService_ActivePlayerControllerChange in :line 0
     at SetActivePlayerController in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:22:874 Gameplay STACK[PlayerRepository] Player 'ruidc' has been registered (Graphical/Local) on Empire #0.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:22:874 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #1.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:22:874 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #2.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:22:874 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #3.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:22:874 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #4.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:22:874 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #5.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:22:874 HxFx STACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]

     at AddService in :line 0
     at Awake in :line 0
     at Internal_CloneSingle in :line 0
     at Instantiate in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

12:58:22:874 Default STACKInitializing the render view technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

12:58:22:874 HxFx STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

12:58:22:874 HxFx STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

12:58:22:874 HxFx STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

12:58:22:875 Default STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

12:58:22:875 Default STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

12:58:22:875 Default STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

12:58:22:875 Default STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

12:58:22:875 Default STACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

12:58:23:094 HxFx STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

     at AddService in :line 0
     at Start in :line 0

12:58:23:094 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

12:58:23:094 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

12:58:23:094 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

12:58:23:094 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

12:58:23:094 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

12:58:23:094 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

12:58:23:094 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

12:58:23:094 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

12:58:23:094 HxFx STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

     at LoadAtlas in :line 0
     at LoadAtlasAndExport in :line 0
     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

12:58:23:094 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

12:58:23:094 HxFx STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

     at AddService in :line 0
     at Load in :line 0
     at .ctor in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

12:58:23:094 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

12:58:23:094 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

12:58:23:094 HxFx STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

12:58:23:094 Default STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

12:58:23:094 HxFx STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

12:58:23:094 Default STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

12:58:23:094 View STACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.

     at Load in :line 0
     at Start in :line 0

12:58:23:094 Prism STACKGame Start: {"gameDifficulty":"Normal","factionAffinity":"AffinityGameplayTerrans","customFaction":"False","playerCount":6,"galaxySize":"Normal","galaxyShape":"Ovoid","gameSpeed":"Normal","tutorialDifficulty":"Advanced","sessionMode":"Single","isNewGame":"False","isAutoTest":"False","IsModded":"False","gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.03.06","eventName":"Game Start","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T12:58:18.378"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:132 Default STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:132 Default STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:132 Audio STACKAudio receiver #1 has been initialized.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:132 AI STACK[AI] [Event]Remove 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

12:58:23:132 AI STACK[AI] [Event]Remove [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

12:58:23:132 AI STACK[AI] [Event]keep 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

12:58:23:132 AI STACK[AI] [Event]keep [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

12:58:23:166 Default STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:166 Default STACKLoading the render view technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:166 Default STACKIn Technique Default, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:166 Default STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:166 Default STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:166 Default STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:166 Default STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0010002 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:166 Default STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:166 Default STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0009987 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:166 Default STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:166 Default STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:166 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:176 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:176 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:189 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:189 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:232 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:23:232 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:939 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:939 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:939 Default STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:939 Default STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:940 Default STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.7375924 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:940 Default STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:940 HxFx STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:940 Default STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:940 Default STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:940 Default STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:940 Default STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:940 Default STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0069965 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:940 Default STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:940 Default STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0059919 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:941 Default STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:941 Default STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:941 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:941 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName61'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:941 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName4'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:941 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName10'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:941 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName79'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:941 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName13'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:941 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName41'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:941 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName23'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:941 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName19'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:941 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName37'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:941 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName43'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:941 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName51'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:941 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName77'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:25:941 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName65'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:171 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 2 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:171 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:171 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:171 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:171 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:171 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:171 Default STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:171 Default STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:171 HxFx STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:171 Default STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:171 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:171 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:171 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:171 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, load rendering technique ancillaries PathRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0010012 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, load rendering technique ancillaries AtlasManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:172 Default STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0229805 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 Default STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 Default STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 Default STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 Default STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 Default STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 Default STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 Default STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 HxFx STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 Default STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 Default STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 Default STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0010001 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 Default STACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 Default STACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.0039965 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 Default STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 Default STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 HxFx STACKChanging (push) global shader keyword from to INGAME_RENDERER

     at PushGlobalShaderKeyword in :line 0
     at PushInsideShaderKeyword in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:26:173 GameClient STACKGameClientState_GameLaunchedAndReady

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Runtime STACK[ChatMessage] RECV: l:/_launching/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Runtime STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_GameInProgress in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] Adding global quest variable: $GlobalNodeTutorial = QuestVariable+NullValue for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] Adding global quest variable: $GlobalNodeTutorial = QuestVariable+NullValue for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] Adding global quest variable: $GlobalNodeTutorial = QuestVariable+NullValue for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] Adding global quest variable: $GlobalNodeTutorial = QuestVariable+NullValue for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:563 Quest STACK[Quests] Adding global quest variable: $GlobalNodeTutorial = QuestVariable+NullValue for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:564 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:565 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:566 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Order STACKOrderBeginQuest#00000000, Ticket: 00000001

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Order STACKOrderBeginQuest#00000001, Ticket: 00000002

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Order STACKOrderBeginQuest#00000002, Ticket: 00000003

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Order STACKOrderBeginQuest#00000003, Ticket: 00000004

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Order STACKOrderBeginQuest#00000004, Ticket: 00000005

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Order STACKOrderBeginQuest#00000005, Ticket: 00000006

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Order STACKOrderBeginQuest#00000006, Ticket: 00000007

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Order STACKOrderBeginQuest#00000007, Ticket: 00000008

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Order STACKOrderBeginQuest#00000008, Ticket: 00000009

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Order STACKOrderBeginQuest#00000009, Ticket: 0000000A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:567 Order STACKOrderBeginQuest#0000000A, Ticket: 0000000B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#0000000B, Ticket: 0000000C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#0000000C, Ticket: 0000000D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#0000000D, Ticket: 0000000E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#0000000E, Ticket: 0000000F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#0000000F, Ticket: 00000010

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000010, Ticket: 00000011

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000011, Ticket: 00000012

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000012, Ticket: 00000013

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000013, Ticket: 00000014

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000014, Ticket: 00000015

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000015, Ticket: 00000016

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000016, Ticket: 00000017

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000017, Ticket: 00000018

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000018, Ticket: 00000019

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000019, Ticket: 0000001A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#0000001A, Ticket: 0000001B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#0000001B, Ticket: 0000001C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#0000001C, Ticket: 0000001D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#0000001D, Ticket: 0000001E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#0000001E, Ticket: 0000001F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#0000001F, Ticket: 00000020

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000020, Ticket: 00000021

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000021, Ticket: 00000022

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000022, Ticket: 00000023

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000023, Ticket: 00000024

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000024, Ticket: 00000025

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000025, Ticket: 00000026

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000026, Ticket: 00000027

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000027, Ticket: 00000028

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000028, Ticket: 00000029

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000029, Ticket: 0000002A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#0000002A, Ticket: 0000002B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#0000002B, Ticket: 0000002C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#0000002C, Ticket: 0000002D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#0000002D, Ticket: 0000002E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#0000002E, Ticket: 0000002F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#0000002F, Ticket: 00000030

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000030, Ticket: 00000031

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000031, Ticket: 00000032

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000032, Ticket: 00000033

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000033, Ticket: 00000034

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000034, Ticket: 00000035

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000035, Ticket: 00000036

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:568 Order STACKOrderBeginQuest#00000036, Ticket: 00000037

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:870 Order STACKOrderEntityAction#00000037; EmpireIndex:0; MoveToProbeAction#1567, InitiatorGUID:13967, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:870 Order STACKOrderEntityAction#00000038; EmpireIndex:0; MoveToProbeAction#1568, InitiatorGUID:13968, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:870 Order STACKOrderUpdateBestSystem#00000039; EmpireIndex:6; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:870 Order STACKOrderUpdateBestSystem#0000003A; EmpireIndex:7; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:870 Order STACKOrderUpdateBestSystem#0000003B; EmpireIndex:8; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:870 Order STACKOrderUpdateBestSystem#0000003C; EmpireIndex:9; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:870 Order STACKOrderUpdateBestSystem#0000003D; EmpireIndex:10; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:870 Order STACKOrderUpdateBestSystem#0000003E; EmpireIndex:11; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:870 Order STACKOrderUpdateBestSystem#0000003F; EmpireIndex:12; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:870 Order STACKOrderUpdateBestSystem#00000040; EmpireIndex:14; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:870 Order STACKOrderUpdateBestSystem#00000041; EmpireIndex:15; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:27:870 Order STACKOrderUpdatePiratePhantomGarrison#00000042

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:28:013 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:28:013 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:28:028 Order STACKOrderUpdateQuests#00000043, Ticket: 00000038

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:28:112 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:28:131 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:28:131 AI STACKGame object 'Game' map to AI snapshot 'GameSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:148 AI STACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:148 AI STACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:148 AI STACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:165 AI STACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:182 AI STACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:197 AI STACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:214 AI STACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:232 AI STACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:232 AI STACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:249 AI STACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:264 AI STACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:282 AI STACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:298 AI STACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:315 AI STACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:315 AI STACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:331 AI STACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:352 AI STACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:366 AI STACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:384 AI STACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:384 AI STACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:404 AI STACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:434 AI STACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:457 AI STACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:479 AI STACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:505 AI STACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:505 AI STACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:531 AI STACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:564 AI STACKGame object 'AIEvent' map to AI snapshot 'AIEvent'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:589 AI STACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:590 AI STACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:611 AI STACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:632 AI STACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:650 AI STACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:668 AI STACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:683 AI STACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:697 AI STACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:697 AI STACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:697 AI STACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:717 AI STACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:717 AI STACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:717 AI STACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:717 AI STACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:733 AI STACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:758 AI STACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:933 AI STACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:933 AI STACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:933 AI STACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:933 AI STACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:933 AI STACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:933 AI STACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:933 AI STACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:933 AI STACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:933 AI STACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:934 AI STACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:934 AI STACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:951 AI STACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:951 AI STACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:951 AI STACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:951 AI STACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:972 AI STACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:990 AI STACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:990 AI STACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:990 AI STACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:990 AI STACKGame object 'TradableHero' map to AI snapshot 'TradableHeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:28:990 AI STACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:016 AI STACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:016 AI STACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:033 AI STACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:074 AI STACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:074 AI STACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:074 AI STACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:096 AI STACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:096 AI STACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:096 AI STACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:097 AI STACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:097 AI STACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:097 AI STACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:097 AI STACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:097 AI STACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:097 AI STACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:097 AI STACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:097 AI STACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:113 AI STACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:113 AI STACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:113 AI STACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:113 AI STACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:113 AI STACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:113 AI STACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:137 AI STACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:137 AI STACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:137 AI STACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:137 AI STACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:137 AI STACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:137 AI STACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:608 AI STACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:624 AI STACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:886 AI STACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:886 AI STACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:29:902 AI STACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:30:721 AI STACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:30:864 AI STACKGame object 'QuestEffect' map to AI snapshot 'QuestEffect'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:30:864 AI STACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:30:909 AI STACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:30:909 AI STACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:30:909 AI STACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:30:965 AI STACKGame object 'Probe' map to AI snapshot 'ProbeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:30:965 AI STACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:30:965 AI STACKGame object 'Recipe' map to AI snapshot 'RecipeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:30:965 AI STACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:30:965 AI STACKGame object 'TradingCompanyStructure' map to AI snapshot 'TradingCompanyStructureSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:30:965 AI STACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:30:990 AI STACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:011 AI STACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:037 AI STACK[AI] No snapshot type have been found for game entity type id: 'Remains' [AI1]

     at TryCreateSnapshotInstanceOf in :line 0
     at CheckForSyncMessage in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:148 AI STACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:227 AI STACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:275 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:31:275 AI STACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:275 AI STACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:291 AI STACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:291 AI STACKGame object 'Remains' map to AI snapshot 'EntitySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:291 AI STACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:291 AI STACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:309 AI STACKGame object 'WreckedMothership' map to AI snapshot 'WreckedMothershipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:339 AI STACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:340 AI STACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:340 AI STACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:340 AI STACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:340 AI STACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:367 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:31:367 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:31:367 AI STACKGame object 'TradingCompany' map to AI snapshot 'TradingCompanySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:467 AI STACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:488 AI STACKGame object 'DiplomaticContract' map to AI snapshot 'DiplomaticContractSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:828 AI STACK[AI] No snapshot type have been found for game entity type id: 'Garrison' [AI1]

     at TryCreateSnapshotInstanceOf in :line 0
     at CheckForSyncMessage in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:828 AI STACKGame object 'WarInstance' map to AI snapshot 'WarInstanceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:828 AI STACKGame object 'CoordinationRequest' map to AI snapshot 'CoordinationRequestSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:31:954 AI STACK[AI] GatherGenerators for 16 empire [AI1]

     at GatherGenerators in :line 0
     at InitializeAsync in :line 0

12:58:34:677 AI STACKOpen archive C:\Users\rui\Documents\Endless Space 2\Save Files\AutoSave 1170.sav

     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:35:494 AI STACKGet ai serialization file from archive: 'ENFER.xml'.

     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:35:494 AI STACKClose archive C:\Users\rui\Documents\Endless Space 2\Save Files\AutoSave 1170.sav

     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:36:368 AI STACKCorrectly received InitializationComplete signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at InitializeAsync in :line 0

12:58:36:368 AI STACK[AI] [Event]Remove 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:58:36:368 AI STACK[AI] [Event]Remove [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:58:36:368 AI STACK[AI] [Event]keep 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:58:36:368 AI STACK[AI] [Event]keep [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:58:36:444 AI STACKGame object 'Garrison' map to AI snapshot 'EntitySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:40:569 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:58:40:587 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:40:700 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:40:791 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:40:791 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:40:791 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:40:791 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:40:791 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:40:791 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:40:791 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:40:791 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:40:791 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:40:791 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:40:860 Prism STACKAIPerformanceEvent: {"turn":227,"maxBlackboardMessageCount":664,"maxDecisionCount":21,"maxSyncronizationTime":4204,"maxAnaysisTime":0,"maxStrategicTime":0,"maxDecisionTime":0,"maxActuatorTime":0,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T12:58:40.569"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

12:58:40:892 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:40:942 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:40:942 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:40:942 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:40:982 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:40:983 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:40:983 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:41:072 AI STACK[AI] Unassign fleet 13428/0 from TF [AI1]

     at Unassign in :line 0
     at Release in :line 0
     at GenerateSmartFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:41:435 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:41:522 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:41:523 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:41:523 Order STACKOrderAIClientStateChange#00000044; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:41:523 AI STACKChange AI client state from None to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:47:221 AI STACK[AI] Cancel task 30767 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:47:221 AI STACK[AI] Cancel task 27004 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:47:221 AI STACK[AI] Cancel task 27006 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:47:222 AI STACK[AI] Cancel task 28732 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:47:222 AI STACK[AI] Cancel task 28734 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:47:222 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:47:264 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:47:339 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:47:383 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:47:423 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:47:495 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:47:556 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:47:604 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:47:671 AI STACK[AI] Cancel task 27857 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:47:671 AI STACK[AI] Cancel task 25293 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:47:671 AI STACK[AI] Cancel task 27001 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:47:671 AI STACK[AI] Cancel task 27003 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:47:672 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:47:769 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:47:862 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:47:943 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:039 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:129 AI STACK[AI] Cancel task 43417 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:130 AI STACK[AI] Cancel task 43422 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:130 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 2 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:173 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 2 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:204 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 2 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:275 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 2 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:303 AI STACK[AI] Cancel task 46094 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:303 AI STACK[AI] Cancel task 48133 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:333 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:333 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:426 AI STACK[AI] Unassign fleet 13913/0 from TF [AI1]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:426 AI STACK[AI] Unassign fleet 10534/0 from TF [AI1]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:426 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:426 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:517 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:540 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:636 AI STACK[AI] Can't retrieve want make contract goal 49945. [AI1]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:636 AI STACK[AI] Can't retrieve want make contract goal 49946. [AI1]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:636 AI STACK[AI] Cancel task 24525 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:636 AI STACK[AI] Cancel task 25449 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:636 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:636 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:636 AI STACKStart 32 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:667 Order STACKOrderCreateDiplomaticContract#00000045, Ticket: 0000003A; EmpireWhichInitiatedIndex:1, EmpireWhichReceivesIndex:2, ContractGUID:14026.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:667 Default STACKOrderCreateDiplomaticContract#00000045, Ticket: 0000003A; EmpireWhichInitiatedIndex:1, EmpireWhichReceivesIndex:2, ContractGUID:14026.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:667 Default STACKRegister new contract DiplomaticContract#14026.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:667 Order STACKOrderEntityAction#00000046, Ticket: 0000003B; EmpireIndex:1; GoToFleetAction#1889, InitiatorGUID:12378, Context:Path: 100->102->104, Path: Path: 100->102->104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:667 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:667 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:667 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000047, Ticket: 0000003D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:667 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000048, Ticket: 0000003E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:667 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000049, Ticket: 0000003F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:667 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000004A, Ticket: 00000040

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:667 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000004B, Ticket: 00000041

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:667 Gameplay STACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#2623: 'CannotAffordRetrofit'

     at CreateAndApplyShipDesignPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:667 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:667 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:667 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:668 Order STACKOrderEntityAction#0000004C, Ticket: 00000044; EmpireIndex:2; GoToFleetAction#2312, InitiatorGUID:9550, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:668 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:668 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:668 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:727 Order STACKOrderEntityAction#0000004D, Ticket: 00000045; EmpireIndex:2; GoToFleetAction#2313, InitiatorGUID:9678, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:727 Order STACKOrderEntityAction#0000004E, Ticket: 00000046; EmpireIndex:2; GoToFleetAction#2314, InitiatorGUID:10090, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:727 Order STACKOrderEntityAction#0000004F, Ticket: 00000047; EmpireIndex:2; GoToFleetAction#2315, InitiatorGUID:10653, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:727 Order STACKOrderEntityAction#00000050, Ticket: 00000048; EmpireIndex:2; GoToFleetAction#2316, InitiatorGUID:11017, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:727 Order STACKOrderEntityAction#00000051, Ticket: 00000049; EmpireIndex:2; GoToFleetAction#2317, InitiatorGUID:12292, Context:Path: 59, Path: Path: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:727 Order STACKOrderEntityAction#00000052, Ticket: 0000004A; EmpireIndex:2; GoToFleetAction#2318, InitiatorGUID:12577, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:727 Order STACKOrderChangeDiplomaticContractState#00000053; ContractGUID:14026, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:727 Gameplay STACKOrderChangeDiplomaticContractState#00000053; ContractGUID:14026, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:727 Gameplay STACKContract 14026 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:727 Order STACKOrderEntityAction#00000054, Ticket: 0000004B; EmpireIndex:2; GoToFleetAction#2319, InitiatorGUID:13033, Context:Path: 59, Path: Path: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:727 Order STACKOrderEntityAction#00000055, Ticket: 0000004C; EmpireIndex:2; GoToFleetAction#2320, InitiatorGUID:13515, Context:Path: 59, Path: Path: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:727 Order STACKOrderSelloutTradableResource#00000056, Ticket: 0000004D; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:727 AI STACK[AI] Unassign fleet 13753/0 from TF [AI1]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:727 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:727 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:802 Order STACKOrderRetrofitShips#00000057, Ticket: 0000004E; EmpireIndex:2; Ships: [11936 -> 13832]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:802 Order STACKOrderQueueConstruction#00000058, Ticket: 0000004F; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:802 Order STACKOrderBuyoutTradable#00000059, Ticket: 00000050; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:802 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000005A, Ticket: 00000051

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:802 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000005B, Ticket: 00000052

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:802 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000005C, Ticket: 00000053

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:802 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000005D, Ticket: 00000054

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:802 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000005E, Ticket: 00000055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:802 Order STACKOrderCreateAndApplyShipDesign#0000005F, Ticket: 00000056; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:802 Order STACKOrderQueueConstruction#00000060, Ticket: 00000057; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:802 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:802 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:802 Order STACKOrderEntityAction#00000061, Ticket: 00000059; EmpireIndex:1; MoveToFleetAction#1890, InitiatorGUID:12378, Context:EntityActionContext_Movement, 100->102 (Cost: 5) from 0 to 0.5984907.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:802 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:802 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:802 AI STACK[AI] Can't retrieve want make contract goal 28421. [AI1]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:802 AI STACK[AI] Can't retrieve want make contract goal 28422. [AI1]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:802 AI STACKStart 24 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:802 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:48:858 Order STACKOrderEntityAction#00000062, Ticket: 0000005A; EmpireIndex:2; MoveToFleetAction#2321, InitiatorGUID:9550, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.1744787 to 0.3489574.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:858 Order STACKOrderEntityAction#00000063, Ticket: 0000005B; EmpireIndex:2; MoveToFleetAction#2322, InitiatorGUID:13515, Context:EntityActionContext_Movement, 36->59 (Cost: 0.7575987) from 0.9830733 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:858 Order STACKOrderEntityAction#00000064, Ticket: 0000005C; EmpireIndex:2; MoveToFleetAction#2323, InitiatorGUID:13033, Context:EntityActionContext_Movement, 15->59 (Cost: 11) from 0.1744787 to 0.3489574.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:858 Order STACKOrderEntityAction#00000065, Ticket: 0000005D; EmpireIndex:2; MoveToFleetAction#2324, InitiatorGUID:12577, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.1744787 to 0.3489574.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:858 Order STACKOrderEntityAction#00000066, Ticket: 0000005E; EmpireIndex:2; MoveToFleetAction#2325, InitiatorGUID:12292, Context:EntityActionContext_Movement, 15->59 (Cost: 11) from 0.05255233 to 0.2270311.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:858 Order STACKOrderEntityAction#00000067, Ticket: 0000005F; EmpireIndex:2; MoveToFleetAction#2326, InitiatorGUID:11017, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.1744787 to 0.3489574.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:858 Order STACKOrderEntityAction#00000068, Ticket: 00000060; EmpireIndex:2; MoveToFleetAction#2327, InitiatorGUID:10653, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.1744787 to 0.3489574.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:858 Order STACKOrderEntityAction#00000069, Ticket: 00000061; EmpireIndex:2; MoveToFleetAction#2328, InitiatorGUID:10090, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.1744787 to 0.3489574.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:858 Order STACKOrderEntityAction#0000006A, Ticket: 00000062; EmpireIndex:2; MoveToFleetAction#2329, InitiatorGUID:9678, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.1744787 to 0.3489574.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:858 Order STACKOrderCreateDiplomaticContract#0000006B, Ticket: 00000064; EmpireWhichInitiatedIndex:2, EmpireWhichReceivesIndex:3, ContractGUID:14034.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:858 Default STACKOrderCreateDiplomaticContract#0000006B, Ticket: 00000064; EmpireWhichInitiatedIndex:2, EmpireWhichReceivesIndex:3, ContractGUID:14034.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:858 Default STACKRegister new contract DiplomaticContract#14034.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:859 Order STACKOrderCreateDiplomaticContract#0000006C, Ticket: 00000066; EmpireWhichInitiatedIndex:3, EmpireWhichReceivesIndex:4, ContractGUID:14035.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:859 Default STACKOrderCreateDiplomaticContract#0000006C, Ticket: 00000066; EmpireWhichInitiatedIndex:3, EmpireWhichReceivesIndex:4, ContractGUID:14035.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:859 Default STACKRegister new contract DiplomaticContract#14035.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:859 Order STACKOrderSelloutTradableResource#0000006D, Ticket: 00000067; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:859 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000006E, Ticket: 00000068

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:913 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000006F, Ticket: 00000069

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:913 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000070, Ticket: 0000006A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:913 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000071, Ticket: 0000006B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:913 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000072, Ticket: 0000006C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:913 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:913 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:913 Order STACKOrderEntityAction#00000073, Ticket: 0000006E; EmpireIndex:4; GoToFleetAction#1811, InitiatorGUID:13889, Context:Path: 63, Path: Path: 63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:913 Order STACKOrderSelloutTradableResource#00000074, Ticket: 0000006F; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:913 Order STACKOrderBuyoutTradable#00000075, Ticket: 00000070; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:913 Order STACKOrderBuyoutTradable#00000076, Ticket: 00000071; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:913 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000077, Ticket: 00000072

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:913 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000078, Ticket: 00000073

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:913 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000079, Ticket: 00000074

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:913 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000007A, Ticket: 00000075

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:913 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000007B, Ticket: 00000076

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:913 Order STACKOrderCreateShipDesign#0000007C, Ticket: 00000077; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:913 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:913 Order STACKOrderCreateShipDesign#0000007D, Ticket: 00000078; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:913 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:968 Order STACKOrderCreateAndApplyShipDesign#0000007E, Ticket: 00000079; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:968 Order STACKOrderCreateAndApplyShipDesign#0000007F, Ticket: 0000007A; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:48:968 Order STACKOrderQueueConstruction#00000080, Ticket: 0000007B; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:087 Order STACKOrderUnlockHeroSkill#00000081, Ticket: 0000007C; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:087 Gameplay STACKUpdated representative hero of senator Politics02 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:087 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:087 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:088 Order STACKOrderChangeDiplomaticContractState#00000082; ContractGUID:14034, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:088 Gameplay STACKOrderChangeDiplomaticContractState#00000082; ContractGUID:14034, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:088 Gameplay STACKContract 14034 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:088 Order STACKOrderChangeDiplomaticContractState#00000083; ContractGUID:14035, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:088 Gameplay STACKOrderChangeDiplomaticContractState#00000083; ContractGUID:14035, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:088 Gameplay STACKContract 14035 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:088 Order STACKOrderEntityAction#00000084, Ticket: 0000007E; EmpireIndex:4; MoveToFleetAction#1812, InitiatorGUID:13889, Context:EntityActionContext_Movement, 61->63 (Cost: 5.302486) from 0.3053311 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:088 Order STACKOrderCompleteMoveToFleetAction#00000085; EmpireIndex:2; EntityActionId: 2322

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:088 Order STACKOrderTerminateEntityAction#00000086; EmpireIndex:2; EntityActionId: 2322

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:088 AI STACKStart 11 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:49:088 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:49:088 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:49:163 Order STACKOrderChangeDiplomaticContractTermsCollection#00000087, Ticket: 00000080; ContractGUID:13869

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:163 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#00000087, Ticket: 00000080; ContractGUID:13869

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:163 Order STACKOrderSelloutTradableResource#00000088, Ticket: 00000081; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:164 Order STACKOrderRetrofitShips#00000089, Ticket: 00000082; EmpireIndex:5; Ships: [8409 -> 13894], [8481 -> 13894], [8241 -> 13894]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:164 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:49:192 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000008A, Ticket: 00000083

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:192 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000008B, Ticket: 00000084

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:192 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000008C, Ticket: 00000085

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:192 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000008D, Ticket: 00000086

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:192 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000008E, Ticket: 00000087

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:192 Order STACKOrderCreateShipDesign#0000008F, Ticket: 00000088; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:192 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:192 Order STACKOrderEntityAction#00000090, Ticket: 00000089; EmpireIndex:5; GoToFleetAction#1286, InitiatorGUID:11995, Context:Path: 9->80->81->17->3->18->21->1, Path: Path: 9->80->81->17->3->18->21->1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:192 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:192 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:192 Order STACKOrderTerminateEntityAction#00000091; EmpireIndex:2; EntityActionId: 2320

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:217 Order STACKOrderEntityAction#00000092, Ticket: 0000008B; EmpireIndex:5; MoveToFleetAction#1287, InitiatorGUID:11995, Context:EntityActionContext_Movement, 9->80 (Cost: 7) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:49:557 Order STACKOrderUpdateVisibility#00000093

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:50:057 Order STACKOrderUpdateVisibility#00000094

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:50:541 Order STACKOrderCompleteMoveToFleetAction#00000095; EmpireIndex:4; EntityActionId: 1812

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:50:541 Order STACKOrderTerminateEntityAction#00000096; EmpireIndex:4; EntityActionId: 1812

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:50:575 Order STACKOrderTerminateEntityAction#00000097; EmpireIndex:4; EntityActionId: 1811

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:50:817 AI STACK[AI] [Event]Remove 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:58:50:818 AI STACK[AI] [Event]Remove [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:58:50:818 AI STACK[AI] [Event]keep 135 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:58:50:818 AI STACK[AI] [Event]keep EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetMoveStarted,EventFleetMoveStarted,EventShipLayoutChanged,EventConstructionQueued,EventShipDesignCreated,EventShipLayoutChanged,EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipLayoutChanged,EventShipDesignCreated,EventShipLayoutChanged,EventConstructionQueued,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventShipLayoutChanged,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventShipLayoutChanged,EventShipLayoutChanged,EventShipDesignCreated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:58:50:844 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:50:972 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:51:112 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:51:142 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:51:265 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:51:318 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:51:348 Order STACKOrderUpdateVisibility#00000098

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:51:376 AI STACK[AI] Unassign fleet 13913/0 from TF [AI1]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:51:376 AI STACK[AI] Unassign fleet 10534/0 from TF [AI1]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:51:376 AI STACK[AI] Unassign fleet 13753/0 from TF [AI1]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:51:376 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:51:421 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:51:476 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:51:530 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:51:585 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:51:645 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:51:695 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:51:744 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:51:837 Order STACKOrderCompleteMoveToFleetAction#00000099; EmpireIndex:5; EntityActionId: 1287

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:51:837 Order STACKOrderUpdateVisibility#0000009A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:51:837 Order STACKOrderTerminateEntityAction#0000009B; EmpireIndex:5; EntityActionId: 1287

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:51:837 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:51:926 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:52:003 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 2 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:52:052 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 2 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:52:077 Order STACKOrderCompleteMoveToFleetAction#0000009C; EmpireIndex:2; EntityActionId: 2321

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:077 Order STACKOrderUpdateVisibility#0000009D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:077 Order STACKOrderTerminateEntityAction#0000009E; EmpireIndex:2; EntityActionId: 2321

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:107 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:52:107 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:52:174 Order STACKOrderCompleteMoveToFleetAction#0000009F; EmpireIndex:2; EntityActionId: 2329

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:174 Order STACKOrderCompleteMoveToFleetAction#000000A0; EmpireIndex:2; EntityActionId: 2328

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:174 Order STACKOrderCompleteMoveToFleetAction#000000A1; EmpireIndex:2; EntityActionId: 2327

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:174 Order STACKOrderCompleteMoveToFleetAction#000000A2; EmpireIndex:2; EntityActionId: 2326

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:174 Order STACKOrderCompleteMoveToFleetAction#000000A3; EmpireIndex:2; EntityActionId: 2325

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:201 Order STACKOrderCompleteMoveToFleetAction#000000A4; EmpireIndex:2; EntityActionId: 2324

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:201 Order STACKOrderCompleteMoveToFleetAction#000000A5; EmpireIndex:2; EntityActionId: 2323

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:201 Order STACKOrderTerminateEntityAction#000000A6; EmpireIndex:2; EntityActionId: 2329

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:201 Order STACKOrderTerminateEntityAction#000000A7; EmpireIndex:2; EntityActionId: 2328

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:201 Order STACKOrderTerminateEntityAction#000000A8; EmpireIndex:2; EntityActionId: 2327

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:201 Order STACKOrderTerminateEntityAction#000000A9; EmpireIndex:2; EntityActionId: 2326

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:201 Order STACKOrderTerminateEntityAction#000000AA; EmpireIndex:2; EntityActionId: 2325

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:201 Order STACKOrderTerminateEntityAction#000000AB; EmpireIndex:2; EntityActionId: 2324

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:201 Order STACKOrderTerminateEntityAction#000000AC; EmpireIndex:2; EntityActionId: 2323

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:201 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:52:201 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:52:353 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:52:353 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:52:353 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:52:353 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:52:405 AI STACK[AI] [Important]Stop empire 1 actuators execution after 9 iterations (1 actuator(s) remaining). [AI1]

     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:52:405 AI STACK[AI] [Important]Stop empire 2 actuators execution after 9 iterations (1 actuator(s) remaining). [AI1]

     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:52:405 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (1 actuator(s) remaining). [AI1]

     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:52:405 AI STACK[AI] [Important]Stop empire 4 actuators execution after 9 iterations (2 actuator(s) remaining). [AI1]

     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:52:405 AI STACK[AI] [Important]Stop empire 5 actuators execution after 9 iterations (2 actuator(s) remaining). [AI1]

     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:52:405 AI STACKStart 24 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:52:405 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:52:465 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:465 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:466 Order STACKOrderSelloutTradableResource#000000AD, Ticket: 0000008D; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:466 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:466 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:466 Order STACKOrderBuyoutTradable#000000AE, Ticket: 0000008F; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:466 Gameplay STACKUpdated representative hero of senator Politics05 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
     at OnActiveHeroesCollectionChange in :line 0
     at RecruitHero in :line 0
     at TryAllocateTo in :line 0
     at ITradingManagementService.TryConsumeAndAllocateTradable in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:466 Order STACKOrderBuyoutTradable#000000AF, Ticket: 00000090; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:524 Order STACKOrderQueueConstruction#000000B0, Ticket: 00000091; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:524 Order STACKOrderQueueConstruction#000000B1, Ticket: 00000092; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:524 Order STACKOrderSelloutTradableResource#000000B2, Ticket: 00000093; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:524 Order STACKOrderSelloutTradableResource#000000B3, Ticket: 00000094; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:524 Order STACKOrderCancelConstruction#000000B4, Ticket: 00000095; EmpireIndex:2; ContextGUID:8937, ConstructionGameEntityGUID:12661

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:524 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:524 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:556 Order STACKOrderQueueConstruction#000000B5, Ticket: 00000097; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:556 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:556 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:556 Order STACKOrderQueuePlanetColonizationConstruction#000000B6, Ticket: 00000099; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:556 Order STACKOrderQueueConstruction#000000B7, Ticket: 0000009A; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:607 Order STACKOrderQueueConstruction#000000B8, Ticket: 0000009B; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:607 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:607 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:607 Order STACKOrderQueueResearch#000000B9, Ticket: 0000009D; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionMilitary27, ConstructionGameEntityGUID:14055, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:607 Order STACKOrderDisbandShips#000000BA, Ticket: 0000009E; EmpireIndex:4; ShipGUIDs: 11887, 12017

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 Order STACKOrderBuyoutTradable#000000BB, Ticket: 0000009F; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 Order STACKOrderBuyoutTradable#000000BC, Ticket: 000000A1; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 Order STACKOrderQueueConstruction#000000BD, Ticket: 000000A2; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 Order STACKOrderChangeDiplomaticContractTermsCollection#000000BE, Ticket: 000000A4; ContractGUID:14026

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#000000BE, Ticket: 000000A4; ContractGUID:14026

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 Order STACKOrderChangeDiplomaticContractTermsCollection#000000BF, Ticket: 000000A5; ContractGUID:14034

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#000000BF, Ticket: 000000A5; ContractGUID:14034

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 Gameplay STACKPreprocessor failed because term 'GeneratePressure' is not valid to be added in contract #14035.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 AI STACK[AI] The filling of the contract between empire 3 and empire 4 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 Gameplay STACKPreprocessor failed because term 'FactionPact' is not valid to be added in contract #10445.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 AI STACK[AI] The filling of the contract between empire 4 and empire 5 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 Gameplay STACKPreprocessor failed because term 'FactionPact' is not valid to be added in contract #11788.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 AI STACK[AI] The filling of the contract between empire 4 and empire 0 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 Gameplay STACKPreprocessor failed because term 'FactionPact' is not valid to be added in contract #10252.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 AI STACK[AI] The filling of the contract between empire 5 and empire 4 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 Order STACKOrderChangeDiplomaticContractTermsCollection#000000C0, Ticket: 000000AA; ContractGUID:13869

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:671 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#000000C0, Ticket: 000000AA; ContractGUID:13869

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:722 Order STACKOrderCompleteMoveToFleetAction#000000C1; EmpireIndex:1; EntityActionId: 1890

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:52:722 Order STACKOrderTerminateEntityAction#000000C2; EmpireIndex:1; EntityActionId: 1890

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:54:417 AI STACK[AI] [Event]Remove 135 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:58:54:417 AI STACK[AI] [Event]Remove EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetMoveStarted,EventFleetMoveStarted,EventShipLayoutChanged,EventConstructionQueued,EventShipDesignCreated,EventShipLayoutChanged,EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipLayoutChanged,EventShipDesignCreated,EventShipLayoutChanged,EventConstructionQueued,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventShipLayoutChanged,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventShipLayoutChanged,EventShipLayoutChanged,EventShipDesignCreated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:58:54:417 AI STACK[AI] [Event]keep 28 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:58:54:417 AI STACK[AI] [Event]keep EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventHeroRecruited,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:58:54:437 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:54:546 Order STACKOrderQueueConstruction#000000C3; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:54:594 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:55:226 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:55:273 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:55:349 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:55:391 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:55:441 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:55:525 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:55:571 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:55:631 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:55:702 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:55:783 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:55:868 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 2 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:55:933 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 2 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:55:959 AI STACK[AI] Cancel task 51041 : can find context 12475 : for empire 4 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:55:982 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:55:982 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:077 AI STACK[AI] Unassign fleet 10534/0 from TF [AI1]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:077 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:098 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:204 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:204 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:323 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:323 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:365 AI STACK[AI] Unassign fleet 13753/0 from TF [AI1]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:365 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:365 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:428 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:428 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:490 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:490 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:536 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:536 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:536 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:536 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:536 Order STACKOrderAssignHero#000000C4, Ticket: 000000AD; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:536 Order STACKOrderBuyoutTradable#000000C5, Ticket: 000000AE; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:536 Gameplay, Order STACK[Empire 2] OrderBuyoutTradable preprocessor failed: Could not retrieve Tradable #65

     at BuyoutTradablePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:536 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfCommerce/OrderBuyoutTradable [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:536 Order STACKOrderBuyoutTradable#000000C6, Ticket: 000000B0; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:536 AI STACK[AI] [Important]Stop empire 1 actuators execution after 9 iterations (1 actuator(s) remaining). [AI1]

     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:536 AI STACK[AI] [Important]Stop empire 2 actuators execution after 9 iterations (1 actuator(s) remaining). [AI1]

     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:536 AI STACK[AI] [Important]Stop empire 5 actuators execution after 9 iterations (1 actuator(s) remaining). [AI1]

     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:557 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:557 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:557 Order STACKOrderEntityAction#000000C7, Ticket: 000000B2; EmpireIndex:2; GoToFleetAction#2330, InitiatorGUID:13515, Context:Path: 59->15, Path: Path: 59->15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:557 AI STACKStart 12 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:557 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:749 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 Order STACKOrderEntityAction#000000C8, Ticket: 000000B6; EmpireIndex:4; GoToFleetAction#1813, InitiatorGUID:13889, Context:Path: 63->72, Path: Path: 63->72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 Gameplay, Order STACK[Empire 5] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 Order STACKOrderBuyoutTradable#000000C9, Ticket: 000000B8; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 Order STACKOrderChangeDiplomaticContractState#000000CA, Ticket: 000000BA; ContractGUID:14026, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:217.5, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 Gameplay STACKOrderChangeDiplomaticContractState#000000CA, Ticket: 000000BA; ContractGUID:14026, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:217.5, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 Gameplay STACKContract 14026 pass from state Negotiation to state Proposed.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 Order STACKOrderChangeDiplomaticContractState#000000CB, Ticket: 000000BB; ContractGUID:14034, DiplomaticContractNewState:Signed, EmpireWhichProposesEmpirePointCost:500, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 Gameplay STACKOrderChangeDiplomaticContractState#000000CB, Ticket: 000000BB; ContractGUID:14034, DiplomaticContractNewState:Signed, EmpireWhichProposesEmpirePointCost:500, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 Gameplay STACK[Pressure] Added 'PressureIncreaseFromDiplomacyTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IDiplomaticTermManagement.ApplyEffects in :line 0
     at IDiplomaticOptionManagement.ApplyTerms in :line 0
     at ApplyTerms in :line 0
     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 Gameplay STACK[Diplo] DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IDiplomaticTermManagement.ApplyEffects in :line 0
     at IDiplomaticOptionManagement.ApplyTerms in :line 0
     at ApplyTerms in :line 0
     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 Gameplay STACKContract 14034 pass from state Negotiation to state Signed.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 Order STACKOrderChangeDiplomaticContractState#000000CC, Ticket: 000000BC; ContractGUID:13869, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:121.875, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 Gameplay STACKOrderChangeDiplomaticContractState#000000CC, Ticket: 000000BC; ContractGUID:13869, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:121.875, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 Gameplay STACKContract 13869 pass from state Negotiation to state Proposed.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:750 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:751 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:56:790 Order STACKOrderEntityAction#000000CD, Ticket: 000000BD; EmpireIndex:2; MoveToFleetAction#2331, InitiatorGUID:13515, Context:EntityActionContext_Movement, 59->15 (Cost: 10.2424) from 0 to 0.1624619.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:790 Order STACKOrderEntityAction#000000CE, Ticket: 000000BE; EmpireIndex:4; MoveToFleetAction#1814, InitiatorGUID:13889, Context:EntityActionContext_Movement, 63->72 (Cost: 2.697514) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:56:834 Audio STACKFailed to resolve dialogue event for 'PlayDiaDiploUnfallen' (2809667047) with parameters 'Scared' (820940617), 'Proposal' (3090590411). Some required parameters might be missing, or the bank is not loaded.

     at Post2DDynamicDialogueEvent in :line 0
     at PlayLipSync in :line 0
     at PlayLipSync in :line 0
     at PlayNow in :line 0
     at PlayDialogue in :line 0
     at OnEndShow in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

12:58:57:017 Audio STACKAudio bank G_Dialog_Unfallen has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at OnBeginHide in :line 0
     at OnBeginHide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideAllGuiNotifications in :line 0
     at ToggleGuiNotification in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

12:58:58:526 AI STACK[AI] [Event]Remove 28 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:58:58:526 AI STACK[AI] [Event]Remove EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventHeroRecruited,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:58:58:526 AI STACK[AI] [Event]keep 13 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:58:58:526 AI STACK[AI] [Event]keep EventConstructionQueued,EventHeroAssigned,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractSigned,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:58:58:550 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:58:679 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:58:864 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:58:890 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:59:020 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:59:105 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:59:137 AI STACK[AI] [Important]Could not find a contract evaluation for DiplomaticContractSnapshot #14034. [AI1]

     at ComputeMajorEmpireContractEvaluation in :line 0
     at ComputeDiplomaticContractSignedLogs in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:59:137 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:59:189 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:59:274 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:59:354 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:59:457 Order STACKOrderUpdateVisibility#000000CF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:59:457 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:59:508 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:59:557 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:59:606 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:59:606 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:59:679 Order STACKOrderCompleteMoveToFleetAction#000000D0; EmpireIndex:4; EntityActionId: 1814

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:59:679 Order STACKOrderUpdateVisibility#000000D1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:59:679 Order STACKOrderTerminateEntityAction#000000D2; EmpireIndex:4; EntityActionId: 1814

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:59:719 Order STACKOrderTerminateEntityAction#000000D3; EmpireIndex:4; EntityActionId: 1813

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:58:59:719 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:59:719 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:59:797 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:59:797 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:59:904 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:59:904 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:59:956 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:58:59:956 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:00:021 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:00:021 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:00:093 AI STACKStart 12 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:00:093 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:00:120 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:120 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:120 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:120 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:120 Order STACKOrderRetrofitShips#000000D4, Ticket: 000000C1; EmpireIndex:2; Ships: [10647 -> 13866], [10925 -> 13833], [10899 -> 13866]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:171 Order STACKOrderChangeDiplomaticContractState#000000D5, Ticket: 000000C2; ContractGUID:14026, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-217.5, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:171 Gameplay STACKOrderChangeDiplomaticContractState#000000D5, Ticket: 000000C2; ContractGUID:14026, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-217.5, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:171 Gameplay STACKContract 14026 pass from state Proposed to state Refused.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:172 Order STACKOrderBuyoutTradable#000000D6, Ticket: 000000C3; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:172 Order STACKOrderBuyoutTradable#000000D7, Ticket: 000000C4; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:172 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:172 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:172 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:172 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:172 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:172 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:172 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:172 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:172 Order STACKOrderQueueConstruction#000000D8, Ticket: 000000C9; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:172 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:172 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:00:198 Order STACKOrderUpdateVisibility#000000D9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:02:093 AI STACK[AI] [Event]Remove 13 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:59:02:093 AI STACK[AI] [Event]Remove EventConstructionQueued,EventHeroAssigned,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractSigned,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:59:02:093 AI STACK[AI] [Event]keep 10 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:59:02:093 AI STACK[AI] [Event]keep EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventConstructionQueued, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:59:02:117 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:02:249 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:02:501 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:02:529 Order STACKOrderCompleteMoveToFleetAction#000000DA; EmpireIndex:2; EntityActionId: 2331

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:02:529 Order STACKOrderTerminateEntityAction#000000DB; EmpireIndex:2; EntityActionId: 2331

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:02:569 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:02:616 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:02:695 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:02:739 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:02:804 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:02:859 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:02:908 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:02:961 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:03:013 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:03:061 AI STACK[AI] Cancel task 28992 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:03:062 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:03:154 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:03:255 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:03:635 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:03:702 AI STACK[AI] Unassign fleet 13753/0 from TF [AI1]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:03:702 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:03:752 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:03:819 AI STACKStart 10 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:03:851 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:03:851 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:03:851 Order STACKOrderProposeForceTruce#000000DC, Ticket: 000000CC, WarInstanteGUID:12289, EmpireIndexWhichInitiates:1, EmpireIndexWhichReceives:2, DiplomaticTributes:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:03:851 Gameplay STACKOrderProposeForceTruce#000000DC, Ticket: 000000CC, WarInstanteGUID:12289, EmpireIndexWhichInitiates:1, EmpireIndexWhichReceives:2, DiplomaticTributes:1

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:03:851 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:03:851 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:03:851 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:03:851 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:03:851 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:03:851 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:03:851 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:03:851 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:03:851 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:03:851 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:03:851 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:03:851 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:03:851 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:03:851 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:03:851 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:05:835 AI STACK[AI] [Event]Remove 10 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:59:05:836 AI STACK[AI] [Event]Remove EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventConstructionQueued, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:59:05:836 AI STACK[AI] [Event]keep 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:59:05:836 AI STACK[AI] [Event]keep EventForceTruceProposed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:59:05:854 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:05:958 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:06:167 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:06:167 Order STACKOrderQueueConstruction#000000DD; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:06:187 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:06:308 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:06:357 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:06:710 AI STACK[AI] Cancel task 46601 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:06:839 AI STACK[AI] Cancel task 51173 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:06:839 AI STACK[AI] Cancel task 51174 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:07:019 AI STACK[AI] Cancel task 29095 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:07:147 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:59:07:147 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:07:147 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:07:186 Order STACKOrderAIClientStateChange#000000DE; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:07:186 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:07:186 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:07:186 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:07:186 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:07:186 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:07:186 Order STACKOrderAnswerForceTruce#000000DF, Ticket: 000000D5; WarInstanceGUID:12289, NewState:Refused

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:07:186 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:07:186 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:07:186 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:07:186 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:07:186 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:07:186 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:07:186 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:07:186 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:07:186 Order STACKOrderTransferShips#000000E0, Ticket: 000000DA; EmpireIndex:4; ShipGUIDs: [9856], HeroGUID:0, Position:NodeIndex:-1, DestinationGarrisonGUID:13913

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:07:218 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:07:218 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:22:562 Order STACKOrderQueueConstruction#000000E1; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:24:421 GUI STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

12:59:24:528 Order STACKOrderQueueConstruction#000000E2; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:25:081 GUI STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

12:59:26:020 Order STACKOrderMoveConstruction#000000E3; EmpireIndex:0; ContextGUID:2593, ConstructionGUID:14067, IndexBase:Begin, IndexOffset:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:26:356 GUI STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

12:59:28:696 Order STACKOrderCancelConstruction#000000E4; EmpireIndex:0; ContextGUID:2593, ConstructionGameEntityGUID:14065

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:44:815 Order STACKOrderQueueConstruction#000000E5; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:44:815 Gameplay STACK[WonderDebug] StarSystemImprovementWonder4 queued by Empire#0 at turn 227

     at ClientQueueConstruction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:59:173 Order STACKOrderChangeDiplomaticContractState#000000E6; ContractGUID:13869, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-121.875, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:59:173 Gameplay STACKOrderChangeDiplomaticContractState#000000E6; ContractGUID:13869, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-121.875, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:59:173 Gameplay STACKContract 13869 pass from state Proposed to state Refused.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:59:174 Order STACKOrderAIClientStateChange#000000E7; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:59:174 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:59:174 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:59:59:174 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:59:59:174 AI STACK[AI] [Event]Remove 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:59:59:174 AI STACK[AI] [Event]Remove EventForceTruceProposed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:59:59:174 AI STACK[AI] [Event]keep 12 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:59:59:174 AI STACK[AI] [Event]keep EventConstructionQueued,EventForceTruceAnswered,EventForceTruceAnswered,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionQueued,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

12:59:59:201 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:59:333 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:59:362 Audio STACKAudio bank G_Dialog_Unfallen has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

12:59:59:592 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

12:59:59:620 AI STACK[AI] Cancel task 31316 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

12:59:59:787 AI STACK[AI] Cancel task 29004 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:00:093 AI STACK[AI] Cancel task 51046 : can find context 13889 : for empire 4 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:00:303 AI STACK[AI] Cancel task 28896 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:00:378 AI STACK[AI] Unassign fleet 13753/0 from TF [AI1]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:00:483 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:00:483 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:00:506 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:00:506 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:00:506 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:00:506 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:00:506 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:00:506 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:00:507 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:00:538 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:00:538 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:00:538 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:00:538 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:00:538 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:00:538 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:00:539 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:00:539 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:00:539 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:00:539 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:00:539 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:02:506 AI STACK[AI] [Event]Remove 12 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:02:506 AI STACK[AI] [Event]Remove EventConstructionQueued,EventForceTruceAnswered,EventForceTruceAnswered,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionQueued,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:02:506 AI STACK[AI] [Event]keep 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:02:506 AI STACK[AI] [Event]keep [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:02:525 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:02:643 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:02:807 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:02:832 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:02:963 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:03:010 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:03:843 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:03:843 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:03:843 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:03:865 Order STACKOrderAIClientStateChange#000000E8; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:03:865 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:03:865 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:03:865 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:03:865 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:03:865 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:03:865 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:03:865 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:03:865 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:03:865 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:03:865 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:03:865 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:03:865 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:03:865 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:03:865 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:03:865 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:08:137 Order STACKOrderMoveIdleFleets#000000E9; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:09:065 Order STACKOrderEntityAction#000000EA, Ticket: 000000EA; EmpireIndex:0; MoveToFleetAction#1569, InitiatorGUID:2466, Context:EntityActionContext_Movement, 100->99 (Cost: 0.8400449) from 0.8918436 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:09:151 Order STACKOrderCompleteMoveToFleetAction#000000EB; EmpireIndex:0; EntityActionId: 1569

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:09:151 Order STACKOrderTerminateEntityAction#000000EC; EmpireIndex:0; EntityActionId: 1569

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:09:151 Order STACKOrderAIClientStateChange#000000ED; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:09:151 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:09:151 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:09:151 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:09:151 AI STACK[AI] [Event]Remove 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:09:152 AI STACK[AI] [Event]Remove [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:09:152 AI STACK[AI] [Event]keep 3 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:09:152 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:09:219 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:09:370 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:09:556 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:09:579 Order STACKOrderTerminateEntityAction#000000EE; EmpireIndex:0; EntityActionId: 1554

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:10:239 AI STACK[AI] Unassign fleet 13753/0 from TF [AI1]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:10:390 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:10:390 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:10:412 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:10:412 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:10:412 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:10:412 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:10:412 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:10:412 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:10:412 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:10:412 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:10:412 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:10:412 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:10:433 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:10:433 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:10:433 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:10:433 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:10:433 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:10:433 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:10:433 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:10:433 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:12:417 AI STACK[AI] [Event]Remove 3 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:12:417 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:12:417 AI STACK[AI] [Event]keep 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:12:417 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:12:450 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:12:584 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:12:773 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:12:796 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:12:920 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:12:971 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:13:810 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:13:810 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:13:836 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:13:836 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:13:836 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:13:836 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:13:836 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:13:836 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:13:836 Order STACKOrderAIClientStateChange#000000EF; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:13:836 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:13:836 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:13:836 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:13:836 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:13:857 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:13:857 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:13:857 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:13:857 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:13:857 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:13:857 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:13:857 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:13:857 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:34:966 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at ShipsListPanel_OnShipSelectionChanged in :line 0
     at SelectShip in :line 0
     at AddSelectedGarrison in :line 0
     at GuiGarrisonsHandler_SelectedGarrisonsCollectionChanged in :line 0
     at OnSelectedGarrisonsCollectionChanged in :line 0
     at OnLineSelection in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnLineSelection in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnLineSelectionCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at MouseDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:00:40:476 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at ShipsListPanel_OnShipSelectionChanged in :line 0
     at SelectShip in :line 0
     at RemoveSelectedGarrison in :line 0
     at GuiGarrisonsHandler_SelectedGarrisonsCollectionChanged in :line 0
     at OnSelectedGarrisonsCollectionChanged in :line 0
     at OnLineSelection in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnLineSelection in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnLineSelectionCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at MouseDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:00:40:476 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at ShipsListPanel_OnShipSelectionChanged in :line 0
     at SelectShip in :line 0
     at AddSelectedGarrison in :line 0
     at GuiGarrisonsHandler_SelectedGarrisonsCollectionChanged in :line 0
     at OnSelectedGarrisonsCollectionChanged in :line 0
     at OnLineSelection in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnLineSelection in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnLineSelectionCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at MouseDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:00:40:682 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at ShipsListPanel_OnShipSelectionChanged in :line 0
     at SelectShip in :line 0
     at RemoveSelectedGarrison in :line 0
     at GuiGarrisonsHandler_SelectedGarrisonsCollectionChanged in :line 0
     at OnSelectedGarrisonsCollectionChanged in :line 0
     at OnLineSelection in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnLineSelection in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnLineSelectionCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at MouseDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:00:40:682 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at ShipsListPanel_OnShipSelectionChanged in :line 0
     at SelectShip in :line 0
     at AddSelectedGarrison in :line 0
     at GuiGarrisonsHandler_SelectedGarrisonsCollectionChanged in :line 0
     at OnSelectedGarrisonsCollectionChanged in :line 0
     at OnLineSelection in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnLineSelection in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnLineSelectionCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at MouseDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:00:41:049 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at ShipsListPanel_OnShipSelectionChanged in :line 0
     at SelectShip in :line 0
     at RemoveSelectedGarrison in :line 0
     at GuiGarrisonsHandler_SelectedGarrisonsCollectionChanged in :line 0
     at OnSelectedGarrisonsCollectionChanged in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

13:00:52:247 Order STACKOrderEntityAction#000000F0, Ticket: 000000F9; EmpireIndex:0; GoToFleetAction#1570, InitiatorGUID:7287, Context:Path: 1->3->16->7, Path: Path: 1->3->16->7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:52:247 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:52:247 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:52:247 AI STACK[AI] [Event]Remove 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:52:247 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:52:247 AI STACK[AI] [Event]keep 3 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:52:247 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:52:267 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:52:267 Order STACKOrderAIClientStateChange#000000F1; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:52:267 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:52:391 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:52:587 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:52:623 Order STACKOrderEntityAction#000000F2, Ticket: 000000FA; EmpireIndex:0; MoveToFleetAction#1571, InitiatorGUID:7287, Context:EntityActionContext_Movement, 1->3 (Cost: 4.751333) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:53:242 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:53:242 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:53:265 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:53:265 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:53:265 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:53:265 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:53:265 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:53:265 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:53:265 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:53:265 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:53:265 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:53:265 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:53:294 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:53:294 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:53:294 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:53:294 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:53:294 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:53:294 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:53:295 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:53:295 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:55:257 AI STACK[AI] [Event]Remove 3 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:55:257 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:55:257 AI STACK[AI] [Event]keep 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:55:257 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:55:278 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:55:402 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:55:553 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:55:578 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:55:701 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:55:761 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:56:241 Order STACKOrderCompleteMoveToFleetAction#000000F3; EmpireIndex:0; EntityActionId: 1571

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:56:241 Order STACKOrderTerminateEntityAction#000000F4; EmpireIndex:0; EntityActionId: 1571

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:56:297 Order STACKOrderEntityAction#000000F5, Ticket: 00000102; EmpireIndex:0; MoveToFleetAction#1572, InitiatorGUID:7287, Context:EntityActionContext_Movement, 3->16 (Cost: 1.124334) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:56:415 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:56:415 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:56:440 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:56:440 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:56:440 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:56:441 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:56:441 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:56:441 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:56:441 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:56:441 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:56:463 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:56:463 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:56:463 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:56:463 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:56:463 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:56:463 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:56:463 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:56:463 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:58:422 AI STACK[AI] [Event]Remove 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:58:422 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:58:422 AI STACK[AI] [Event]keep 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:58:422 AI STACK[AI] [Event]keep EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:00:58:461 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:58:572 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:58:792 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:58:857 Order STACKOrderUpdateVisibility#000000F6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:58:950 Order STACKOrderCompleteMoveToFleetAction#000000F7; EmpireIndex:0; EntityActionId: 1572

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:58:950 Order STACKOrderTerminateEntityAction#000000F8; EmpireIndex:0; EntityActionId: 1572

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:59:011 Order STACKOrderEntityAction#000000F9, Ticket: 0000010A; EmpireIndex:0; MoveToFleetAction#1573, InitiatorGUID:7287, Context:EntityActionContext_Movement, 16->7 (Cost: 1.124333) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:59:453 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:59:453 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:59:453 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:59:454 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:00:59:482 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:59:482 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:59:482 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:59:482 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:59:482 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:59:482 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:59:482 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:59:482 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:59:483 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:59:483 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:59:483 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:59:483 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:59:483 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:00:59:483 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:01:452 AI STACK[AI] [Event]Remove 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:01:452 AI STACK[AI] [Event]Remove EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:01:452 AI STACK[AI] [Event]keep 4 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:01:452 AI STACK[AI] [Event]keep EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:01:480 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:01:640 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:01:889 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:01:889 Order STACKOrderUpdateVisibility#000000FA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:01:934 Order STACKOrderCompleteMoveToFleetAction#000000FB; EmpireIndex:0; EntityActionId: 1573

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:01:934 Order STACKOrderUpdateVisibility#000000FC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:01:935 Order STACKOrderTerminateEntityAction#000000FD; EmpireIndex:0; EntityActionId: 1573

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:01:993 Order STACKOrderTerminateEntityAction#000000FE; EmpireIndex:0; EntityActionId: 1570

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:02:580 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:02:580 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:02:607 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:02:607 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:02:607 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:02:607 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:02:607 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:02:607 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:02:607 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:02:607 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:02:607 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:02:607 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:02:607 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:02:608 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:02:608 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:02:608 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:04:575 AI STACK[AI] [Event]Remove 4 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:04:575 AI STACK[AI] [Event]Remove EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:04:575 AI STACK[AI] [Event]keep 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:04:575 AI STACK[AI] [Event]keep EventFleetDocked, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:04:622 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:04:761 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:05:013 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:05:706 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:05:706 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:05:706 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:05:706 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:05:737 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:05:737 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:05:737 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:05:737 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:05:738 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:05:738 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:05:738 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:05:738 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:05:738 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:05:738 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:05:738 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:05:738 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:05:738 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:05:738 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:07:696 AI STACK[AI] [Event]Remove 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:07:696 AI STACK[AI] [Event]Remove EventFleetDocked, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:07:696 AI STACK[AI] [Event]keep 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:07:696 AI STACK[AI] [Event]keep [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:07:714 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:07:831 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:07:965 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:07:984 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:08:107 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:08:157 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:08:771 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:08:771 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:08:771 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:08:787 Order STACKOrderAIClientStateChange#000000FF; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:08:787 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:08:787 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:08:787 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:08:788 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:08:788 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:08:788 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:08:788 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:08:788 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:08:788 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:08:788 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:08:788 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:08:788 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:08:788 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:08:788 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:08:788 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:20:542 Order STACKOrderEntityAction#00000100, Ticket: 00000127; EmpireIndex:0; GoToFleetAction#1574, InitiatorGUID:2466, Context:Path: 99->98->88, Path: Path: 99->98->88

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:20:542 Order STACKOrderAIClientStateChange#00000101; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:20:542 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:20:542 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:20:543 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:20:543 AI STACK[AI] [Event]Remove 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:20:543 AI STACK[AI] [Event]Remove [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:20:543 AI STACK[AI] [Event]keep 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:20:543 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:20:568 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:20:693 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:20:860 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:20:886 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:21:012 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:21:077 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:21:155 Order STACKOrderEntityAction#00000102, Ticket: 00000128; EmpireIndex:0; MoveToFleetAction#1575, InitiatorGUID:2466, Context:EntityActionContext_Movement, 99->98 (Cost: 6.159955) from 0 to 0.9768169.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:21:759 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:21:782 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:21:782 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:21:782 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:21:782 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:21:782 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:21:783 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:21:783 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:21:783 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:21:783 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:21:783 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:21:783 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:21:783 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:21:783 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:21:783 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:21:783 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:21:783 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:21:783 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:23:776 AI STACK[AI] [Event]Remove 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:23:776 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:23:776 AI STACK[AI] [Event]keep 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:23:776 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:23:807 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:23:953 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:24:131 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:24:157 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:24:318 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:24:377 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:25:054 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:25:054 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:25:081 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:25:081 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:25:081 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:25:081 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:25:081 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:25:081 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:25:081 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:25:081 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:25:081 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:25:106 Order STACKOrderAIClientStateChange#00000103; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:25:106 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:25:106 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:25:106 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:25:106 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:25:106 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:25:106 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:25:106 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:25:106 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:25:106 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:25:305 Order STACKOrderCompleteMoveToFleetAction#00000104; EmpireIndex:0; EntityActionId: 1575

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:25:305 Order STACKOrderTerminateEntityAction#00000105; EmpireIndex:0; EntityActionId: 1575

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:30:913 Order STACKOrderEntityAction#00000106; EmpireIndex:0; InitiateGuardFleetAction#1576, InitiatorGUID:7287, Context:IC 4725 (49) (SpecialNode), Path: IC 4725 (49) (SpecialNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:30:913 Order STACKOrderEntityAction#00000107; EmpireIndex:0; GuardEmpireLocalAction#1577, InitiatorGUID:759, Context:IC 4725 (49) (SpecialNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:30:913 Gameplay STACKCancelling actions on IC 4725 (49) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:32:680 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:32:714 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:32:808 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:32:808 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:32:906 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:32:907 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:32:907 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:32:907 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:32:947 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:052 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:092 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:191 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:224 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:280 Default STACKDelivering partial pop (fleet : 12829, system : 1726)

     at ServerDeliverIFN in :line 0
     at ServerEndTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:280 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:280 Order STACKOrderDeliverPopulation#00000108, Ticket: 00000137; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:352 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:418 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:418 Gameplay STACKAdd 9 experience to ship Ship#7169

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:418 Gameplay STACKAdd 9 experience to ship Ship#6533

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:418 Gameplay STACKAdd 9 experience to ship Ship#6536

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:418 Gameplay STACKAdd 9 experience to ship Ship#2547

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:418 Gameplay STACKAdd 9 experience to ship Ship#837

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:418 Gameplay STACKAdd 9 experience to ship Ship#2805

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:418 Gameplay STACKAdd 9 experience to ship Ship#8700

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:418 Gameplay STACKAdd 9 experience to ship Ship#8624

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:418 Gameplay STACKAdd 9 experience to ship Ship#8534

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:418 Gameplay STACKAdd 9 experience to ship Ship#8618

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:418 Gameplay STACKAdd 9 experience to ship Ship#8425

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:418 Gameplay STACKAdd 9 experience to ship Ship#7543

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:418 Gameplay STACKAdd 9 experience to ship Ship#7480

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:418 Gameplay STACKAdd 9 experience to ship Ship#7471

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#7166

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#7098

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#7007

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#7163

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#7101

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#12101

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#12136

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#12139

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#6611

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#6677

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#6614

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#6743

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#6680

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#6844

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#6841

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#6834

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#6746

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#6847

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#6999

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#7004

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#6837

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#6996

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#8762

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#9800

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#6367

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#5943

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#5940

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#6361

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#6364

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#2208

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#12050

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#11849

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#11846

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#12053

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#11916

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#12201

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#12198

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#12037

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#12043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#1825

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#13624

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:419 Gameplay STACKAdd 9 experience to ship Ship#13621

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:441 Gameplay STACKAdd 9 experience to ship Ship#11720

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:441 Gameplay STACKAdd 9 experience to ship Ship#12168

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:441 Gameplay STACKAdd 9 experience to ship Ship#12165

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:442 Gameplay STACKAdd 9 experience to ship Ship#12546

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:442 Gameplay STACKAdd 9 experience to ship Ship#12400

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:442 Gameplay STACKAdd 9 experience to ship Ship#12985

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:442 Gameplay STACKAdd 9 experience to ship Ship#12658

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:442 Gameplay STACKAdd 9 experience to ship Ship#12218

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:442 Gameplay STACKAdd 9 experience to ship Ship#13054

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:442 Gameplay STACKAdd 9 experience to ship Ship#12595

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:442 Gameplay STACKAdd 9 experience to ship Ship#12988

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:442 Gameplay STACKAdd 9 experience to ship Ship#12479

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:442 Gameplay STACKAdd 1 experience to ship Ship#13599

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:442 Gameplay STACKAdd 1 experience to ship Ship#12543

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:442 Gameplay STACKAdd 1 experience to ship Ship#13288

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:442 Gameplay STACKAdd 1 experience to ship Ship#12655

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:442 Gameplay STACKAdd 1 experience to ship Ship#13049

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Mothership#888

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Mothership#7117

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Mothership#7674

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Mothership#8311

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Mothership#8792

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Mothership#9327

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Mothership#9679

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Ship#9979

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Mothership#10091

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Mothership#10654

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Mothership#11018

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Ship#10647

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Ship#10925

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Ship#10899

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Mothership#11385

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Mothership#11858

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Mothership#5883

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Mothership#2246

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Mothership#12578

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Ship#11936

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Mothership#13034

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Ship#13430

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Mothership#13516

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 9 experience to ship Ship#11729

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 9 experience to ship Ship#12756

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 9 experience to ship Ship#13410

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 9 experience to ship Ship#12264

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 9 experience to ship Ship#11110

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 9 experience to ship Ship#13302

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 9 experience to ship Ship#10361

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 9 experience to ship Ship#13344

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Ship#4756

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Ship#4867

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:472 Gameplay STACKAdd 1 experience to ship Ship#5039

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:473 Gameplay STACKAdd 1 experience to ship Ship#13640

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:473 Gameplay STACKAdd 1 experience to ship Ship#13316

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:496 Gameplay STACKAdd 1 experience to ship Ship#3922

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:496 Gameplay STACKAdd 1 experience to ship Ship#4269

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:527 Gameplay STACKAdd 1 experience to ship Ship#10184

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:527 Gameplay STACKAdd 5 experience to ship Ship#10380

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:527 Gameplay STACKAdd 5 experience to ship Ship#10421

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:527 Gameplay STACKAdd 5 experience to ship Ship#10492

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:527 Gameplay STACKAdd 5 experience to ship Ship#10860

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:527 Gameplay STACKAdd 5 experience to ship Ship#9499

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:527 Gameplay STACKAdd 5 experience to ship Ship#10313

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 5 experience to ship Ship#10424

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 5 experience to ship Ship#10775

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 5 experience to ship Ship#11744

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 5 experience to ship Ship#10703

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 1 experience to ship Ship#10664

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 1 experience to ship Ship#10667

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 1 experience to ship Ship#11511

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 1 experience to ship Ship#12309

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 1 experience to ship Ship#12830

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 1 experience to ship Ship#13325

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 1 experience to ship Ship#13327

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 1 experience to ship Ship#13329

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 9 experience to ship Ship#11265

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 9 experience to ship Ship#10905

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 9 experience to ship Ship#11627

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 9 experience to ship Ship#13445

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 9 experience to ship Ship#13605

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 9 experience to ship Ship#9856

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 1 experience to ship Ship#11414

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 1 experience to ship Ship#11741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 1 experience to ship Ship#13448

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 1 experience to ship Ship#11887

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 1 experience to ship Ship#12017

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 1 experience to ship Ship#12413

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:528 Gameplay STACKAdd 1 experience to ship Ship#13849

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 1 experience to ship Ship#5895

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 1 experience to ship Ship#2650

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 1 experience to ship Ship#4046

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 1 experience to ship Ship#4659

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 1 experience to ship Ship#8680

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 1 experience to ship Ship#9706

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 1 experience to ship Ship#10596

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 1 experience to ship Ship#11096

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 1 experience to ship Ship#11646

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 9 experience to ship Ship#8409

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 9 experience to ship Ship#8481

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 9 experience to ship Ship#8241

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 9 experience to ship Ship#8757

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 1 experience to ship Ship#12524

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 1 experience to ship Ship#12526

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 1 experience to ship Ship#12575

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 5 experience to ship Ship#12020

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 5 experience to ship Ship#8582

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 5 experience to ship Ship#10558

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 5 experience to ship Ship#8931

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 5 experience to ship Ship#11896

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 5 experience to ship Ship#12129

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 5 experience to ship Ship#8284

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 5 experience to ship Ship#7066

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 5 experience to ship Ship#7508

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 5 experience to ship Ship#8478

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 5 experience to ship Ship#8518

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 5 experience to ship Ship#8579

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 5 experience to ship Ship#8677

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 5 experience to ship Ship#8751

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:553 Gameplay STACKAdd 5 experience to ship Ship#8814

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:554 Gameplay STACKAdd 5 experience to ship Ship#8866

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:554 Gameplay STACKAdd 5 experience to ship Ship#8817

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:554 Gameplay STACKAdd 5 experience to ship Ship#8687

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:554 Gameplay STACKAdd 5 experience to ship Ship#8928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:554 Gameplay STACKAdd 5 experience to ship Ship#8869

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:554 Gameplay STACKAdd 5 experience to ship Ship#8754

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:554 Gameplay STACKAdd 5 experience to ship Ship#8613

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:554 Gameplay STACKAdd 1 experience to ship Ship#13350

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:554 Gameplay STACKAdd 1 experience to ship Ship#13251

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:554 Gameplay STACKAdd 1 experience to ship Ship#10836

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:554 Gameplay STACKAdd 1 experience to ship Ship#1846

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:554 Gameplay STACKAdd 1 experience to ship Ship#4120

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:554 Gameplay STACKAdd 1 experience to ship Ship#4588

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:554 Gameplay STACKAdd 1 experience to ship Ship#5028

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:554 Gameplay STACKAdd 1 experience to ship Ship#4220

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:554 Gameplay STACKAdd 1 experience to ship Ship#6590

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:554 Gameplay STACKAdd 1 experience to ship Ship#12686

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:554 Gameplay STACKAdd 1 experience to ship Ship#5186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:554 Gameplay STACKAdd 1 experience to ship Ship#8227

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:554 Gameplay STACKAdd 1 experience to ship Ship#9068

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:692 Gameplay STACKAdd 1 experience to ship Ship#3101

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:692 Gameplay STACKAdd 1 experience to ship Ship#3102

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:692 Gameplay STACKAdd 1 experience to ship Ship#3103

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:713 Gameplay STACKAdd 1 experience to ship Ship#3611

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:713 Gameplay STACKAdd 1 experience to ship Ship#3616

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:713 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:33:817 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:223 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:223 Gameplay STACKAdd 120 experience to ship Ship#14032

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:223 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:223 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:223 Runtime STACK[ChatMessage] RECV: l:/_turn/228 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:372 Prism STACKConstruction completed: {"turn":228,"constructionName":"StarSystemImprovementOverExpansion1","colonizedStarSystemGUID":"2593","productionCost":2240,"constructionIndex":39,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:01:33.954"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:01:34:510 Order STACKOrderUpdateDustInflation#00000109; DustGlobalProduction:13359.33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:594 Order STACKOrderUpdateBestSystem#0000010A; EmpireIndex:6; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:595 Order STACKOrderUpdateBestSystem#0000010B; EmpireIndex:7; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:595 Order STACKOrderUpdateBestSystem#0000010C; EmpireIndex:8; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:595 Order STACKOrderUpdateBestSystem#0000010D; EmpireIndex:9; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:595 Order STACKOrderUpdateBestSystem#0000010E; EmpireIndex:10; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:595 Order STACKOrderUpdateBestSystem#0000010F; EmpireIndex:11; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:595 Order STACKOrderUpdateBestSystem#00000110; EmpireIndex:12; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:595 Order STACKOrderUpdateBestSystem#00000111; EmpireIndex:14; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:595 Order STACKOrderUpdateBestSystem#00000112; EmpireIndex:15; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:669 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:706 Prism STACKConstruction completed: {"turn":228,"constructionName":"StarSystemImprovementDust4","colonizedStarSystemGUID":"6932","productionCost":2240,"constructionIndex":39,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:01:34.610"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:01:34:758 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:798 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:798 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:798 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:798 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:836 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:836 GameClient STACKSynchronizationState = Synchronized

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:836 GameClient STACKPlayerInTransition = False

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:836 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:836 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:836 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:34:836 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:074 Runtime STACK[ChatMessage] RECV: l:/_turn/228 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:074 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:203 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 GameClient STACKSynchronizationState = Synchronized

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 GameClient STACKPlayerInTransition = False

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:204 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:205 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Order STACKOrderAddQuestMarkers#00000113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:206 Order STACKOrderBeginQuest#00000114, Ticket: 00000138

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:227 Order STACKOrderEntityAction#00000115; EmpireIndex:0; MoveToProbeAction#1578, InitiatorGUID:13967, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:227 Order STACKOrderEntityAction#00000116; EmpireIndex:0; MoveToProbeAction#1579, InitiatorGUID:13968, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:227 Order STACKOrderUpdateBestSystem#00000117; EmpireIndex:6; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:227 Order STACKOrderUpdateBestSystem#00000118; EmpireIndex:7; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:227 Order STACKOrderUpdateBestSystem#00000119; EmpireIndex:8; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:227 Order STACKOrderUpdateBestSystem#0000011A; EmpireIndex:9; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:227 Order STACKOrderUpdateBestSystem#0000011B; EmpireIndex:10; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:227 Order STACKOrderUpdateBestSystem#0000011C; EmpireIndex:11; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:227 Order STACKOrderUpdateBestSystem#0000011D; EmpireIndex:12; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:227 Order STACKOrderUpdateBestSystem#0000011E; EmpireIndex:14; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:227 Order STACKOrderUpdateBestSystem#0000011F; EmpireIndex:15; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:227 Order STACKOrderSpawnImprovement#00000120; EmpireIndex:13; ImprovementDefinitionName:StarSystemImprovementFood4; TargetGUID:815; ImprovementGUID:14073

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:227 Order STACKOrderTransferResource#00000121; EmpireIndex:13; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-4032

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:227 Order STACKOrderTransferResource#00000122; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:227 Order STACKOrderUpdatePiratePhantomGarrison#00000123

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:344 Prism STACKConstruction completed: {"turn":228,"constructionName":"StarSystemImprovementIndustry3","colonizedStarSystemGUID":"13377","productionCost":1120,"constructionIndex":8,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:01:37.074"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:01:37:394 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:394 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:416 Order STACKOrderUpdateQuests#00000124, Ticket: 00000139

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:541 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:37:541 AI STACK[AI] [Event]Remove 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:37:541 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:37:541 AI STACK[AI] [Event]keep 136 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:37:541 AI STACK[AI] [Event]keep EventShipLevelup,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventTradingSubsidiaryDestroyed,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationAlmostLost,EventHappinessStatusChanged,EventPopulationCollectionThresholdReached,EventPopulationGained,EventPopulationGained,EventPopulationLost,EventHeroLevelup,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventShipLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationLost,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,ScoreProviderEvent,EventConstructionProgressed,EventConstructionProgressed,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:37:628 AI STACKGame object 'PlanetImprovement' map to AI snapshot 'PlanetImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:37:731 Prism STACKConstruction completed: {"turn":228,"constructionName":"StarSystemImprovementQuestUE04","colonizedStarSystemGUID":"13711","productionCost":560,"constructionIndex":20,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:01:37.562"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:01:38:197 Prism STACKColonize: {"turn":229,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#3499","planetName":"","colonizedStarSystemGUID":"3499","gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.07.04","eventName":"Colonize","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:01:38.026"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:01:38:630 Prism STACKColonize: {"turn":229,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#5003","planetName":"","colonizedStarSystemGUID":"5003","gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.07.04","eventName":"Colonize","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:01:38.467"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:01:39:038 Prism STACKColonize: {"turn":229,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#11758","planetName":"","colonizedStarSystemGUID":"11758","gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.07.04","eventName":"Colonize","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:01:38.876"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:01:39:441 Prism STACKColonize: {"turn":229,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#13128","planetName":"","colonizedStarSystemGUID":"13128","gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.07.04","eventName":"Colonize","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:01:39.292"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:01:39:943 Prism STACKColonize: {"turn":229,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#13795","planetName":"","colonizedStarSystemGUID":"13795","gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.07.04","eventName":"Colonize","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:01:39.722"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:01:40:320 Prism STACKJuggernaut: {"turn":228,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:01:40.140"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:01:40:934 Prism STACKevent batch: [{"turn":228,"turnDuration":172,"dustperturn":4676.64063,"influenceperturn":1821.523,"scienceperturn":17693.4023,"honorperturn":0.5,"empirefood":675.867432,"empireindustry":8697.21,"empiremanpower":17370.26,"empirepopulation":331.0,"totaltradingincomedust":4877.593,"totaltradingincomescience":564.013062,"ownedsystems":21.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:01:40.560"},{"turn":228,"screenName":"MilitaryScreen","gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:01:40.680"}]

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:01:41:361 Prism STACKQuest Started: {"turn":228,"technologyCount":72,"questName":"PopulationQuest05","category":"PopulationQuest","subcategory":"Population","questid":14071,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:01:41.212"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:01:41:949 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:41:975 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:42:045 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:42:171 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:42:172 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:42:172 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:42:172 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:42:172 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:42:172 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:42:172 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:42:172 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:42:172 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:42:172 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:42:235 Prism STACKAIPerformanceEvent: {"turn":228,"maxBlackboardMessageCount":638,"maxDecisionCount":18,"maxSyncronizationTime":4409,"maxAnaysisTime":490,"maxStrategicTime":7563,"maxDecisionTime":1431,"maxActuatorTime":1252,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:01:41.949"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:01:42:278 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:42:350 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:42:350 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:42:350 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:42:389 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:42:389 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:42:389 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:42:988 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:43:062 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:43:062 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:43:062 Order STACKOrderAIClientStateChange#00000125; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:43:062 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:48:253 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:48:305 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:48:347 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:48:416 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:48:505 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:48:601 AI STACK[AI] Want make contract CloseBorders from 3 to 4 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:48:642 AI STACK[AI] Want make contract CloseBorders from 3 to 4 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:48:692 AI STACK[AI] Want make contract CloseBorders from 3 to 4 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:48:738 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:48:738 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:48:852 AI STACK[AI] Unassign fleet 13913/0 from TF [AI1]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:48:852 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:48:852 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:48:961 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:48:961 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:49:064 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:49:064 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:49:064 AI STACKStart 58 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:49:100 Order STACKOrderCreateDiplomaticContract#00000126, Ticket: 0000013B; EmpireWhichInitiatedIndex:1, EmpireWhichReceivesIndex:2, ContractGUID:14074.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:100 Default STACKOrderCreateDiplomaticContract#00000126, Ticket: 0000013B; EmpireWhichInitiatedIndex:1, EmpireWhichReceivesIndex:2, ContractGUID:14074.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:100 Default STACKRegister new contract DiplomaticContract#14074.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:100 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:100 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:100 Order STACKOrderCreateDiplomaticContract#00000127, Ticket: 0000013D; EmpireWhichInitiatedIndex:2, EmpireWhichReceivesIndex:3, ContractGUID:14075.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:100 Default STACKOrderCreateDiplomaticContract#00000127, Ticket: 0000013D; EmpireWhichInitiatedIndex:2, EmpireWhichReceivesIndex:3, ContractGUID:14075.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:100 Default STACKRegister new contract DiplomaticContract#14075.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:100 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000128, Ticket: 0000013F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:100 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000129, Ticket: 00000140

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:100 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000012A, Ticket: 00000141

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:100 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000012B, Ticket: 00000142

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:100 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000012C, Ticket: 00000143

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:100 Order STACKOrderUnlockHeroSkill#0000012D, Ticket: 00000144; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:100 Gameplay STACKUpdated representative hero of senator Politics06 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:100 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:100 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:100 Order STACKOrderEntityAction#0000012E, Ticket: 00000146; EmpireIndex:1; GoToFleetAction#1891, InitiatorGUID:12378, Context:Path: 102->104, Path: Path: 102->104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:101 Order STACKOrderQueueConstruction#0000012F, Ticket: 00000147; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:101 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:49:157 Order STACKOrderBuyoutTradable#00000130, Ticket: 00000148; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000132, Ticket: 0000014A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000133, Ticket: 0000014B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000134, Ticket: 0000014C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000135, Ticket: 0000014D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000136, Ticket: 0000014E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderUpdateAttitude#00000137, Ticket: 0000014F; EmpireIndex:2; AttitudeName:Reserved, TargetEmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderUpdateAttitude#00000138, Ticket: 00000150; EmpireIndex:2; AttitudeName:Reserved, TargetEmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderUpdateAttitude#00000139, Ticket: 00000151; EmpireIndex:2; AttitudeName:Reserved, TargetEmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderEntityAction#0000013A, Ticket: 00000153; EmpireIndex:2; GoToFleetAction#2332, InitiatorGUID:13515, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderEntityAction#0000013B, Ticket: 00000154; EmpireIndex:2; GoToFleetAction#2333, InitiatorGUID:13033, Context:Path: 59, Path: Path: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderEntityAction#0000013C, Ticket: 00000155; EmpireIndex:2; GoToFleetAction#2334, InitiatorGUID:12577, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderEntityAction#0000013D, Ticket: 00000156; EmpireIndex:2; GoToFleetAction#2335, InitiatorGUID:12292, Context:Path: 59, Path: Path: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderEntityAction#0000013E, Ticket: 00000157; EmpireIndex:2; GoToFleetAction#2336, InitiatorGUID:11017, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderEntityAction#0000013F, Ticket: 00000158; EmpireIndex:2; GoToFleetAction#2337, InitiatorGUID:10653, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderEntityAction#00000140, Ticket: 00000159; EmpireIndex:2; GoToFleetAction#2338, InitiatorGUID:10090, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderEntityAction#00000141, Ticket: 0000015A; EmpireIndex:2; GoToFleetAction#2339, InitiatorGUID:9678, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderEntityAction#00000142, Ticket: 0000015B; EmpireIndex:2; GoToFleetAction#2340, InitiatorGUID:9550, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000143, Ticket: 0000015C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000144, Ticket: 0000015D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000145, Ticket: 0000015E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:157 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000146, Ticket: 0000015F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:158 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000147, Ticket: 00000160

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:158 Order STACKOrderCreateShipDesign#00000148, Ticket: 00000161; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:158 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:158 Order STACKOrderCreateShipDesign#00000149, Ticket: 00000162; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:158 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:158 AI STACK[AI] Unassign fleet 13753/0 from TF [AI1]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:49:158 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:49:158 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:49:158 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:49:158 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:49:191 Order STACKOrderCreateShipDesign#0000014A, Ticket: 00000163; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:191 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:191 Order STACKOrderMoodMessage#0000014B, Ticket: 00000164; EmpireIndex:3; MoodMessageID:NeutralManagedToCloseBordersForProtection, TargetEmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:191 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:191 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:191 Order STACKOrderBuyoutTradable#0000014C, Ticket: 00000166; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:226 Order STACKOrderSelloutTradableResource#0000014D, Ticket: 00000167; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:226 Order STACKOrderSelloutTradableResource#0000014E, Ticket: 00000168; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:226 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000014F, Ticket: 00000169

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:226 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000150, Ticket: 0000016A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:226 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000151, Ticket: 0000016B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:226 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000152, Ticket: 0000016C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:226 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000153, Ticket: 0000016D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:226 Order STACKOrderUpdateAttitude#00000154, Ticket: 0000016E; EmpireIndex:4; AttitudeName:Reserved, TargetEmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:226 Order STACKOrderChangeDiplomaticContractState#00000155; ContractGUID:14074, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:226 Gameplay STACKOrderChangeDiplomaticContractState#00000155; ContractGUID:14074, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:226 Gameplay STACKContract 14074 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:226 Order STACKOrderCreateShipDesign#00000156, Ticket: 0000016F; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:226 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:227 AI STACK[AI] [Important]Stop empire 4 actuators execution after 9 iterations (4 actuator(s) remaining). [AI1]

     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:49:227 AI STACK[AI] [Important]Stop empire 5 actuators execution after 9 iterations (2 actuator(s) remaining). [AI1]

     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:49:254 Order STACKOrderChangeDiplomaticContractState#00000157; ContractGUID:14075, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:254 Gameplay STACKOrderChangeDiplomaticContractState#00000157; ContractGUID:14075, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:254 Gameplay STACKContract 14075 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:254 Order STACKOrderCreateShipDesign#00000158, Ticket: 00000170; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:254 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:254 Order STACKOrderCreateShipDesign#00000159, Ticket: 00000171; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:254 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:287 Order STACKOrderCreateShipDesign#0000015A, Ticket: 00000172; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:287 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:287 Order STACKOrderCreateShipDesign#0000015B, Ticket: 00000173; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:287 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:287 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:288 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:288 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI1]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:288 Order STACKOrderEntityAction#0000015C, Ticket: 00000176; EmpireIndex:1; MoveToFleetAction#1892, InitiatorGUID:12378, Context:EntityActionContext_Movement, 100->102 (Cost: 3.354349) from 0.5984907 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:288 Order STACKOrderUpdateQuests#0000015D, Ticket: 00000177

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:288 Order STACKOrderCompleteQuest#0000015E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:288 Order STACKOrderEntityAction#0000015F, Ticket: 00000178; EmpireIndex:2; MoveToFleetAction#2341, InitiatorGUID:9550, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:288 AI STACKStart 13 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:49:321 Order STACKOrderEntityAction#00000160, Ticket: 00000179; EmpireIndex:2; MoveToFleetAction#2342, InitiatorGUID:9678, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:321 Order STACKOrderEntityAction#00000161, Ticket: 0000017A; EmpireIndex:2; MoveToFleetAction#2343, InitiatorGUID:10090, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:321 Order STACKOrderEntityAction#00000162, Ticket: 0000017B; EmpireIndex:2; MoveToFleetAction#2344, InitiatorGUID:10653, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:321 Order STACKOrderEntityAction#00000163, Ticket: 0000017C; EmpireIndex:2; MoveToFleetAction#2345, InitiatorGUID:11017, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:321 Order STACKOrderEntityAction#00000164, Ticket: 0000017D; EmpireIndex:2; MoveToFleetAction#2346, InitiatorGUID:12292, Context:EntityActionContext_Movement, 15->59 (Cost: 11) from 0.2270311 to 0.4015098.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:321 Order STACKOrderEntityAction#00000165, Ticket: 0000017E; EmpireIndex:2; MoveToFleetAction#2347, InitiatorGUID:12577, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:321 Order STACKOrderEntityAction#00000166, Ticket: 0000017F; EmpireIndex:2; MoveToFleetAction#2348, InitiatorGUID:13033, Context:EntityActionContext_Movement, 15->59 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:321 Order STACKOrderEntityAction#00000167, Ticket: 00000180; EmpireIndex:2; MoveToFleetAction#2349, InitiatorGUID:13515, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.1624619 to 0.3369406.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:321 Order STACKOrderBeginQuest#00000168, Ticket: 00000181

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:321 Default STACKArray index is out of range.

     at Execute in :line 0
     at MoveNext in :line 0
     at Run in :line 0

13:01:49:321 Default STACKThe order processing has raised an exception. Exception: System.IndexOutOfRangeException: Array index is out of range. at QuestInstruction_UpdateChoice.Execute (.Quest quest) [0x00000] in :0 at GameClient+c__Iterator10.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 .

     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:01:49:321 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:49:321 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:49:321 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:01:49:437 Prism STACKError: {"error message":"Array index is out of range.","callstack":" at Execute in :line 0\n at MoveNext in :line 0\n at Run in :line 0\n","turn":228,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.19.01","eventName":"Error","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:01:49.321"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:01:49:819 Prism STACKError: {"error message":"The order processing has raised an exception. Exception: System.IndexOutOfRangeException: Array index is out of range.\r\n at QuestInstruction_UpdateChoice.Execute (.Quest quest) [0x00000] in :0 \r\n at GameClient+c__Iterator10.MoveNext () [0x00000] in :0 \r\n at Amplitude.Coroutine.Run () [0x00000] in :0 .","callstack":" at ProcessOrders in :line 0\n at UpdateMessageBoxAndProcessOrders in :line 0\n at UpdateMessageBoxAndProcessOrders in :line 0\n at Update in :line 0\n at LateUpdate in :line 0\n","turn":228,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.19.01","eventName":"Error","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:01:49.696"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:01:51:231 AI STACK[AI] [Event]Remove 136 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:51:231 AI STACK[AI] [Event]Remove EventShipLevelup,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventTradingSubsidiaryDestroyed,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationAlmostLost,EventHappinessStatusChanged,EventPopulationCollectionThresholdReached,EventPopulationGained,EventPopulationGained,EventPopulationLost,EventHeroLevelup,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventShipLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationLost,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,ScoreProviderEvent,EventConstructionProgressed,EventConstructionProgressed,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:51:231 AI STACK[AI] [Event]keep 53 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:51:231 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventDiplomaticMoodMessage,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventShipDesignCreated,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetStartedMoveToFleetAction,EventQuestUpdated,EventQuestCompleted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:01:54:479 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:01:54:479 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:01:54:479 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at SwitchHubMode in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:01:54:479 GUI STACKUnsupported reason for Hero ShipDesign being read-only

     at RefreshButtons in :line 0
     at SwitchHubMode in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:01:54:479 GUI STACKThe property SiegePower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at BindEffectSets in :line 0
     at RefreshChildrenArray in :line 0
     at RefreshEffects in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:01:56:173 GUI STACKUnsupported reason for Hero ShipDesign being read-only

     at RefreshButtons in :line 0
     at SkillTreeEditionPanel_SkillsModified in :line 0
     at OnSkillCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:01:56:173 GUI STACKThe property SiegePower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at BindEffectSets in :line 0
     at RefreshChildrenArray in :line 0
     at RefreshEffects in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:02:00:062 Default STACKUnable to find material [ShipLivery/MainLogo/MainLogo_AffinityMappingSheredyn] for logo visual

     at UpdateLogoParticleShooters in :line 0
     at SetMainLogoInformation in :line 0
     at RefreshMainLogo in :line 0
     at OneStepStateMachine in :line 0
     at AllStepStateMachine in :line 0
     at ChangeViewContent in :line 0
     at IShipDesignRendererService.ChangeViewContent in :line 0
     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at OnCancelCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:02:00:063 Default STACKUnable to find material [ShipLivery/MainLogo/MainLogo_AffinityMappingSheredyn] for logo visual

     at UpdateLogoParticleShooters in :line 0
     at InitParticleShooters in :line 0
     at Load in :line 0
     at ForceLoadIFN in :line 0
     at PlayDeployAnimation in :line 0
     at OneStepStateMachine in :line 0
     at AllStepStateMachine in :line 0
     at ChangeViewContent in :line 0
     at IShipDesignRendererService.ChangeViewContent in :line 0
     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at OnCancelCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:02:00:063 View STACKShipDesignRenderer didn't found anchor for 'Flag'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at IShipDesignRendererService.ChangeViewContent in :line 0
     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at OnCancelCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:02:00:063 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at OnCancelCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:02:00:063 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at OnCancelCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:02:00:063 Default STACKUnable to find material [ShipLivery/MainLogo/MainLogo_AffinityMappingSheredyn] for logo visual

     at UpdateLogoParticleShooters in :line 0
     at SetMainLogoInformation in :line 0
     at RefreshMainLogo in :line 0
     at OneStepStateMachine in :line 0
     at AllStepStateMachine in :line 0
     at OnUpdate in :line 0
     at UpdateView in :line 0
     at Update in :line 0

13:02:00:063 Default STACKUnable to find material [ShipLivery/MainLogo/MainLogo_AffinityMappingSheredyn] for logo visual

     at UpdateLogoParticleShooters in :line 0
     at InitParticleShooters in :line 0
     at Load in :line 0
     at ForceLoadIFN in :line 0
     at PlayDeployAnimation in :line 0
     at OneStepStateMachine in :line 0
     at AllStepStateMachine in :line 0
     at OnUpdate in :line 0
     at UpdateView in :line 0
     at Update in :line 0

13:02:00:063 View STACKShipDesignRenderer didn't found anchor for 'Flag'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

13:02:00:108 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

13:02:01:173 Audio STACKIn [[SFX: Play_MOD_Her_Missile_SmallSideT1_CanonOut] ] the AudioEmitters[0] is null

     at Execute in :line 0
     at Execute in :line 0
     at Update in :line 0

13:02:01:262 Audio STACKIn [[SFX: Play_MOD_Her_Missile_SmallSideT1_CanonOut] ] the AudioEmitters[0] is null

     at Execute in :line 0
     at Execute in :line 0
     at Update in :line 0

13:02:01:575 Audio STACKIn [[SFX: Play_MOD_Her_Missile_SmallSideT1_CanonOut] ] the AudioEmitters[0] is null

     at Execute in :line 0
     at Execute in :line 0
     at Update in :line 0

13:02:01:575 Audio STACKIn [[SFX: Play_MOD_Her_Missile_SmallSideT1_CanonOut] ] the AudioEmitters[0] is null

     at Execute in :line 0
     at Execute in :line 0
     at Update in :line 0

13:02:03:845 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

13:02:03:845 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

13:02:42:549 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:02:43:006 AI STACKOrder execution timed out (60.01s). Remaining messages: OrderMessage, TicketNumber: 390, Order: DepartmentOfDefense/OrderDisbandShips OrderWithGuidAnswerMessage, TicketNumber: 391, Order: DepartmentOfIndustry/OrderQueueConstruction, AnswerGuid: 0 StartEntityActionMessage, TicketNumber: 392, EntityAction: GoToFleetAction, InitiatorGuid: 11995, EntityActionGuid: 0 OrderMessage, TicketNumber: 393, Order: DepartmentOfCommerce/OrderBuyoutTradable OrderMessage, TicketNumber: 394, Order: DepartmentOfCommerce/OrderSelloutTradableResource OrderMessage, TicketNumber: 395, Order: GameClient/OrderUpdateAIDiplomacyTermFeedback OrderMessage, TicketNumber: 396, Order: GameClient/OrderUpdateAIDiplomacyTermFeedback OrderMessage, TicketNumber: 397, Order: GameClient/OrderUpdateAIDiplomacyTermFeedback OrderMessage, TicketNumber: 398, Order: GameClient/OrderUpdateAIDiplomacyTermFeedback OrderMessage, TicketNumber: 399, Order: GameClient/OrderUpdateAIDiplomacyTermFeedback OrderMessage, TicketNumber: 400, Order: DepartmentOfForeignAffairs/OrderUpdateAttitude OrderWithGuidAnswerMessage, TicketNumber: 401, Order: GameClient/OrderStartHackingOperation, AnswerGuid: 0

     at Update in :line 0
     at Update in :line 0

13:02:43:031 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:02:43:132 Prism STACKError: {"error message":"Order execution timed out (60.01s). Remaining messages:\r\nOrderMessage, TicketNumber: 390, Order: DepartmentOfDefense/OrderDisbandShips\r\nOrderWithGuidAnswerMessage, TicketNumber: 391, Order: DepartmentOfIndustry/OrderQueueConstruction, AnswerGuid: 0\r\nStartEntityActionMessage, TicketNumber: 392, EntityAction: GoToFleetAction, InitiatorGuid: 11995, EntityActionGuid: 0\r\nOrderMessage, TicketNumber: 393, Order: DepartmentOfCommerce/OrderBuyoutTradable\r\nOrderMessage, TicketNumber: 394, Order: DepartmentOfCommerce/OrderSelloutTradableResource\r\nOrderMessage, TicketNumber: 395, Order: GameClient/OrderUpdateAIDiplomacyTermFeedback\r\nOrderMessage, TicketNumber: 396, Order: GameClient/OrderUpdateAIDiplomacyTermFeedback\r\nOrderMessage, TicketNumber: 397, Order: GameClient/OrderUpdateAIDiplomacyTermFeedback\r\nOrderMessage, TicketNumber: 398, Order: GameClient/OrderUpdateAIDiplomacyTermFeedback\r\nOrderMessage, TicketNumber: 399, Order: GameClient/OrderUpdateAIDiplomacyTermFeedback\r\nOrderMessage, TicketNumber: 400, Order: DepartmentOfForeignAffairs/OrderUpdateAttitude\r\nOrderWithGuidAnswerMessage, TicketNumber: 401, Order: GameClient/OrderStartHackingOperation, AnswerGuid: 0\r\n","callstack":" at Update in :line 0\n at Update in :line 0\n","turn":228,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.19.01","eventName":"Error","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:02:43.006"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:03:00:765 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:03:00:765 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:03:00:765 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:03:00:766 GUI STACKCannot find the ExtendedGuiElement 'IgnoresTradingRouteBlockade'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:03:00:766 GUI STACKCannot find the GuiElement 'EmpireTypeMajor'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:03:00:766 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:03:00:766 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:03:00:766 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:03:00:766 GUI STACKCannot find the ExtendedGuiElement 'IgnoresTradingRouteBlockade'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:03:00:766 GUI STACKCannot find the GuiElement 'EmpireTypeMajor'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:03:00:766 GUI STACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:03:00:766 GUI STACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseBinaryModifier in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:03:40:114 GUI STACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:03:40:114 GUI STACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseBinaryModifier in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:03:40:114 GUI STACKCannot find the ExtendedGuiElement 'LawActivationCostModifier'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:03:40:114 GUI STACKCannot find the ExtendedGuiElement 'UsesDemocracyLawsDiversity'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:03:40:114 GUI STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:03:40:114 GUI STACKThe property SenatorSkillEffectDictatorshipMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:03:40:114 GUI STACKCannot find the ExtendedGuiElement 'CandidateCountPerPopulation'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:03:40:114 GUI STACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:03:40:115 GUI STACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseBinaryModifier in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:03:40:115 GUI STACKCannot find the ExtendedGuiElement 'LawActivationCostModifier'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:03:40:115 GUI STACKCannot find the ExtendedGuiElement 'UsesDemocracyLawsDiversity'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:03:40:115 GUI STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:03:40:115 GUI STACKThe property SenatorSkillEffectDictatorshipMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:03:40:115 GUI STACKCannot find the ExtendedGuiElement 'CandidateCountPerPopulation'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:04:15:312 GUI STACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:04:15:312 GUI STACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseBinaryModifier in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:04:15:312 GUI STACKCannot find the ExtendedGuiElement 'LawActivationCostModifier'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:04:15:312 GUI STACKCannot find the ExtendedGuiElement 'UsesDemocracyLawsDiversity'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:04:15:312 GUI STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:04:15:312 GUI STACKThe property SenatorSkillEffectDictatorshipMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:04:15:312 GUI STACKCannot find the ExtendedGuiElement 'CandidateCountPerPopulation'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:04:15:312 GUI STACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:04:15:312 GUI STACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseBinaryModifier in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:04:15:312 GUI STACKCannot find the ExtendedGuiElement 'LawActivationCostModifier'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:04:15:312 GUI STACKCannot find the ExtendedGuiElement 'UsesDemocracyLawsDiversity'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:04:15:312 GUI STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:04:15:312 GUI STACKThe property SenatorSkillEffectDictatorshipMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:04:15:312 GUI STACKCannot find the ExtendedGuiElement 'CandidateCountPerPopulation'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:04:24:630 GUI STACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnGovernmentSelectedCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:04:24:630 GUI STACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseBinaryModifier in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnGovernmentSelectedCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:04:24:630 GUI STACKCannot find the ExtendedGuiElement 'LawActivationCostModifier'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnGovernmentSelectedCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:04:24:630 GUI STACKCannot find the ExtendedGuiElement 'UsesDemocracyLawsDiversity'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnGovernmentSelectedCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:04:24:630 GUI STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnGovernmentSelectedCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:04:24:630 GUI STACKThe property SenatorSkillEffectDictatorshipMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnGovernmentSelectedCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:04:24:630 GUI STACKCannot find the ExtendedGuiElement 'CandidateCountPerPopulation'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnGovernmentSelectedCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:05:03:238 GameClient STACKGameClientState_DisconnectedFromServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:03:238 GameClient STACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=ClientLoadSave,errcode=0

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:03:238 GameClient STACKGameClientState_Release

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:03:238 AI STACKStart AI1 releasing

     at UnloadCurrentAI in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:03:238 Prism STACKGame Quit: {"turn":228,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.16.01","eventName":"Game Quit","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:05:02.260"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at SendEvent in :line 0
     at GameClient_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:03:238 AI STACKRelease AI modules.

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:05:03:238 AI STACK[AI] Wait for ai module 'E.N.F.E.R' releasing ... [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:05:03:238 AI STACK[AI] AI module 'E.N.F.E.R' released. [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:05:03:238 AI STACK[AI] Wait for ai module 'Communication' releasing ... [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:05:03:238 AI STACK[AI] AI module 'Communication' released. [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:05:03:238 AI STACK[AI] Wait for ai module 'Debug' releasing ... [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:05:03:238 AI STACK[AI] AI module 'Debug' released. [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:05:03:238 AI STACK[AI] Wait for ai module 'Diagnostics' releasing ... [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:05:03:238 AI STACK[AI] AI module 'Diagnostics' released. [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:05:03:238 AI STACKAI modules released

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:05:03:238 AI STACKAI modules disposed

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:05:05:380 Audio STACKAudio bank B_Base has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at PlayAudioFeedback in :line 0
     at ReleaseAndRedirect in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:380 Default STACKLoading file 'C:\Users\rui\Documents\Endless Space 2\Save Files\AutoSave 1170.sav'

     at LoadGame in :line 0
     at ReleaseAndRedirect in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:380 Runtime STACKRuntimeState_Lobby.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:380 Session STACKSessionState_OpenedAndLaunched.End()

     at End in :line 0
     at Abort in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:380 GameServer STACKSteamGameServer is null. Forcing shutdown anyway...

     at Disconnect in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:380 Gameplay STACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.

     at UnregisterCanExecuteValidator in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:380 Gameplay STACKReleasing game

     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:380 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:380 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:380 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:380 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:380 Default STACKUnloading game; destroying the world view technique...

     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:380 Default STACKReleasing the current world view technique...

     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:380 Default STACKIn technique Default, unloading ancillaries.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 Default STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 HxFx STACKUnbinding service [IPlanetoidRendererService] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 Default STACKIn Technique Default, unloading ancillary HackingOperationRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 Default STACKIn Technique Default, unloading ancillary SpaceRootsRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 Default STACKIn Technique Default, unloading ancillary FIDSIRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 HxFx STACKUnbinding service [IFIDSIRendererService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 Default STACKIn Technique Default, unloading ancillary TradeRouteRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 Default STACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 Default STACKIn Technique Default, unloading ancillary QuadRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 HxFx STACKUnbinding service [IQuadRendererService] with context [Default]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 Default STACKIn Technique Default, unloading ancillary AtlasManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 Default STACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 Default STACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 Default STACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 Default STACKIn Technique Default, unloading ancillary RenderStatisticsService

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:381 Default STACKIn Technique Default, unloading ancillary GalaxyPositioning

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:382 Default STACKIn Technique Default, unloading ancillary PathRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:382 Default STACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:382 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:382 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:382 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:382 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:382 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:382 Default STACKIn Technique Default, unloading ancillary PrimitiveMaskComputer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:382 HxFx STACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:382 Default STACKIn Technique Default, unloading ancillary GalaxyLayerController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:382 Default STACKIn Technique Default, unloading ancillary GalaxyEntityCulling

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:382 Default STACKIn Technique Default, unloading ancillary GalaxyEntityMapping

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:382 Default STACKIn Technique Default, unloading ancillary GalaxyEntityFactory

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:382 Default STACKIn Technique Default, unloading ancillary PastEncounterRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:382 Default STACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:382 Default STACKIn Technique Default, unloading ancillary DashRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:382 Default STACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:382 Default STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:382 HxFx STACKUnbinding service [IPlanetoidRendererService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:382 View STACKUnload material LavaPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 View STACKUnload material AshPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 View STACKUnload material DesertPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 View STACKUnload material SwampPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 View STACKUnload material MonsoonPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 View STACKUnload material SteppesPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 View STACKUnload material TerranPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 View STACKUnload material ForestPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 View STACKUnload material GasWaterCloudsPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 View STACKUnload material VeldtPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 View STACKUnload material JunglePlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 View STACKUnload material HomeWorldVenetiansPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 View STACKUnload material TundraPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 View STACKUnload material Anomaly_AcidRain

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 Default STACKIn Technique Default, unloading ancillary FOWRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 Default STACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 Default STACKIn Technique Default, unloading ancillary DiskRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 Default STACKIn Technique Default, unloading ancillary DiskRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 Default STACKIn Technique Default, unloading ancillary DiskRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 Default STACKIn Technique Default, unloading ancillary DiskRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 Default STACKIn Technique Default, unloading ancillary CurvedLineRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 Default STACKIn Technique Default, unloading ancillary LineRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 Default STACKIn Technique Default, unloading ancillary CircleRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:383 HxFx STACKUnbinding service [ICircleRendererService] with context [Default]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 Default STACKIn Technique Default, unloading ancillary InstancingRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 HxFx STACKUnbinding service [IInstancingRendererService] with context [Default]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 Default STACKIn Technique Default, ancillaries unloaded.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 HxFx STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

     at PopGlobalShaderKeyword in :line 0
     at PopInsideShaderKeyword in :line 0
     at Unload in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 Default STACKReleasing Technique Default

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 Default STACKTechnique Default released

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 HxFx STACKUnbinding service [GPUGlobalTimeManager] with context [Default]

     at RemoveService in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 HxFx STACKUnbinding service [GalaxyLifeRendererManager] with context [Default]

     at RemoveService in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 HxFx STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadGalaxyViewTechniqueAncillary in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 HxFx STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadFxSystem in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 HxFx STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadFxSystem in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 HxFx STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadFxSystem in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 HxFx STACKUnbinding service [ILodService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadFxSystem in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 Default STACKUnloading game; destroying all...

     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 Default STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 Default STACKReleasing my game...

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:384 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:385 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:386 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:387 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...

     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:388 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:389 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:389 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:389 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:389 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:389 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:389 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:389 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:389 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:389 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:389 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:389 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:389 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:389 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:389 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:389 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:389 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:389 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:389 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:389 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:389 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...

     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:390 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:391 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:392 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:393 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:394 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:395 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:396 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:396 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:396 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:396 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:396 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:396 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:396 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:396 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:396 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:396 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:396 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:396 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:396 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:396 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:396 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:396 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:396 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:396 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:397 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:398 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:399 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:400 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:401 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:402 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:403 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:404 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:405 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:406 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:407 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:408 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:409 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Default STACKDispose Empire 0

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Default STACKDispose Empire 1

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Default STACKDispose Empire 2

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Default STACKDispose Empire 3

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Default STACKDispose Empire 4

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Default STACKDispose Empire 5

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:410 Default STACKDispose Empire 6

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Default STACKDispose Empire 7

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Default STACKDispose Empire 8

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Default STACKDispose Empire 9

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Default STACKDispose Empire 10

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Default STACKDispose Empire 11

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Default STACKDispose Empire 12

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Default STACKDispose Empire 13

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Default STACKDispose Empire 14

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Default STACKDispose Empire 15

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'

     at UnregisterValidator in :line 0
     at UnbindServices in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK251 ShipDesigns have not been disposed before ShipDesignRepository.Release().

     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK[Optim] Ops #0 (13586) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK[Optim] Ops #0 (13028) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK[Optim] Drop #0 (12458) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK[Optim] Ops #0 (11233) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK[Optim] Ops #0 (10790) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK[Optim] Ops #0 (10283) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK[Optim] Drop #0 (9803) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK[Optim] Limo #0 (9214) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK[Optim] Drop #0 (8591) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK[Optim] Drop #0 (7956) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK[Optim] Limo #0 (7185) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK[Optim] Drop #0 (6380) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK[Optim] Limo #0 (5273) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK[Optim] Flag #0 (4604) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK[Optim] Limo #0 (3572) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK[Optim] Ops #0 (3149) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK[Optim] Limo #0 (2662) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK[Optim] Drop #0 (1572) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:411 Gameplay STACK[Optim] Prowler #0 (1065) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Gameplay STACK[Optim] Prowler #0 (1064) has been disposed but it is used 2 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Gameplay STACK[Optim] Cell #0 (1054) has been disposed but it is used 3 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Gameplay STACK[Optim] Cell #0 (1043) has been disposed but it is used 4 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Gameplay STACK[Optim] Cell #0 (1042) has been disposed but it is used 4 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Gameplay STACK[Optim] Cell #0 (1031) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Gameplay STACK[Optim] Shuttle #0 (1025) has been disposed but it is used 3 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Gameplay STACK[Optim] Scraper #0 (1018) has been disposed but it is used 2 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Gameplay STACK[Optim] Shuttle #0 (1016) has been disposed but it is used 3 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'RecipeImprovement#9768' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'RecipeImprovement#2730' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'StarSystemImprovement#11034' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'StarSystemImprovement#10813' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'StarSystemImprovement#10743' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'StarSystemImprovement#10545' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'StarSystemImprovement#10393' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'StarSystemImprovement#9868' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'StarSystemImprovement#9645' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'StarSystemImprovement#9486' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'StarSystemImprovement#9366' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'StarSystemImprovement#9081' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'StarSystemImprovement#8969' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'StarSystemImprovement#8898' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'StarSystemImprovement#8787' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'StarSystemImprovement#8709' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'StarSystemImprovement#8512' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'StarSystemImprovement#8448' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:412 Default STACKRoot SimulationObject 'StarSystemImprovement#8348' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#8344' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#8271' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#7995' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#7548' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#7319' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#6631' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#5928' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#5920' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'RecipeImprovement#11498' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'RecipeImprovement#11444' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#12003' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#12097' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#11908' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#11664' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#11574' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#8891' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#4997' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#2113' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'RecipeImprovement#10923' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'RecipeImprovement#4526' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#10759' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#10435' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#10287' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#9827' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#9600' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#9412' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#9320' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#9181' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#9014' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#8785' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#8659' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#8331' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:413 Default STACKRoot SimulationObject 'StarSystemImprovement#8267' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Default STACKRoot SimulationObject 'StarSystemImprovement#8202' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Default STACKRoot SimulationObject 'StarSystemImprovement#7795' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Default STACKRoot SimulationObject 'StarSystemImprovement#7692' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Default STACKRoot SimulationObject 'StarSystemImprovement#7209' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Default STACKRoot SimulationObject 'StarSystemImprovement#6966' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Default STACKRoot SimulationObject 'StarSystemImprovement#6703' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Default STACKRoot SimulationObject 'StarSystemImprovement#6320' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Default STACKRoot SimulationObject 'StarSystemImprovement#5880' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Default STACKRoot SimulationObject 'StarSystemImprovement#5037' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Default STACKRoot SimulationObject 'StarSystemImprovement#4865' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Default STACKRoot SimulationObject 'StarSystemImprovement#4629' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Default STACKRoot SimulationObject 'StarSystemImprovement#4524' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Default STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Session STACKOnSessionChange: Releasing.

     at OnSessionChange in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Session STACKOnSessionChange: Released.

     at OnSessionChange in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Runtime STACKRuntimeState_Lobby.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Runtime STACKThe session has been created; opening the session in 'Single' mode (default)...

     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Session STACKOnSessionChange: Opening.

     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Runtime STACKThe session has been opened.

     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 137712 (GameSaveDescriptor).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:414 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 137712 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/sbs/137712 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 137712 (GameSaveDescriptor).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 137712 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/sbs/137712 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/_turn/227 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/sessionname/ruidc's game (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/sbs/137712 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Session STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)

     at RefreshLobbySlotCount in :line 0
     at OnNumberOfSlotsChanged in :line 0
     at Session_LobbyDataChange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:415 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:416 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/49023 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/sessionname/ruidc's game (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:417 Runtime STACK[ChatMessage] RECV: l:/owner/76561197966379411 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/version/281496452202501 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/sbs/137712 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/_turn/227 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:418 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:419 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:420 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:420 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:420 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:420 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:420 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:420 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:420 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:420 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:420 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:420 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:420 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:420 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:420 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/49023 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:420 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:420 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:420 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:420 Session STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)

     at RefreshLobbySlotCount in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:420 Session STACKOnSessionChange: Opened.

     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:420 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:421 Runtime STACK[ChatMessage] RECV: l:/runtimehash/2FA03704C715E020DB6BA1D9AF7202DD (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:421 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:05:421 AI STACKAI app domain unloaded

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:05:05:421 AI STACKAI1 has been correctly released

     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:05:05:421 AI STACKAI1 has been released in 2105.5431ms

     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:05:05:659 Session STACKSessionState_Opened.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:659 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:659 Runtime STACK[ChatMessage] RECV: l:/sessionname/ruidc's game (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:659 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:659 Runtime STACK[ChatMessage] RECV: l:/owner/76561197966379411 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:659 Runtime STACK[ChatMessage] RECV: l:/version/281496452202501 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:659 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:659 Runtime STACK[ChatMessage] RECV: l:/sbs/137712 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:659 Runtime STACK[ChatMessage] RECV: l:/_turn/227 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:659 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:659 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:659 Runtime STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:659 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:659 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:659 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:660 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/49023 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:661 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:662 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:662 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:662 Runtime STACK[ChatMessage] RECV: l:/runtimehash/2FA03704C715E020DB6BA1D9AF7202DD (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:662 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:662 Session STACKSessionState_Opened.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:662 Session STACKSessionState_OpenedAndReady.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:662 Runtime STACK[ChatMessage] RECV: q:/ready/0/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:662 Session STACKSessionState_OpenedAndReady.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:662 Session STACKSessionState_OpenedAndCounting.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:664 Session STACKSessionState_OpenedAndCounting.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:664 Session STACKSessionState_OpenedAndLaunching.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:664 Runtime STACK[ChatMessage] RECV: q:/ready/0/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:664 Runtime STACK[ChatMessage] RECV: r:/0x01100001005d4993/q:/ready/0/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:688 Default STACKLaunchAsync()

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:720 Session STACKLaunching the game server...

     at IGameServerLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:720 GameServer STACKGameServerState_InitializeServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:720 GameServer STACKGameServerState_LaunchGame

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:737 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:05:737 Default STACKWaiting for the ignition of all game ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:05:737 Session STACKLaunching the game client...

     at IGameClientLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:737 Gameplay STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

     at RegisterCanExecuteValidator in :line 0
     at .ctor in :line 0
     at IGameClientLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:737 Session STACKSessionState_OpenedAndLaunching.End()

     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:737 Session STACKSessionState_OpenedAndLaunched.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:737 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:737 GameClient STACKGameClientState_WaitingForServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:05:737 GameClient STACKGameClientState_ConnectingToServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:10:787 Default STACKAll game ancillaries have been ignited.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 Default STACKLoading from archive 'C:\Users\rui\Documents\Endless Space 2\Save Files\AutoSave 1170.sav'...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 Runtime STACK[ChatMessage] RECV: l:/_turn/227 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 Default STACKUsing path to archive: 'C:\Users\rui\Documents\Endless Space 2\Save Files\AutoSave 1170.sav'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 Default STACKLoading my game...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 GUI STACKCannot find the GuiElement 'd2b8a676-9431-47f1-8e93-090b757f5376'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 GUI STACKCannot find the GuiElement 'Superd2b8a676-9431-47f1-8e93-090b757f5376'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 GUI STACKCannot find the GuiElement 'SuperAffinityCravers'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 GUI STACKCannot find the GuiElement 'SuperAffinityVampirilis'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 GUI STACKCannot find the GuiElement 'SuperAffinityVenetians'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 GUI STACKCannot find the GuiElement 'SuperAffinitySophons'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 GUI STACKCannot find the GuiElement 'SuperAffinityUnfallen'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 Runtime STACK[ChatMessage] RECV: l:/_turn/227 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:788 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:789 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:790 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 Default STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:791 GameServer STACKInitiate connection to server with steamIDRemote: 0x1100001005d4993, steamIDUser: 0x1100001005d4993.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:10:791 GameClient STACKGot initiate connection response from server.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:10:791 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:10:795 Default STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:795 GameClient STACKSuccessfully connected to SteamGameServer.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:10:795 GameClient STACKGameClientState_ConnectedToServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:10:795 GameClient STACKGameClientState_LaunchGame

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:10:795 Network STACKDumping method set to 'Text'.

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:10:795 Default STACKWaiting for the game server to launch the game...

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:10:820 Gameplay STACKThe pathfinding service is ready.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:820 Default STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:820 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:10:820 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:10:853 Default STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:871 Default STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:903 Default STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:919 Default STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:936 Default STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:968 Default STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:10:985 Default STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:003 Default STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:020 Default STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:036 Default STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:053 Default STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:069 Default STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:085 Default STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:102 Default STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:118 Default STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:135 Default STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:152 Default STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:167 Default STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:184 Default STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:202 Default STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:219 Default STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:234 Default STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:251 Default STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:268 Default STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:284 Default STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:301 Default STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:318 Default STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:335 Default STACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:352 Default STACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:368 Default STACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:384 Default STACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:402 Default STACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:418 Default STACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:434 Default STACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:451 Default STACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:468 Default STACKThe game ancillary (type of: HackingManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:485 Default STACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:501 Default STACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:517 Default STACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:11:535 Default STACKThe game ancillary (type of: RelicsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:12:442 Default STACKGalaxy Seed = 49023

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:12:443 Default STACKFog of war texture format: RGB24.

     at LoadFogOfWar in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:357 Default STACK[Game] Empire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:357 Default STACK[Game] Empire#1 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:357 Default STACK[Game] Empire#2 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:357 Default STACK[Game] Empire#3 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:357 Default STACK[Game] Empire#4 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:357 Default STACK[Game] Empire#5 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:357 Default STACK[Game] MinorEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:357 Default STACK[Game] MinorEmpire#1 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:357 Default STACK[Game] MinorEmpire#2 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:357 Default STACK[Game] MinorEmpire#3 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:357 Default STACK[Game] MinorEmpire#4 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:357 Default STACK[Game] MinorEmpire#5 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:357 Default STACK[Game] MinorEmpire#6 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:357 Default STACK[Game] MinorEmpire#7 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:357 Default STACK[Game] LesserEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:357 Default STACK[Game] PirateEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:357 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at InitializeTutorial in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:357 Default STACKGame has been loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACKCould not find GuiEmpire for index '5'

     at GetGuiEmpire in :line 0
     at NotifyEvent in :line 0
     at Update in :line 0
     at UpdateOwnerships in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACKCould not find GuiEmpire for index '4'

     at GetGuiEmpire in :line 0
     at NotifyEvent in :line 0
     at Update in :line 0
     at UpdateOwnerships in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACKCould not find GuiEmpire for index '0'

     at GetGuiEmpire in :line 0
     at NotifyEvent in :line 0
     at Update in :line 0
     at UpdateOwnerships in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 Gameplay STACKGame created.

     at GameService_CreateGameComplete in :line 0
     at OnCreateGameComplete in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:358 GUI STACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 GUI STACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 GUI STACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 GUI STACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 GUI STACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 GUI STACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 GUI STACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 GUI STACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 GUI STACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 AI STACKLoad AI2 in Release configuration.

     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 AI STACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 AI STACKAI app domain created

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 AI STACKAI module 'E.N.F.E.R' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 AI STACKAI module 'Communication' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 AI STACKAI module 'Debug' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 AI STACKAI module 'Diagnostics' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 AI STACKInitialize AI modules communication interfaces.

     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 AI STACKInitialize AI modules.

     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 AI STACK[AI] Initialization of AIModule E.N.F.E.R [AI2]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 AI STACK[AI] Initialization of Communication module. [AI2]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 AI STACK[AI] Initialization of Diagnostics module. [AI2]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 Default STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

     at GameService_GameChange in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 Default STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:18:359 GameServer STACKGameServerState_GameLaunchedAndReady

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:18:359 GameClient STACKGameClientState_GameLaunched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:18:359 Default STACKChanging the active player controller from 'null' to 'Empire#0'.

     at SetActivePlayerController in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:18:359 Audio STACKUnknown faction affinity AffinityMappingSheredyn.

     at PlayerControllerRepositoryService_ActivePlayerControllerChange in :line 0
     at SetActivePlayerController in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:18:359 Gameplay STACK[PlayerRepository] Player 'ruidc' has been registered (Graphical/Local) on Empire #0.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:18:359 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #1.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:18:359 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #2.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:18:359 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #3.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:18:359 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #4.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:18:359 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #5.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:18:359 HxFx STACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]

     at AddService in :line 0
     at Awake in :line 0
     at Internal_CloneSingle in :line 0
     at Instantiate in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

13:05:18:360 Default STACKInitializing the render view technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

13:05:18:360 HxFx STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

13:05:18:360 HxFx STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

13:05:18:360 HxFx STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

13:05:18:360 Default STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

13:05:18:360 Default STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

13:05:18:360 Default STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

13:05:18:360 Default STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

13:05:18:360 Default STACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

13:05:19:571 HxFx STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

     at AddService in :line 0
     at Start in :line 0

13:05:19:571 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

13:05:19:571 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

13:05:19:571 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

13:05:19:571 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

13:05:19:571 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

13:05:19:571 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

13:05:19:571 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

13:05:19:571 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

13:05:19:571 HxFx STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

     at LoadAtlas in :line 0
     at LoadAtlasAndExport in :line 0
     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

13:05:19:572 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

13:05:19:572 HxFx STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

     at AddService in :line 0
     at Load in :line 0
     at .ctor in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

13:05:19:572 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

13:05:19:572 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

13:05:19:572 HxFx STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

13:05:19:572 Default STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

13:05:19:572 HxFx STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

13:05:19:572 Default STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0010358 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

13:05:19:572 View STACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.

     at Load in :line 0
     at Start in :line 0

13:05:19:572 Prism STACKGame Start: {"gameDifficulty":"Normal","factionAffinity":"AffinityGameplayTerrans","customFaction":"False","playerCount":6,"galaxySize":"Normal","galaxyShape":"Ovoid","gameSpeed":"Normal","tutorialDifficulty":"Advanced","sessionMode":"Single","isNewGame":"False","isAutoTest":"False","IsModded":"False","gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.03.06","eventName":"Game Start","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:05:12.077"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:572 AI STACK[AI] [Event]Remove 0 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

13:05:19:572 AI STACK[AI] [Event]Remove [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

13:05:19:572 AI STACK[AI] [Event]keep 0 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

13:05:19:573 AI STACK[AI] [Event]keep [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

13:05:19:588 Default STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:589 Default STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:589 Audio STACKAudio receiver #1 has been initialized.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:621 Default STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:621 Default STACKLoading the render view technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:621 Default STACKIn Technique Default, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:621 Default STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:621 Default STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:621 Default STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:621 Default STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0010255 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:621 Default STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:621 Default STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0019868 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:621 Default STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:621 Default STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:621 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:653 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:653 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:688 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:688 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:757 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:19:757 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:860 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:860 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:860 Default STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:860 Default STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:860 Default STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 1.0157771 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:860 Default STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:860 HxFx STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:860 Default STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:860 Default STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:860 Default STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:860 Default STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:860 Default STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0119935 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:861 Default STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:861 Default STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0060252 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:861 Default STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:861 Default STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:861 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:861 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName61'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:861 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName4'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:861 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName10'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:861 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName79'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:861 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName13'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:861 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName41'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:861 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName23'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:861 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName19'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:861 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName37'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:861 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName43'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:861 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName51'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:862 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName77'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:22:862 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName65'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:197 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 2 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:197 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:197 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:197 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:197 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:197 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:197 Default STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 HxFx STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0.0009993 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, load rendering technique ancillaries PathRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0010016 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:198 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:199 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:199 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:199 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:199 Default STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:199 Default STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:199 Default STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:199 Default STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:199 Default STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:199 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:199 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:199 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:199 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:199 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:199 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:199 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:199 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:199 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:199 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:199 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:199 Default STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0019975 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:200 Default STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:200 Default STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.001 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:200 Default STACKIn Technique Default, load rendering technique ancillaries AtlasManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:200 Default STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0289832 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:200 Default STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:200 Default STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0009994 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:200 Default STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:200 Default STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:200 Default STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:200 Default STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:200 Default STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:200 HxFx STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:200 Default STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:201 Default STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:201 Default STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:201 Default STACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:201 Default STACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.0059959 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:201 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:201 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0010043 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:201 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:201 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:201 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:201 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:201 Default STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:201 Default STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:201 HxFx STACKChanging (push) global shader keyword from to INGAME_RENDERER

     at PushGlobalShaderKeyword in :line 0
     at PushInsideShaderKeyword in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:23:201 GameClient STACKGameClientState_GameLaunchedAndReady

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:368 Runtime STACK[ChatMessage] RECV: l:/_launching/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:368 Runtime STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_GameInProgress in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:368 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:368 Quest STACK[Quests] Adding global quest variable: $GlobalNodeTutorial = QuestVariable+NullValue for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:369 Quest STACK[Quests] Adding global quest variable: $GlobalNodeTutorial = QuestVariable+NullValue for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:369 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:369 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:369 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:369 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:369 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:369 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:369 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:369 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:369 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:369 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:369 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:369 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:370 Quest STACK[Quests] Adding global quest variable: $GlobalNodeTutorial = QuestVariable+NullValue for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:370 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:370 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:370 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:370 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:370 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:370 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:370 Quest STACK[Quests] Adding global quest variable: $GlobalNodeTutorial = QuestVariable+NullValue for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:370 Quest STACK[Quests] Adding global quest variable: $GlobalNodeTutorial = QuestVariable+NullValue for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:370 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:370 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:370 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:370 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:370 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:371 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:371 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:371 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:371 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:371 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:371 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:371 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:371 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:371 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:371 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:371 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:372 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:372 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:372 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:372 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:372 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:372 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:372 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:372 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:372 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:372 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:372 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:373 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:373 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:373 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:373 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:373 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:373 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:373 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:373 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:373 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:373 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:373 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:373 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:374 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:374 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:374 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:374 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:374 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:374 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:374 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:374 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:374 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:374 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:374 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:374 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:374 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:375 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:375 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:375 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:375 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:375 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:375 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:375 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:375 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:375 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:375 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:375 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:375 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:376 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:376 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:376 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:376 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:376 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:376 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:376 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:376 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:376 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:376 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:376 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:376 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:376 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:377 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:377 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:377 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:377 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:377 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:377 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:377 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:377 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:377 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:377 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:377 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:377 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:378 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:378 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:378 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:378 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:378 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:378 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:378 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:378 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:378 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:378 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:378 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:379 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:379 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:379 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:379 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:379 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:379 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:379 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:379 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:379 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:379 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:379 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:379 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:379 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:380 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:380 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:380 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:380 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:380 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:380 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:380 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:380 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:380 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:380 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:380 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:380 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:381 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:381 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:381 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:381 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:381 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:381 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:381 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:381 Order STACKOrderBeginQuest#00000000, Ticket: 00000001

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:382 Order STACKOrderBeginQuest#00000001, Ticket: 00000002

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:382 Order STACKOrderBeginQuest#00000002, Ticket: 00000003

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:382 Order STACKOrderBeginQuest#00000003, Ticket: 00000004

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:382 Order STACKOrderBeginQuest#00000004, Ticket: 00000005

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:382 Order STACKOrderBeginQuest#00000005, Ticket: 00000006

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:382 Order STACKOrderBeginQuest#00000006, Ticket: 00000007

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:382 Order STACKOrderBeginQuest#00000007, Ticket: 00000008

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:382 Order STACKOrderBeginQuest#00000008, Ticket: 00000009

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:382 Order STACKOrderBeginQuest#00000009, Ticket: 0000000A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:382 Order STACKOrderBeginQuest#0000000A, Ticket: 0000000B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:382 Order STACKOrderBeginQuest#0000000B, Ticket: 0000000C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:382 Order STACKOrderBeginQuest#0000000C, Ticket: 0000000D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:383 Order STACKOrderBeginQuest#0000000D, Ticket: 0000000E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:383 Order STACKOrderBeginQuest#0000000E, Ticket: 0000000F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:383 Order STACKOrderBeginQuest#0000000F, Ticket: 00000010

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:383 Order STACKOrderBeginQuest#00000010, Ticket: 00000011

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:383 Order STACKOrderBeginQuest#00000011, Ticket: 00000012

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:383 Order STACKOrderBeginQuest#00000012, Ticket: 00000013

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:383 Order STACKOrderBeginQuest#00000013, Ticket: 00000014

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:383 Order STACKOrderBeginQuest#00000014, Ticket: 00000015

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:383 Order STACKOrderBeginQuest#00000015, Ticket: 00000016

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:383 Order STACKOrderBeginQuest#00000016, Ticket: 00000017

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:866 Order STACKOrderBeginQuest#00000017, Ticket: 00000018

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:866 Order STACKOrderBeginQuest#00000018, Ticket: 00000019

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:866 Order STACKOrderBeginQuest#00000019, Ticket: 0000001A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:866 Order STACKOrderBeginQuest#0000001A, Ticket: 0000001B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:866 Order STACKOrderBeginQuest#0000001B, Ticket: 0000001C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:866 Order STACKOrderBeginQuest#0000001C, Ticket: 0000001D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:866 Order STACKOrderBeginQuest#0000001D, Ticket: 0000001E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:866 Order STACKOrderBeginQuest#0000001E, Ticket: 0000001F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:866 Order STACKOrderBeginQuest#0000001F, Ticket: 00000020

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:866 Order STACKOrderBeginQuest#00000020, Ticket: 00000021

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:866 Order STACKOrderBeginQuest#00000021, Ticket: 00000022

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:866 Order STACKOrderBeginQuest#00000022, Ticket: 00000023

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:866 Order STACKOrderBeginQuest#00000023, Ticket: 00000024

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:866 Order STACKOrderBeginQuest#00000024, Ticket: 00000025

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:866 Order STACKOrderBeginQuest#00000025, Ticket: 00000026

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:866 Order STACKOrderBeginQuest#00000026, Ticket: 00000027

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:866 Order STACKOrderBeginQuest#00000027, Ticket: 00000028

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:866 Order STACKOrderBeginQuest#00000028, Ticket: 00000029

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:867 Order STACKOrderBeginQuest#00000029, Ticket: 0000002A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:867 Order STACKOrderBeginQuest#0000002A, Ticket: 0000002B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:867 Order STACKOrderBeginQuest#0000002B, Ticket: 0000002C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:867 Order STACKOrderBeginQuest#0000002C, Ticket: 0000002D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:867 Order STACKOrderBeginQuest#0000002D, Ticket: 0000002E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:867 Order STACKOrderBeginQuest#0000002E, Ticket: 0000002F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:867 Order STACKOrderBeginQuest#0000002F, Ticket: 00000030

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:867 Order STACKOrderBeginQuest#00000030, Ticket: 00000031

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:867 Order STACKOrderBeginQuest#00000031, Ticket: 00000032

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:867 Order STACKOrderBeginQuest#00000032, Ticket: 00000033

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:894 Order STACKOrderBeginQuest#00000033, Ticket: 00000034

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:894 Order STACKOrderBeginQuest#00000034, Ticket: 00000035

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:894 Order STACKOrderBeginQuest#00000035, Ticket: 00000036

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:894 Order STACKOrderBeginQuest#00000036, Ticket: 00000037

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:894 Order STACKOrderEntityAction#00000037; EmpireIndex:0; MoveToProbeAction#1567, InitiatorGUID:13967, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:894 Order STACKOrderEntityAction#00000038; EmpireIndex:0; MoveToProbeAction#1568, InitiatorGUID:13968, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:894 Order STACKOrderUpdateBestSystem#00000039; EmpireIndex:6; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:894 Order STACKOrderUpdateBestSystem#0000003A; EmpireIndex:7; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:894 Order STACKOrderUpdateBestSystem#0000003B; EmpireIndex:8; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:895 Order STACKOrderUpdateBestSystem#0000003C; EmpireIndex:9; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:895 Order STACKOrderUpdateBestSystem#0000003D; EmpireIndex:10; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:895 Order STACKOrderUpdateBestSystem#0000003E; EmpireIndex:11; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:895 Order STACKOrderUpdateBestSystem#0000003F; EmpireIndex:12; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:895 Order STACKOrderUpdateBestSystem#00000040; EmpireIndex:14; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:895 Order STACKOrderUpdateBestSystem#00000041; EmpireIndex:15; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:25:895 Order STACKOrderUpdatePiratePhantomGarrison#00000042

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:26:065 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:26:066 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:26:088 Order STACKOrderUpdateQuests#00000043, Ticket: 00000038

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:26:171 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:26:193 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:26:193 AI STACKGame object 'Game' map to AI snapshot 'GameSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:217 AI STACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:217 AI STACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:217 AI STACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:244 AI STACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:270 AI STACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:296 AI STACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:319 AI STACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:319 AI STACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:344 AI STACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:368 AI STACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:389 AI STACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:412 AI STACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:434 AI STACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:455 AI STACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:482 AI STACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:506 AI STACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:528 AI STACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:554 AI STACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:555 AI STACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:578 AI STACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:601 AI STACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:623 AI STACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:646 AI STACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:670 AI STACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:692 AI STACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:717 AI STACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:744 AI STACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:744 AI STACKGame object 'AIEvent' map to AI snapshot 'AIEvent'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:765 AI STACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:788 AI STACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:810 AI STACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:810 AI STACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:833 AI STACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:859 AI STACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:883 AI STACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:883 AI STACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:906 AI STACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:906 AI STACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:907 AI STACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:958 AI STACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:958 AI STACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:958 AI STACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:958 AI STACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:958 AI STACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:982 AI STACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:982 AI STACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:982 AI STACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:26:982 AI STACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:004 AI STACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:004 AI STACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:026 AI STACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:027 AI STACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:027 AI STACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:027 AI STACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:027 AI STACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:027 AI STACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:027 AI STACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:027 AI STACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:027 AI STACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:051 AI STACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:052 AI STACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:052 AI STACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:052 AI STACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:052 AI STACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:052 AI STACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:052 AI STACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:052 AI STACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:102 AI STACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:232 AI STACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:232 AI STACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:257 AI STACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:257 AI STACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:257 AI STACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:257 AI STACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:257 AI STACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:310 AI STACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:310 AI STACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:310 AI STACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:386 AI STACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:386 AI STACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:624 AI STACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:659 AI STACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:659 AI STACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:660 AI STACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:660 AI STACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:660 AI STACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:660 AI STACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:660 AI STACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:27:660 AI STACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:28:051 AI STACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:28:051 AI STACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:28:051 AI STACKGame object 'TradableHero' map to AI snapshot 'TradableHeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:28:051 AI STACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:28:051 AI STACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:28:187 AI STACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:28:208 AI STACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:28:607 AI STACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:28:628 AI STACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:28:629 AI STACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:29:709 AI STACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:29:898 AI STACKGame object 'QuestEffect' map to AI snapshot 'QuestEffect'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:29:898 AI STACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:29:899 AI STACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:29:924 AI STACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:29:924 AI STACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:29:924 AI STACKGame object 'Probe' map to AI snapshot 'ProbeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:29:924 AI STACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:29:924 AI STACKGame object 'Recipe' map to AI snapshot 'RecipeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:29:924 AI STACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:29:924 AI STACKGame object 'TradingCompanyStructure' map to AI snapshot 'TradingCompanyStructureSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:29:924 AI STACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:30:014 AI STACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:30:066 AI STACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:30:110 AI STACK[AI] No snapshot type have been found for game entity type id: 'Remains' [AI2]

     at TryCreateSnapshotInstanceOf in :line 0
     at CheckForSyncMessage in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:30:220 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:30:270 AI STACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:30:337 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:30:337 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:30:358 AI STACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:30:452 AI STACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:30:452 AI STACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:30:452 AI STACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:30:475 AI STACKGame object 'Remains' map to AI snapshot 'EntitySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:30:476 AI STACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:30:476 AI STACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:30:500 AI STACKGame object 'WreckedMothership' map to AI snapshot 'WreckedMothershipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:30:553 AI STACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:30:553 AI STACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:30:553 AI STACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:30:553 AI STACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:30:553 AI STACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:30:636 AI STACKGame object 'TradingCompany' map to AI snapshot 'TradingCompanySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:30:779 AI STACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:30:779 AI STACKGame object 'DiplomaticContract' map to AI snapshot 'DiplomaticContractSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:31:221 AI STACK[AI] No snapshot type have been found for game entity type id: 'Garrison' [AI2]

     at TryCreateSnapshotInstanceOf in :line 0
     at CheckForSyncMessage in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:31:221 AI STACKGame object 'WarInstance' map to AI snapshot 'WarInstanceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:31:221 AI STACKGame object 'CoordinationRequest' map to AI snapshot 'CoordinationRequestSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:31:347 AI STACK[AI] GatherGenerators for 16 empire [AI2]

     at GatherGenerators in :line 0
     at InitializeAsync in :line 0

13:05:34:495 AI STACKOpen archive C:\Users\rui\Documents\Endless Space 2\Save Files\AutoSave 1170.sav

     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:35:458 AI STACKGet ai serialization file from archive: 'ENFER.xml'.

     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:35:458 AI STACKClose archive C:\Users\rui\Documents\Endless Space 2\Save Files\AutoSave 1170.sav

     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:36:395 AI STACKCorrectly received InitializationComplete signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at InitializeAsync in :line 0

13:05:36:395 AI STACK[AI] [Event]Remove 0 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:05:36:395 AI STACK[AI] [Event]Remove [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:05:36:395 AI STACK[AI] [Event]keep 0 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:05:36:395 AI STACK[AI] [Event]keep [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:05:36:500 AI STACKGame object 'Garrison' map to AI snapshot 'EntitySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:41:149 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:05:41:173 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:41:328 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:41:450 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:41:451 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:41:451 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:41:451 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:41:451 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:41:451 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:41:451 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:41:451 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:41:451 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:41:451 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:41:576 Prism STACKAIPerformanceEvent: {"turn":227,"maxBlackboardMessageCount":664,"maxDecisionCount":21,"maxSyncronizationTime":4755,"maxAnaysisTime":0,"maxStrategicTime":0,"maxDecisionTime":0,"maxActuatorTime":0,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:05:41.173"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:05:41:576 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:41:637 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:41:638 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:41:638 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:41:679 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:41:679 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:41:679 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:41:727 AI STACK[AI] Unassign fleet 13428/0 from TF [AI2]

     at Unassign in :line 0
     at Release in :line 0
     at GenerateSmartFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:42:235 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:42:316 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:42:316 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:42:316 Order STACKOrderAIClientStateChange#00000044; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:42:316 AI STACKChange AI client state from None to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:46:991 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:46:991 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:46:991 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:46:991 GUI STACKCannot find the ExtendedGuiElement 'IgnoresTradingRouteBlockade'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:46:991 GUI STACKCannot find the GuiElement 'EmpireTypeMajor'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:46:991 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:46:991 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:46:991 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:46:991 GUI STACKCannot find the ExtendedGuiElement 'IgnoresTradingRouteBlockade'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:46:991 GUI STACKCannot find the GuiElement 'EmpireTypeMajor'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:46:991 GUI STACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:46:992 GUI STACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseBinaryModifier in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:48:513 GUI STACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:05:48:514 GUI STACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseBinaryModifier in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:05:48:514 GUI STACKCannot find the ExtendedGuiElement 'LawActivationCostModifier'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:05:48:514 GUI STACKCannot find the ExtendedGuiElement 'UsesDemocracyLawsDiversity'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:05:48:514 GUI STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:05:48:514 GUI STACKThe property SenatorSkillEffectDictatorshipMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:05:48:514 GUI STACKCannot find the ExtendedGuiElement 'CandidateCountPerPopulation'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnChangeGovernmentCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:05:48:514 GUI STACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:48:515 GUI STACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseBinaryModifier in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:48:515 GUI STACKCannot find the ExtendedGuiElement 'LawActivationCostModifier'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:48:515 GUI STACKCannot find the ExtendedGuiElement 'UsesDemocracyLawsDiversity'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:48:515 GUI STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:48:515 GUI STACKThe property SenatorSkillEffectDictatorshipMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:48:515 GUI STACKCannot find the ExtendedGuiElement 'CandidateCountPerPopulation'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:49:287 AI STACK[AI] Cancel task 30767 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:49:287 AI STACK[AI] Cancel task 27004 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:49:287 AI STACK[AI] Cancel task 27006 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:49:287 AI STACK[AI] Cancel task 28732 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:49:287 AI STACK[AI] Cancel task 28734 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:49:305 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:49:408 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:49:477 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:49:579 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:49:659 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:49:739 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:49:827 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:49:899 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:49:987 AI STACK[AI] Cancel task 27857 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:49:987 AI STACK[AI] Cancel task 25293 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:49:987 AI STACK[AI] Cancel task 27001 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:49:987 AI STACK[AI] Cancel task 27003 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:49:987 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:50:093 GUI STACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnGovernmentSelectedCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:05:50:093 GUI STACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseBinaryModifier in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnGovernmentSelectedCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:05:50:093 GUI STACKCannot find the ExtendedGuiElement 'LawActivationCostModifier'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnGovernmentSelectedCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:05:50:093 GUI STACKCannot find the ExtendedGuiElement 'UsesDemocracyLawsDiversity'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnGovernmentSelectedCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:05:50:093 GUI STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnGovernmentSelectedCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:05:50:093 GUI STACKThe property SenatorSkillEffectDictatorshipMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnGovernmentSelectedCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:05:50:093 GUI STACKCannot find the ExtendedGuiElement 'CandidateCountPerPopulation'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnGovernmentSelectedCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:05:50:106 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:50:251 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:50:396 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:50:541 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:50:683 AI STACK[AI] Cancel task 43417 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:50:683 AI STACK[AI] Cancel task 43422 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:50:683 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 2 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:50:726 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 2 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:50:802 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 2 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:50:874 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 2 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:50:929 AI STACK[AI] Cancel task 46094 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:50:929 AI STACK[AI] Cancel task 48133 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:50:946 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:50:946 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:062 AI STACK[AI] Unassign fleet 13913/0 from TF [AI2]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:080 AI STACK[AI] Unassign fleet 10534/0 from TF [AI2]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:081 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:081 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:278 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:279 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:469 AI STACK[AI] Can't retrieve want make contract goal 49945. [AI2]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:469 AI STACK[AI] Can't retrieve want make contract goal 49946. [AI2]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:469 AI STACK[AI] Cancel task 24525 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:469 AI STACK[AI] Cancel task 25449 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:469 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:469 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:469 AI STACKStart 56 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:490 Order STACKOrderCreateDiplomaticContract#00000045, Ticket: 0000003A; EmpireWhichInitiatedIndex:1, EmpireWhichReceivesIndex:2, ContractGUID:14026.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:490 Default STACKOrderCreateDiplomaticContract#00000045, Ticket: 0000003A; EmpireWhichInitiatedIndex:1, EmpireWhichReceivesIndex:2, ContractGUID:14026.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:490 Default STACKRegister new contract DiplomaticContract#14026.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:491 Order STACKOrderCreateDiplomaticContract#00000046, Ticket: 0000003C; EmpireWhichInitiatedIndex:2, EmpireWhichReceivesIndex:3, ContractGUID:14027.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:491 Default STACKOrderCreateDiplomaticContract#00000046, Ticket: 0000003C; EmpireWhichInitiatedIndex:2, EmpireWhichReceivesIndex:3, ContractGUID:14027.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:491 Default STACKRegister new contract DiplomaticContract#14027.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:491 Order STACKOrderCreateDiplomaticContract#00000047, Ticket: 0000003E; EmpireWhichInitiatedIndex:3, EmpireWhichReceivesIndex:4, ContractGUID:14028.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:491 Default STACKOrderCreateDiplomaticContract#00000047, Ticket: 0000003E; EmpireWhichInitiatedIndex:3, EmpireWhichReceivesIndex:4, ContractGUID:14028.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:491 Default STACKRegister new contract DiplomaticContract#14028.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:491 Order STACKOrderEntityAction#00000048, Ticket: 0000003F; EmpireIndex:1; GoToFleetAction#1889, InitiatorGUID:12378, Context:Path: 100->102->104, Path: Path: 100->102->104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:491 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:491 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000049, Ticket: 00000041

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:491 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:491 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:491 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:520 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000004A, Ticket: 00000042

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:520 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000004B, Ticket: 00000043

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:520 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000004C, Ticket: 00000044

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:520 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000004D, Ticket: 00000045

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:520 Gameplay STACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#2623: 'CannotAffordRetrofit'

     at CreateAndApplyShipDesignPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:520 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:520 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:520 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:520 Order STACKOrderEntityAction#0000004E, Ticket: 00000048; EmpireIndex:2; GoToFleetAction#2312, InitiatorGUID:9550, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:520 Order STACKOrderEntityAction#0000004F, Ticket: 00000049; EmpireIndex:2; GoToFleetAction#2313, InitiatorGUID:9678, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:555 Order STACKOrderEntityAction#00000050, Ticket: 0000004A; EmpireIndex:2; GoToFleetAction#2314, InitiatorGUID:10090, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:555 Order STACKOrderEntityAction#00000051, Ticket: 0000004B; EmpireIndex:2; GoToFleetAction#2315, InitiatorGUID:10653, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:555 Order STACKOrderEntityAction#00000052, Ticket: 0000004C; EmpireIndex:2; GoToFleetAction#2316, InitiatorGUID:11017, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:555 Order STACKOrderEntityAction#00000053, Ticket: 0000004D; EmpireIndex:2; GoToFleetAction#2317, InitiatorGUID:12292, Context:Path: 59, Path: Path: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:555 Order STACKOrderEntityAction#00000054, Ticket: 0000004E; EmpireIndex:2; GoToFleetAction#2318, InitiatorGUID:12577, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:555 Order STACKOrderEntityAction#00000055, Ticket: 0000004F; EmpireIndex:2; GoToFleetAction#2319, InitiatorGUID:13033, Context:Path: 59, Path: Path: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:555 Order STACKOrderEntityAction#00000056, Ticket: 00000050; EmpireIndex:2; GoToFleetAction#2320, InitiatorGUID:13515, Context:Path: 59, Path: Path: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:555 Order STACKOrderSelloutTradableResource#00000057, Ticket: 00000051; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:555 GUI STACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:555 GUI STACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseBinaryModifier in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:555 GUI STACKCannot find the ExtendedGuiElement 'LawActivationCostModifier'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:555 GUI STACKCannot find the ExtendedGuiElement 'UsesDemocracyLawsDiversity'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:555 GUI STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:555 GUI STACKThe property SenatorSkillEffectDictatorshipMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:555 GUI STACKCannot find the ExtendedGuiElement 'CandidateCountPerPopulation'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:555 AI STACK[AI] Unassign fleet 13753/0 from TF [AI2]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:555 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:555 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:594 Order STACKOrderRetrofitShips#00000058, Ticket: 00000052; EmpireIndex:2; Ships: [11936 -> 13832]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:594 Order STACKOrderQueueConstruction#00000059, Ticket: 00000053; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:594 Order STACKOrderBuyoutTradable#0000005A, Ticket: 00000054; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:594 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000005B, Ticket: 00000055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:594 Order STACKOrderChangeDiplomaticContractState#0000005C; ContractGUID:14026, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:594 Gameplay STACKOrderChangeDiplomaticContractState#0000005C; ContractGUID:14026, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:594 Gameplay STACKContract 14026 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:595 GUI STACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:595 GUI STACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseBinaryModifier in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:595 GUI STACKCannot find the ExtendedGuiElement 'LawActivationCostModifier'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:595 GUI STACKCannot find the ExtendedGuiElement 'UsesDemocracyLawsDiversity'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:595 GUI STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:595 GUI STACKThe property SenatorSkillEffectDictatorshipMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:595 GUI STACKCannot find the ExtendedGuiElement 'CandidateCountPerPopulation'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:651 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000005D, Ticket: 00000056

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:652 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000005E, Ticket: 00000057

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:652 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000005F, Ticket: 00000058

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:652 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000060, Ticket: 00000059

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:652 Order STACKOrderChangeDiplomaticContractState#00000061; ContractGUID:14027, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:652 Gameplay STACKOrderChangeDiplomaticContractState#00000061; ContractGUID:14027, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:652 Gameplay STACKContract 14027 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:652 Order STACKOrderChangeDiplomaticContractState#00000062; ContractGUID:14028, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:652 Gameplay STACKOrderChangeDiplomaticContractState#00000062; ContractGUID:14028, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:652 Gameplay STACKContract 14028 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:652 Order STACKOrderCreateAndApplyShipDesign#00000063, Ticket: 0000005A; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:652 Order STACKOrderQueueConstruction#00000064, Ticket: 0000005B; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:652 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:652 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:652 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:652 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:693 Order STACKOrderSelloutTradableResource#00000065, Ticket: 0000005D; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:694 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000066, Ticket: 0000005E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:694 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000067, Ticket: 0000005F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:694 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000068, Ticket: 00000060

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:694 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000069, Ticket: 00000061

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:694 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000006A, Ticket: 00000062

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:694 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:694 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:694 Order STACKOrderEntityAction#0000006B, Ticket: 00000064; EmpireIndex:4; GoToFleetAction#1811, InitiatorGUID:13889, Context:Path: 63, Path: Path: 63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:694 Order STACKOrderSelloutTradableResource#0000006C, Ticket: 00000065; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:694 Order STACKOrderBuyoutTradable#0000006D, Ticket: 00000066; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:694 Order STACKOrderBuyoutTradable#0000006E, Ticket: 00000067; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:694 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000006F, Ticket: 00000068

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:694 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000070, Ticket: 00000069

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:694 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000071, Ticket: 0000006A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:694 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000072, Ticket: 0000006B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:694 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000073, Ticket: 0000006C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:695 Order STACKOrderCreateShipDesign#00000074, Ticket: 0000006D; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:695 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:695 GUI STACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:695 GUI STACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseBinaryModifier in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:695 GUI STACKCannot find the ExtendedGuiElement 'LawActivationCostModifier'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:695 GUI STACKCannot find the ExtendedGuiElement 'UsesDemocracyLawsDiversity'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:695 GUI STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:695 GUI STACKThe property SenatorSkillEffectDictatorshipMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:695 GUI STACKCannot find the ExtendedGuiElement 'CandidateCountPerPopulation'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:759 Order STACKOrderCreateShipDesign#00000075, Ticket: 0000006E; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:759 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:759 Order STACKOrderCreateAndApplyShipDesign#00000076, Ticket: 0000006F; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:759 Order STACKOrderCreateAndApplyShipDesign#00000077, Ticket: 00000070; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:759 AI STACK[AI] Can't retrieve want make contract goal 28421. [AI2]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:759 AI STACK[AI] Can't retrieve want make contract goal 28422. [AI2]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:806 Order STACKOrderQueueConstruction#00000078, Ticket: 00000071; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:806 Order STACKOrderUnlockHeroSkill#00000079, Ticket: 00000072; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:807 Gameplay STACKUpdated representative hero of senator Politics02 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:807 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:807 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:807 Order STACKOrderEntityAction#0000007A, Ticket: 00000074; EmpireIndex:1; MoveToFleetAction#1890, InitiatorGUID:12378, Context:EntityActionContext_Movement, 100->102 (Cost: 5) from 0 to 0.5984907.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:807 AI STACKStart 11 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:807 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:807 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:851 Order STACKOrderEntityAction#0000007B, Ticket: 00000075; EmpireIndex:2; MoveToFleetAction#2321, InitiatorGUID:9678, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.1744787 to 0.3489574.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:851 Order STACKOrderEntityAction#0000007C, Ticket: 00000076; EmpireIndex:2; MoveToFleetAction#2322, InitiatorGUID:9550, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.1744787 to 0.3489574.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:851 Order STACKOrderEntityAction#0000007D, Ticket: 00000077; EmpireIndex:2; MoveToFleetAction#2323, InitiatorGUID:13515, Context:EntityActionContext_Movement, 36->59 (Cost: 0.7575987) from 0.9830733 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:851 Order STACKOrderEntityAction#0000007E, Ticket: 00000078; EmpireIndex:2; MoveToFleetAction#2324, InitiatorGUID:13033, Context:EntityActionContext_Movement, 15->59 (Cost: 11) from 0.1744787 to 0.3489574.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:851 Order STACKOrderEntityAction#0000007F, Ticket: 00000079; EmpireIndex:2; MoveToFleetAction#2325, InitiatorGUID:12577, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.1744787 to 0.3489574.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:851 Order STACKOrderEntityAction#00000080, Ticket: 0000007A; EmpireIndex:2; MoveToFleetAction#2326, InitiatorGUID:12292, Context:EntityActionContext_Movement, 15->59 (Cost: 11) from 0.05255233 to 0.2270311.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:852 Order STACKOrderEntityAction#00000081, Ticket: 0000007B; EmpireIndex:2; MoveToFleetAction#2327, InitiatorGUID:11017, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.1744787 to 0.3489574.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:852 Order STACKOrderEntityAction#00000082, Ticket: 0000007C; EmpireIndex:2; MoveToFleetAction#2328, InitiatorGUID:10653, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.1744787 to 0.3489574.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:852 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:51:894 Order STACKOrderEntityAction#00000083, Ticket: 0000007D; EmpireIndex:2; MoveToFleetAction#2329, InitiatorGUID:10090, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.1744787 to 0.3489574.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:894 Order STACKOrderEntityAction#00000084, Ticket: 0000007E; EmpireIndex:4; MoveToFleetAction#1812, InitiatorGUID:13889, Context:EntityActionContext_Movement, 61->63 (Cost: 5.302486) from 0.3053311 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:894 Order STACKOrderChangeDiplomaticContractTermsCollection#00000085, Ticket: 00000080; ContractGUID:13869

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:894 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#00000085, Ticket: 00000080; ContractGUID:13869

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:894 Order STACKOrderSelloutTradableResource#00000086, Ticket: 00000081; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:895 Order STACKOrderRetrofitShips#00000087, Ticket: 00000082; EmpireIndex:5; Ships: [8409 -> 13894], [8481 -> 13894], [8241 -> 13894]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:895 GUI STACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:895 GUI STACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseBinaryModifier in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at RefreshActiveGovernment in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:895 GUI STACKCannot find the ExtendedGuiElement 'LawActivationCostModifier'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:895 GUI STACKCannot find the ExtendedGuiElement 'UsesDemocracyLawsDiversity'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:895 GUI STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:895 GUI STACKThe property SenatorSkillEffectDictatorshipMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:895 GUI STACKCannot find the ExtendedGuiElement 'CandidateCountPerPopulation'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindAvailableGovernment in :line 0
     at RefreshChildrenIList in :line 0
     at RefreshAvailableGovernments in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:51:943 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000088, Ticket: 00000083

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:943 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000089, Ticket: 00000084

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:943 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000008A, Ticket: 00000085

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:943 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000008B, Ticket: 00000086

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:943 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000008C, Ticket: 00000087

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:943 Order STACKOrderCreateShipDesign#0000008D, Ticket: 00000088; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:51:943 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:52:067 Order STACKOrderEntityAction#0000008E, Ticket: 00000089; EmpireIndex:5; GoToFleetAction#1286, InitiatorGUID:11995, Context:Path: 9->80->81->17->3->18->21->1, Path: Path: 9->80->81->17->3->18->21->1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:52:067 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:52:067 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:52:067 Order STACKOrderCompleteMoveToFleetAction#0000008F; EmpireIndex:2; EntityActionId: 2323

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:52:067 Order STACKOrderSwapGovernment#00000090; EmpireIndex:0; DefinitionName:GovernmentAnarchy, NextGovernmentDefinitionName:GovernmentDemocracy, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:52:067 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:52:068 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:52:068 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:52:068 GUI STACKCannot find the ExtendedGuiElement 'IgnoresTradingRouteBlockade'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:52:068 GUI STACKCannot find the GuiElement 'EmpireTypeMajor'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:52:068 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:52:068 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:52:068 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:52:068 GUI STACKCannot find the ExtendedGuiElement 'IgnoresTradingRouteBlockade'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:52:068 GUI STACKCannot find the GuiElement 'EmpireTypeMajor'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:05:52:105 Order STACKOrderTerminateEntityAction#00000091; EmpireIndex:2; EntityActionId: 2323

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:52:105 Order STACKOrderEntityAction#00000092, Ticket: 0000008B; EmpireIndex:5; MoveToFleetAction#1287, InitiatorGUID:11995, Context:EntityActionContext_Movement, 9->80 (Cost: 7) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:52:138 Order STACKOrderTerminateEntityAction#00000093; EmpireIndex:2; EntityActionId: 2320

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:52:375 Order STACKOrderUpdateVisibility#00000094

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:52:894 Order STACKOrderUpdateVisibility#00000095

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:53:285 Order STACKOrderCompleteMoveToFleetAction#00000096; EmpireIndex:4; EntityActionId: 1812

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:53:285 Order STACKOrderTerminateEntityAction#00000097; EmpireIndex:4; EntityActionId: 1812

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:53:311 Order STACKOrderTerminateEntityAction#00000098; EmpireIndex:4; EntityActionId: 1811

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:53:746 AI STACK[AI] [Event]Remove 0 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:05:53:746 AI STACK[AI] [Event]Remove [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:05:53:746 AI STACK[AI] [Event]keep 151 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:05:53:747 AI STACK[AI] [Event]keep EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipLayoutChanged,EventConstructionQueued,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventShipDesignCreated,EventShipLayoutChanged,EventConstructionQueued,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipLayoutChanged,EventShipDesignCreated,EventShipLayoutChanged,EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipDesignCreated,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventAnarchyStarted,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:05:53:770 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:53:915 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:54:065 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:54:100 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:54:149 Order STACKOrderUpdateVisibility#00000099

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:54:235 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:54:320 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:54:367 AI STACK[AI] Unassign fleet 13913/0 from TF [AI2]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:54:367 AI STACK[AI] Unassign fleet 10534/0 from TF [AI2]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:54:367 AI STACK[AI] Unassign fleet 13753/0 from TF [AI2]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:54:367 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:54:444 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:54:539 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:54:613 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:54:670 Order STACKOrderUpdateVisibility#0000009A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:54:701 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:54:738 Order STACKOrderCompleteMoveToFleetAction#0000009B; EmpireIndex:5; EntityActionId: 1287

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:54:738 Order STACKOrderUpdateVisibility#0000009C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:54:738 Order STACKOrderTerminateEntityAction#0000009D; EmpireIndex:5; EntityActionId: 1287

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:54:772 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:54:855 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:54:944 Order STACKOrderCompleteMoveToFleetAction#0000009E; EmpireIndex:2; EntityActionId: 2322

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:54:944 Order STACKOrderCompleteMoveToFleetAction#0000009F; EmpireIndex:2; EntityActionId: 2321

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:54:945 Order STACKOrderUpdateVisibility#000000A0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:54:945 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:54:978 Order STACKOrderTerminateEntityAction#000000A1; EmpireIndex:2; EntityActionId: 2322

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:54:978 Order STACKOrderTerminateEntityAction#000000A2; EmpireIndex:2; EntityActionId: 2321

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:54:978 Order STACKOrderCompleteMoveToFleetAction#000000A3; EmpireIndex:2; EntityActionId: 2329

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:54:978 Order STACKOrderCompleteMoveToFleetAction#000000A4; EmpireIndex:2; EntityActionId: 2328

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:54:978 Order STACKOrderCompleteMoveToFleetAction#000000A5; EmpireIndex:2; EntityActionId: 2327

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:014 Order STACKOrderCompleteMoveToFleetAction#000000A6; EmpireIndex:2; EntityActionId: 2326

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:014 Order STACKOrderCompleteMoveToFleetAction#000000A7; EmpireIndex:2; EntityActionId: 2325

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:015 Order STACKOrderCompleteMoveToFleetAction#000000A8; EmpireIndex:2; EntityActionId: 2324

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:015 Order STACKOrderTerminateEntityAction#000000A9; EmpireIndex:2; EntityActionId: 2329

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:015 Order STACKOrderTerminateEntityAction#000000AA; EmpireIndex:2; EntityActionId: 2328

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:015 Order STACKOrderTerminateEntityAction#000000AB; EmpireIndex:2; EntityActionId: 2327

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:015 Order STACKOrderTerminateEntityAction#000000AC; EmpireIndex:2; EntityActionId: 2326

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:015 Order STACKOrderTerminateEntityAction#000000AD; EmpireIndex:2; EntityActionId: 2325

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:045 Order STACKOrderTerminateEntityAction#000000AE; EmpireIndex:2; EntityActionId: 2324

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:045 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:55:171 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:55:303 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 2 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:55:378 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 2 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:55:459 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:55:459 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:55:550 Order STACKOrderCompleteMoveToFleetAction#000000AF; EmpireIndex:1; EntityActionId: 1890

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:550 Order STACKOrderTerminateEntityAction#000000B0; EmpireIndex:1; EntityActionId: 1890

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:643 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:55:643 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:55:783 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:55:783 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:55:854 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:55:854 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:55:938 AI STACK[AI] [Important]Stop empire 1 actuators execution after 9 iterations (1 actuator(s) remaining). [AI2]

     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:55:938 AI STACK[AI] [Important]Stop empire 2 actuators execution after 9 iterations (1 actuator(s) remaining). [AI2]

     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:55:938 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (1 actuator(s) remaining). [AI2]

     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:55:938 AI STACK[AI] [Important]Stop empire 4 actuators execution after 9 iterations (2 actuator(s) remaining). [AI2]

     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:55:938 AI STACK[AI] [Important]Stop empire 5 actuators execution after 9 iterations (2 actuator(s) remaining). [AI2]

     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:55:938 AI STACKStart 24 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:55:938 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:55:993 Order STACKOrderChangeDiplomaticContractTermsCollection#000000B1, Ticket: 0000008C; ContractGUID:14026

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:993 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#000000B1, Ticket: 0000008C; ContractGUID:14026

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:994 Order STACKOrderChangeDiplomaticContractTermsCollection#000000B2, Ticket: 0000008D; ContractGUID:14027

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:994 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#000000B2, Ticket: 0000008D; ContractGUID:14027

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:994 Gameplay STACKPreprocessor failed because term 'GeneratePressure' is not valid to be added in contract #14028.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:994 AI STACK[AI] The filling of the contract between empire 3 and empire 4 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:994 Gameplay STACKPreprocessor failed because term 'FactionPact' is not valid to be added in contract #10445.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:994 AI STACK[AI] The filling of the contract between empire 4 and empire 5 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:994 Gameplay STACKPreprocessor failed because term 'FactionPact' is not valid to be added in contract #11788.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:994 AI STACK[AI] The filling of the contract between empire 4 and empire 0 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:994 Gameplay STACKPreprocessor failed because term 'FactionPact' is not valid to be added in contract #10252.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:994 AI STACK[AI] The filling of the contract between empire 5 and empire 4 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:994 Order STACKOrderChangeDiplomaticContractTermsCollection#000000B3, Ticket: 00000092; ContractGUID:13869

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:994 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#000000B3, Ticket: 00000092; ContractGUID:13869

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:994 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:994 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:994 Order STACKOrderSelloutTradableResource#000000B4, Ticket: 00000094; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:994 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:994 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:994 Order STACKOrderBuyoutTradable#000000B5, Ticket: 00000096; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:55:994 Gameplay STACKUpdated representative hero of senator Politics05 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
     at OnActiveHeroesCollectionChange in :line 0
     at RecruitHero in :line 0
     at TryAllocateTo in :line 0
     at ITradingManagementService.TryConsumeAndAllocateTradable in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:026 Order STACKOrderBuyoutTradable#000000B6, Ticket: 00000097; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:026 Order STACKOrderQueueConstruction#000000B7, Ticket: 00000098; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:026 Order STACKOrderQueueConstruction#000000B8, Ticket: 00000099; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:026 Order STACKOrderSelloutTradableResource#000000B9, Ticket: 0000009A; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:026 Order STACKOrderSelloutTradableResource#000000BA, Ticket: 0000009B; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:026 Order STACKOrderCancelConstruction#000000BB, Ticket: 0000009C; EmpireIndex:2; ContextGUID:8937, ConstructionGameEntityGUID:12661

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:065 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:065 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:065 Order STACKOrderQueueConstruction#000000BC, Ticket: 0000009E; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:065 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:065 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:066 Order STACKOrderQueuePlanetColonizationConstruction#000000BD, Ticket: 000000A0; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:066 Order STACKOrderQueueConstruction#000000BE, Ticket: 000000A1; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:066 Order STACKOrderQueueConstruction#000000BF, Ticket: 000000A2; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:066 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:066 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:066 Order STACKOrderQueueResearch#000000C0, Ticket: 000000A4; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionMilitary27, ConstructionGameEntityGUID:14055, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:066 Order STACKOrderDisbandShips#000000C1, Ticket: 000000A5; EmpireIndex:4; ShipGUIDs: 11887, 12017

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:066 Order STACKOrderBuyoutTradable#000000C2, Ticket: 000000A6; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:066 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:066 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:066 Order STACKOrderBuyoutTradable#000000C3, Ticket: 000000A8; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:092 Order STACKOrderQueueConstruction#000000C4, Ticket: 000000A9; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:092 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:56:092 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:57:929 AI STACK[AI] [Event]Remove 151 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:05:57:929 AI STACK[AI] [Event]Remove EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipLayoutChanged,EventConstructionQueued,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventShipDesignCreated,EventShipLayoutChanged,EventConstructionQueued,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipLayoutChanged,EventShipDesignCreated,EventShipLayoutChanged,EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipDesignCreated,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventAnarchyStarted,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:05:57:947 AI STACK[AI] [Event]keep 28 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:05:57:947 AI STACK[AI] [Event]keep EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventHeroRecruited,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:05:57:961 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:58:082 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:58:976 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:05:59:039 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:59:126 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:59:208 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:59:293 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:59:365 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:59:439 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:59:520 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:59:628 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:59:751 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:59:898 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 2 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:05:59:964 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 2 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:065 AI STACK[AI] Cancel task 51041 : can find context 12475 : for empire 4 [AI2]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:065 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:087 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:248 AI STACK[AI] Unassign fleet 10534/0 from TF [AI2]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:248 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:248 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:408 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:408 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:580 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:581 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:648 AI STACK[AI] Unassign fleet 13753/0 from TF [AI2]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:671 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:671 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:751 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:751 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:851 AI STACK[AI] [Important]Stop empire 1 actuators execution after 9 iterations (1 actuator(s) remaining). [AI2]

     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:851 AI STACK[AI] [Important]Stop empire 2 actuators execution after 9 iterations (1 actuator(s) remaining). [AI2]

     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:851 AI STACK[AI] [Important]Stop empire 5 actuators execution after 9 iterations (1 actuator(s) remaining). [AI2]

     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:851 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:851 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:879 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:879 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:879 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:879 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:879 Order STACKOrderAssignHero#000000C5, Ticket: 000000AD; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:879 Order STACKOrderBuyoutTradable#000000C6, Ticket: 000000AE; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:879 Gameplay, Order STACK[Empire 2] OrderBuyoutTradable preprocessor failed: Could not retrieve Tradable #65

     at BuyoutTradablePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:879 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfCommerce/OrderBuyoutTradable [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:879 Order STACKOrderBuyoutTradable#000000C7, Ticket: 000000B0; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:900 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:900 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:900 Order STACKOrderEntityAction#000000C8, Ticket: 000000B2; EmpireIndex:2; GoToFleetAction#2330, InitiatorGUID:13515, Context:Path: 59->15, Path: Path: 59->15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:900 Gameplay STACK[Empire 2] OrderEntityAction(ReclaimMothershipFleetAction) preprocessing failed with flags CannotAffordRetrofit.

     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:900 AI STACKStart 11 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:930 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:930 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:930 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:930 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:930 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:930 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:930 Order STACKOrderEntityAction#000000C9, Ticket: 000000B7; EmpireIndex:4; GoToFleetAction#1813, InitiatorGUID:13889, Context:Path: 63->72, Path: Path: 63->72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:930 Order STACKOrderChangeDiplomaticContractState#000000CA, Ticket: 000000B8; ContractGUID:14026, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:217.5, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:930 Gameplay STACKOrderChangeDiplomaticContractState#000000CA, Ticket: 000000B8; ContractGUID:14026, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:217.5, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:930 Gameplay STACKContract 14026 pass from state Negotiation to state Proposed.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:930 Gameplay, Order STACK[Empire 5] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:930 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:930 Order STACKOrderBuyoutTradable#000000CB, Ticket: 000000BA; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:930 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:930 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:931 Order STACKOrderChangeDiplomaticContractState#000000CC, Ticket: 000000BC; ContractGUID:14027, DiplomaticContractNewState:Signed, EmpireWhichProposesEmpirePointCost:500, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:931 Gameplay STACKOrderChangeDiplomaticContractState#000000CC, Ticket: 000000BC; ContractGUID:14027, DiplomaticContractNewState:Signed, EmpireWhichProposesEmpirePointCost:500, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:931 Gameplay STACK[Pressure] Added 'PressureIncreaseFromDiplomacyTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IDiplomaticTermManagement.ApplyEffects in :line 0
     at IDiplomaticOptionManagement.ApplyTerms in :line 0
     at ApplyTerms in :line 0
     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:931 Gameplay STACK[Diplo] DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IDiplomaticTermManagement.ApplyEffects in :line 0
     at IDiplomaticOptionManagement.ApplyTerms in :line 0
     at ApplyTerms in :line 0
     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:931 Gameplay STACKContract 14027 pass from state Negotiation to state Signed.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:931 Order STACKOrderChangeDiplomaticContractState#000000CD, Ticket: 000000BD; ContractGUID:13869, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:121.875, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:931 Gameplay STACKOrderChangeDiplomaticContractState#000000CD, Ticket: 000000BD; ContractGUID:13869, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:121.875, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:931 Gameplay STACKContract 13869 pass from state Negotiation to state Proposed.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:931 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:931 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:931 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:00:956 Order STACKOrderEntityAction#000000CE, Ticket: 000000BE; EmpireIndex:2; MoveToFleetAction#2331, InitiatorGUID:13515, Context:EntityActionContext_Movement, 59->15 (Cost: 10.2424) from 0 to 0.1624619.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:00:956 Order STACKOrderEntityAction#000000CF, Ticket: 000000BF; EmpireIndex:4; MoveToFleetAction#1814, InitiatorGUID:13889, Context:EntityActionContext_Movement, 63->72 (Cost: 2.697514) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:02:471 Audio STACKFailed to resolve dialogue event for 'PlayDiaDiploUnfallen' (2809667047) with parameters 'Scared' (820940617), 'Proposal' (3090590411). Some required parameters might be missing, or the bank is not loaded.

     at Post2DDynamicDialogueEvent in :line 0
     at PlayLipSync in :line 0
     at PlayLipSync in :line 0
     at PlayNow in :line 0
     at PlayDialogue in :line 0
     at OnEndShow in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

13:06:02:871 AI STACK[AI] [Event]Remove 28 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:06:02:871 AI STACK[AI] [Event]Remove EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventHeroRecruited,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:06:02:871 AI STACK[AI] [Event]keep 12 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:06:02:871 AI STACK[AI] [Event]keep EventHeroAssigned,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractSigned,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:06:02:895 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:03:016 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:03:236 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:03:267 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:03:377 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:03:462 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:03:512 AI STACK[AI] [Important]Could not find a contract evaluation for DiplomaticContractSnapshot #14027. [AI2]

     at ComputeMajorEmpireContractEvaluation in :line 0
     at ComputeDiplomaticContractSignedLogs in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:03:534 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:03:615 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:03:696 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:03:823 Order STACKOrderUpdateVisibility#000000D0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:03:863 Order STACKOrderCompleteMoveToFleetAction#000000D1; EmpireIndex:4; EntityActionId: 1814

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:03:864 Order STACKOrderUpdateVisibility#000000D2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:03:864 Order STACKOrderTerminateEntityAction#000000D3; EmpireIndex:4; EntityActionId: 1814

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:03:864 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:03:889 Order STACKOrderTerminateEntityAction#000000D4; EmpireIndex:4; EntityActionId: 1813

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:03:965 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:04:053 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:04:139 AI STACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:04:214 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:04:214 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:04:363 Order STACKOrderUpdateVisibility#000000D5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:04:363 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:04:364 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:04:532 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:04:533 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:04:706 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:04:706 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:04:789 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:04:789 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:04:877 Order STACKOrderUpdateVisibility#000000D6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:04:877 AI STACK[AI] Want make contract ScienceAgreement from 5 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:04:877 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:04:957 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:04:957 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:04:992 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:04:992 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:04:992 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:04:992 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:04:992 Order STACKOrderRetrofitShips#000000D7, Ticket: 000000C2; EmpireIndex:2; Ships: [10647 -> 13866], [10925 -> 13833], [10899 -> 13866]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:05:021 Order STACKOrderChangeDiplomaticContractState#000000D8, Ticket: 000000C3; ContractGUID:14026, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-217.5, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:05:021 Gameplay STACKOrderChangeDiplomaticContractState#000000D8, Ticket: 000000C3; ContractGUID:14026, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-217.5, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:05:021 Gameplay STACKContract 14026 pass from state Proposed to state Refused.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:05:021 Order STACKOrderBuyoutTradable#000000D9, Ticket: 000000C4; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:05:021 Order STACKOrderBuyoutTradable#000000DA, Ticket: 000000C5; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:05:021 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:05:021 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:05:022 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:05:022 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:05:049 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:05:049 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:05:049 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:05:049 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:05:049 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:05:049 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:05:049 Order STACKOrderQueueConstruction#000000DB, Ticket: 000000CA; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:05:049 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:05:049 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:05:741 Order STACKOrderChangeDiplomaticContractState#000000DC; ContractGUID:13869, DiplomaticContractNewState:Signed, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:05:741 Gameplay STACKOrderChangeDiplomaticContractState#000000DC; ContractGUID:13869, DiplomaticContractNewState:Signed, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:05:741 Gameplay STACKContract 13869 pass from state Proposed to state Signed.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:05:941 Audio STACKAudio bank G_Dialog_Unfallen has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

13:06:06:609 Order STACKOrderCompleteMoveToFleetAction#000000DD; EmpireIndex:2; EntityActionId: 2331

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:06:609 Order STACKOrderTerminateEntityAction#000000DE; EmpireIndex:2; EntityActionId: 2331

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:06:987 AI STACK[AI] [Event]Remove 12 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:06:06:987 AI STACK[AI] [Event]Remove EventHeroAssigned,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractSigned,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:06:06:987 AI STACK[AI] [Event]keep 15 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:06:06:987 AI STACK[AI] [Event]keep EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventConstructionQueued,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractSigned, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:06:07:016 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:07:132 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:07:433 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:07:450 AI STACK[AI] [Important]Could not find a contract evaluation for DiplomaticContractSnapshot #13869. [AI2]

     at ComputeMajorEmpireContractEvaluation in :line 0
     at ComputeDiplomaticContractSignedLogs in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:07:475 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:07:581 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:07:650 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:07:728 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:07:837 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:07:914 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:07:984 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:08:096 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:08:170 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:08:243 AI STACK[AI] Cancel task 28992 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:08:243 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:08:400 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:08:570 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:09:104 AI STACK[AI] Want make contract TradeAgreement from 5 to 0 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:09:170 AI STACK[AI] Unassign fleet 13753/0 from TF [AI2]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:09:170 AI STACK[AI] Want make contract TradeAgreement from 5 to 0 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:09:281 AI STACK[AI] Want make contract TradeAgreement from 5 to 0 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:09:369 AI STACKStart 10 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:09:369 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:09:369 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:09:369 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:09:394 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:09:394 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:09:394 Order STACKOrderProposeForceTruce#000000DF, Ticket: 000000CD, WarInstanteGUID:12289, EmpireIndexWhichInitiates:1, EmpireIndexWhichReceives:2, DiplomaticTributes:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:09:394 Gameplay STACKOrderProposeForceTruce#000000DF, Ticket: 000000CD, WarInstanteGUID:12289, EmpireIndexWhichInitiates:1, EmpireIndexWhichReceives:2, DiplomaticTributes:1

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:09:394 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:09:394 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:09:394 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:09:394 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:09:394 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:09:394 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:09:394 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:09:395 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:09:395 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:09:395 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:09:395 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:09:395 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:10:601 GUI STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

13:06:10:838 Order STACKOrderQueueConstruction#000000E0; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:11:360 AI STACK[AI] [Event]Remove 15 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:06:11:360 AI STACK[AI] [Event]Remove EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventConstructionQueued,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractSigned, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:06:11:361 AI STACK[AI] [Event]keep 2 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:06:11:361 AI STACK[AI] [Event]keep EventForceTruceProposed,EventConstructionQueued, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:06:11:408 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:11:543 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:11:778 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:12:196 AI STACK[AI] Cancel task 46601 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:12:301 AI STACK[AI] Cancel task 51173 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:12:301 AI STACK[AI] Cancel task 51174 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:12:532 AI STACK[AI] Cancel task 29098 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:12:532 AI STACK[AI] Cancel task 29101 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:12:668 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:06:12:668 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:12:668 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:06:12:702 Order STACKOrderAIClientStateChange#000000E1; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:12:702 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:12:702 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:12:702 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:12:702 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:12:702 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:12:702 Order STACKOrderAnswerForceTruce#000000E2, Ticket: 000000D6; WarInstanceGUID:12289, NewState:Refused

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:12:702 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:12:702 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:12:702 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:12:702 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:12:702 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:12:702 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:12:702 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:12:702 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:12:702 Order STACKOrderTransferShips#000000E3, Ticket: 000000DB; EmpireIndex:4; ShipGUIDs: [9856], HeroGUID:0, Position:NodeIndex:-1, DestinationGarrisonGUID:13913

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:12:735 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:12:735 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:06:28:623 Order STACKOrderQueueConstruction#000000E4; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:07:06:256 Order STACKOrderQueueConstruction#000000E5; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:07:29:008 Order STACKOrderBuyoutTradable#000000E6, Ticket: 000000DE; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:07:51:584 Order STACKOrderQueueConstruction#000000E7; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:06:033 GUI STACKDrag-drop: applying drop on target 'SpaceportStarSystemSidePanel (SpaceportSidePanel)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:08:06:033 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:08:06:033 Order STACKOrderTransferSpaceportPopulation#000000E8; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:08:430 GUI STACK[PropertyFiltering] EffectDescription +3 #52C9E7#[science]#REVERT# on Loyal was filtered by Empire#0(Sheredyn)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

13:08:08:430 GUI STACK[PropertyFiltering] EffectDescription +1 #52C9E7#[science]#REVERT# was filtered by Empire#0(Sheredyn)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

13:08:20:313 GUI STACK[PropertyFiltering] EffectDescription +3 #52C9E7#[science]#REVERT# on Loyal was filtered by Empire#0(Sheredyn)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

13:08:20:313 GUI STACK[PropertyFiltering] EffectDescription +1 #52C9E7#[science]#REVERT# was filtered by Empire#0(Sheredyn)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

13:08:36:885 GUI STACK[PropertyFiltering] EffectDescription +3 #52C9E7#[science]#REVERT# on Loyal was filtered by Empire#0(Sheredyn)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

13:08:36:885 GUI STACK[PropertyFiltering] EffectDescription +1 #52C9E7#[science]#REVERT# was filtered by Empire#0(Sheredyn)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

13:08:39:047 GUI STACKDrag-drop: applying drop on target 'PlanetLabel (PlanetLabel_SystemManagement)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:08:39:047 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:08:39:047 Order STACKOrderTransferPopulationFromPlanetToPlanet#000000E9; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:49:423 Order STACKOrderSetSpaceportDestination#000000EA; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:51:883 Order STACKOrderMoveIdleFleets#000000EB; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:51:922 Order STACKOrderEntityAction#000000EC, Ticket: 000000DF; EmpireIndex:0; MoveToFleetAction#1569, InitiatorGUID:2466, Context:EntityActionContext_Movement, 100->99 (Cost: 0.8400449) from 0.8918436 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:52:211 Order STACKOrderCompleteMoveToFleetAction#000000ED; EmpireIndex:0; EntityActionId: 1569

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:52:211 Order STACKOrderTerminateEntityAction#000000EE; EmpireIndex:0; EntityActionId: 1569

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:52:211 Order STACKOrderAIClientStateChange#000000EF; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:52:212 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:52:212 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI2]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:08:52:212 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:08:52:212 AI STACK[AI] [Event]Remove 2 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:08:52:212 AI STACK[AI] [Event]Remove EventForceTruceProposed,EventConstructionQueued, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:08:52:212 AI STACK[AI] [Event]keep 11 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:08:52:212 AI STACK[AI] [Event]keep EventForceTruceAnswered,EventForceTruceAnswered,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventPopulationTransferredToSpaceport,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:08:52:268 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:52:401 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:52:676 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:52:711 Order STACKOrderTerminateEntityAction#000000F0; EmpireIndex:0; EntityActionId: 1554

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:52:711 AI STACK[AI] Cancel task 31316 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:08:52:861 AI STACK[AI] Cancel task 29004 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:08:53:206 AI STACK[AI] Cancel task 51046 : can find context 13889 : for empire 4 [AI2]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:08:53:448 AI STACK[AI] Cancel task 29100 because its context is not valid anymore. [AI2]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:08:53:529 AI STACK[AI] Unassign fleet 13753/0 from TF [AI2]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:08:53:689 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:08:53:717 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:53:717 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:53:717 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:53:717 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:53:717 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:53:717 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:53:717 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:53:717 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:53:717 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:53:717 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:53:717 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:53:718 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:53:718 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:53:718 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:53:718 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:08:53:718 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:08:53:718 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:08:55:712 AI STACK[AI] [Event]Remove 11 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:08:55:712 AI STACK[AI] [Event]Remove EventForceTruceAnswered,EventForceTruceAnswered,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventPopulationTransferredToSpaceport,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:08:55:712 AI STACK[AI] [Event]keep 0 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:08:55:712 AI STACK[AI] [Event]keep [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:08:55:734 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:55:849 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:56:022 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:56:054 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:56:242 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:56:342 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:57:287 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:08:57:287 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:08:57:312 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:57:312 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:57:312 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:57:312 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:57:312 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:57:312 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:57:312 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:08:57:312 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:08:57:312 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:08:57:343 Order STACKOrderAIClientStateChange#000000F1; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:57:343 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:57:343 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:57:343 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:57:343 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:57:343 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:57:343 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:57:343 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:57:343 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:08:57:343 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:04:942 Order STACKOrderEntityAction#000000F2; EmpireIndex:0; InitiateGuardFleetAction#1570, InitiatorGUID:2466, Context:Pisces (620) (StarSystemNode), Path: Pisces (620) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:04:942 Order STACKOrderEntityAction#000000F3; EmpireIndex:0; GuardEmpireLocalAction#1571, InitiatorGUID:759, Context:Pisces (620) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:04:942 Gameplay STACKCancelling actions on Pisces (620) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:10:894 Order STACKOrderEntityAction#000000F4, Ticket: 000000EE; EmpireIndex:0; GoToFleetAction#1572, InitiatorGUID:7287, Context:Path: 1->3->16->7, Path: Path: 1->3->16->7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:10:894 Order STACKOrderAIClientStateChange#000000F5; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:10:894 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:10:894 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI2]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:10:894 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:10:894 AI STACK[AI] [Event]Remove 0 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:10:894 AI STACK[AI] [Event]Remove [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:10:894 AI STACK[AI] [Event]keep 3 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:10:894 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:10:925 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:11:152 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:11:381 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:11:449 Order STACKOrderEntityAction#000000F6, Ticket: 000000EF; EmpireIndex:0; MoveToFleetAction#1573, InitiatorGUID:7287, Context:EntityActionContext_Movement, 1->3 (Cost: 4.751333) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:12:193 AI STACK[AI] Unassign fleet 13753/0 from TF [AI2]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:12:340 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:12:340 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:12:366 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:12:366 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:12:367 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:12:367 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:12:367 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:12:367 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:12:367 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:12:367 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:12:367 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:12:367 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:12:367 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:12:367 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:12:367 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:12:367 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:12:367 Order STACKOrderEntityAction#000000F7, Ticket: 000000F7; EmpireIndex:5; GoToFleetAction#1288, InitiatorGUID:12816, Context:Path: 16->3->18->22, Path: Path: 16->3->18->22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:12:405 Order STACKOrderEntityAction#000000F8, Ticket: 000000F8; EmpireIndex:5; MoveToFleetAction#1289, InitiatorGUID:12816, Context:EntityActionContext_Movement, 16->3 (Cost: 3) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:14:368 AI STACK[AI] [Event]Remove 3 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:14:368 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:14:369 AI STACK[AI] [Event]keep 3 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:14:369 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:14:400 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:14:617 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:14:854 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:15:292 Audio STACKNo dialogue bank for faction Sheredyn

     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at SetFaction in :line 0
     at SetFaction in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:09:15:292 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:09:15:292 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:09:15:292 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:09:15:292 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:09:15:292 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:09:15:292 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:09:15:292 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:09:15:292 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:09:15:292 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:09:15:293 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:09:15:293 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:09:15:293 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:15:482 Order STACKOrderUpdateVisibility#000000F9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:15:483 Audio STACKNo dialogue bank for faction Sheredyn

     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:15:483 Audio STACKAudio bank G_Dialog_Sophons has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:15:483 Audio STACKAudio bank G_Dialog_Unfallen has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:15:483 Audio STACKAudio bank G_Dialog_Cravers has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:15:483 Audio STACKAudio bank G_Dialog_Vodyani has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:15:483 Audio STACKAudio bank G_Dialog_Lumeris has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:15:483 Audio STACKNo dialogue bank for faction Sheredyn

     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at SetFaction in :line 0
     at SetFaction in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:15:483 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:15:483 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:15:483 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:15:483 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:15:483 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:15:483 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:15:483 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:15:483 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:15:483 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:15:483 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:15:483 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:15:599 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:15:721 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:15:760 Order STACKOrderCompleteMoveToFleetAction#000000FA; EmpireIndex:0; EntityActionId: 1573

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:15:760 Order STACKOrderCompleteMoveToFleetAction#000000FB; EmpireIndex:5; EntityActionId: 1289

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:15:760 Order STACKOrderTerminateEntityAction#000000FC; EmpireIndex:0; EntityActionId: 1573

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:15:794 Order STACKOrderTerminateEntityAction#000000FD; EmpireIndex:5; EntityActionId: 1289

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:15:794 Order STACKOrderEntityAction#000000FE, Ticket: 000000F9; EmpireIndex:0; MoveToFleetAction#1574, InitiatorGUID:7287, Context:EntityActionContext_Movement, 3->16 (Cost: 1.124334) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:15:829 Order STACKOrderEntityAction#000000FF, Ticket: 000000FA; EmpireIndex:5; MoveToFleetAction#1290, InitiatorGUID:12816, Context:EntityActionContext_Movement, 3->18 (Cost: 1.5) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:16:574 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:16:574 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:16:607 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:16:607 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:16:607 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:16:607 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:16:607 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:16:607 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:16:607 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:16:607 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:16:607 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:16:607 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:16:607 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:16:607 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:16:607 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:16:608 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:16:608 Order STACKOrderEntityAction#00000100, Ticket: 00000102; EmpireIndex:5; GoToFleetAction#1291, InitiatorGUID:12397, Context:Path: 16->3, Path: Path: 16->3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:16:641 Order STACKOrderEntityAction#00000101, Ticket: 00000103; EmpireIndex:5; MoveToFleetAction#1292, InitiatorGUID:12397, Context:EntityActionContext_Movement, 16->3 (Cost: 3) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:18:381 Order STACKOrderUpdateVisibility#00000102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:18:457 Order STACKOrderCompleteMoveToFleetAction#00000103; EmpireIndex:0; EntityActionId: 1574

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:18:457 Order STACKOrderTerminateEntityAction#00000104; EmpireIndex:0; EntityActionId: 1574

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:18:495 Order STACKOrderEntityAction#00000105, Ticket: 00000104; EmpireIndex:0; MoveToFleetAction#1575, InitiatorGUID:7287, Context:EntityActionContext_Movement, 16->7 (Cost: 1.124333) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:18:544 Order STACKOrderCompleteMoveToFleetAction#00000106; EmpireIndex:5; EntityActionId: 1290

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:18:544 Order STACKOrderTerminateEntityAction#00000107; EmpireIndex:5; EntityActionId: 1290

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:18:575 Order STACKOrderEntityAction#00000108, Ticket: 00000105; EmpireIndex:5; MoveToFleetAction#1293, InitiatorGUID:12816, Context:EntityActionContext_Movement, 18->22 (Cost: 0.75) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:18:601 AI STACK[AI] [Event]Remove 3 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:18:601 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:18:601 AI STACK[AI] [Event]keep 13 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:18:602 AI STACK[AI] [Event]keep EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:18:629 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:18:793 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:18:996 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:19:029 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:19:207 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:19:304 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:19:305 Order STACKOrderUpdateVisibility#00000109

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:19:342 Order STACKOrderCompleteMoveToFleetAction#0000010A; EmpireIndex:5; EntityActionId: 1292

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:19:342 Order STACKOrderTerminateEntityAction#0000010B; EmpireIndex:5; EntityActionId: 1292

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:19:369 Order STACKOrderTerminateEntityAction#0000010C; EmpireIndex:5; EntityActionId: 1291

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:20:392 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:20:392 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:20:425 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:20:425 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:20:426 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:20:426 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:20:426 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:20:426 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:20:426 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:20:426 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:20:426 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:20:426 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:20:426 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:20:426 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:20:426 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:20:426 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:21:168 Order STACKOrderUpdateVisibility#0000010D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:21:258 Order STACKOrderCompleteMoveToFleetAction#0000010E; EmpireIndex:5; EntityActionId: 1293

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:21:258 Order STACKOrderUpdateVisibility#0000010F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:21:258 Order STACKOrderTerminateEntityAction#00000110; EmpireIndex:5; EntityActionId: 1293

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:21:313 Order STACKOrderCompleteMoveToFleetAction#00000111; EmpireIndex:0; EntityActionId: 1575

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:21:313 Order STACKOrderTerminateEntityAction#00000112; EmpireIndex:5; EntityActionId: 1288

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:21:313 Order STACKOrderTerminateEntityAction#00000113; EmpireIndex:0; EntityActionId: 1575

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:21:354 Order STACKOrderTerminateEntityAction#00000114; EmpireIndex:0; EntityActionId: 1572

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:22:377 AI STACK[AI] [Event]Remove 13 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:22:378 AI STACK[AI] [Event]Remove EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:22:378 AI STACK[AI] [Event]keep 4 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:22:378 AI STACK[AI] [Event]keep EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:22:443 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:22:611 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:22:945 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:23:116 Audio STACKNo dialogue bank for faction Sheredyn

     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:23:117 Audio STACKAudio bank G_Dialog_Unfallen has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:23:117 Audio STACKAudio bank G_Dialog_Vodyani has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:23:117 Audio STACKAudio bank G_Dialog_Lumeris has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:23:117 Audio STACKAudio bank G_Dialog_Cravers has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:23:117 Audio STACKAudio bank G_Dialog_Sophons has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

13:09:24:013 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:24:013 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:24:040 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:24:040 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:24:040 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:24:040 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:24:040 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:24:040 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:24:040 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:24:040 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:24:040 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:24:040 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:24:040 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:24:040 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:24:040 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:24:041 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:26:019 AI STACK[AI] [Event]Remove 4 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:26:019 AI STACK[AI] [Event]Remove EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:26:020 AI STACK[AI] [Event]keep 1 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:26:020 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:26:045 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:26:186 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:26:432 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:26:455 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:26:576 Order STACKOrderEntityAction#00000115; EmpireIndex:0; InitiateGuardFleetAction#1576, InitiatorGUID:7287, Context:IC 4725 (49) (SpecialNode), Path: IC 4725 (49) (SpecialNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:26:576 Order STACKOrderEntityAction#00000116; EmpireIndex:0; GuardEmpireLocalAction#1577, InitiatorGUID:759, Context:IC 4725 (49) (SpecialNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:26:577 Gameplay STACKCancelling actions on IC 4725 (49) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:26:623 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:26:712 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:27:734 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:27:754 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:27:754 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:27:754 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:27:776 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:27:776 Order STACKOrderAIClientStateChange#00000117; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:27:776 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:27:776 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:27:776 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:27:776 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:27:776 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:27:776 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:27:776 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:27:776 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:27:776 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:27:776 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:27:776 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:27:776 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:27:776 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:27:776 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:27:776 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:27:776 Order STACKOrderEntityAction#00000118, Ticket: 0000011B; EmpireIndex:5; GoToFleetAction#1294, InitiatorGUID:12397, Context:Path: 3->18->22, Path: Path: 3->18->22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:27:801 Order STACKOrderEntityAction#00000119, Ticket: 0000011C; EmpireIndex:5; MoveToFleetAction#1295, InitiatorGUID:12397, Context:EntityActionContext_Movement, 3->18 (Cost: 1.5) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:30:506 Order STACKOrderCompleteMoveToFleetAction#0000011A; EmpireIndex:5; EntityActionId: 1295

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:30:506 Order STACKOrderTerminateEntityAction#0000011B; EmpireIndex:5; EntityActionId: 1295

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:30:539 Order STACKOrderEntityAction#0000011C, Ticket: 0000011D; EmpireIndex:5; MoveToFleetAction#1296, InitiatorGUID:12397, Context:EntityActionContext_Movement, 18->22 (Cost: 0.75) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:33:196 Order STACKOrderCompleteMoveToFleetAction#0000011D; EmpireIndex:5; EntityActionId: 1296

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:33:196 Order STACKOrderTerminateEntityAction#0000011E; EmpireIndex:5; EntityActionId: 1296

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:33:224 Order STACKOrderTerminateEntityAction#0000011F; EmpireIndex:5; EntityActionId: 1294

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:33:297 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:33:297 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:33:418 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:33:418 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:33:418 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:33:418 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:33:470 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:33:609 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:33:653 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:33:789 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:33:832 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:33:875 Default STACKDelivering partial pop (fleet : 12829, system : 1726)

     at ServerDeliverIFN in :line 0
     at ServerEndTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:33:875 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:33:875 Order STACKOrderDeliverPopulation#00000120, Ticket: 0000011E; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:33:957 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:026 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:026 Gameplay STACKAdd 9 experience to ship Ship#7169

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:026 Gameplay STACKAdd 9 experience to ship Ship#6533

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:026 Gameplay STACKAdd 9 experience to ship Ship#6536

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:026 Gameplay STACKAdd 9 experience to ship Ship#2547

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:026 Gameplay STACKAdd 9 experience to ship Ship#837

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:026 Gameplay STACKAdd 9 experience to ship Ship#2805

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:026 Gameplay STACKAdd 9 experience to ship Ship#8700

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:026 Gameplay STACKAdd 9 experience to ship Ship#8624

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:026 Gameplay STACKAdd 9 experience to ship Ship#8534

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:026 Gameplay STACKAdd 9 experience to ship Ship#8618

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:026 Gameplay STACKAdd 9 experience to ship Ship#8425

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:026 Gameplay STACKAdd 9 experience to ship Ship#7543

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:026 Gameplay STACKAdd 9 experience to ship Ship#7480

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:026 Gameplay STACKAdd 9 experience to ship Ship#7471

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:026 Gameplay STACKAdd 9 experience to ship Ship#7166

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:026 Gameplay STACKAdd 9 experience to ship Ship#7098

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:026 Gameplay STACKAdd 9 experience to ship Ship#7007

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:026 Gameplay STACKAdd 9 experience to ship Ship#7163

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:026 Gameplay STACKAdd 9 experience to ship Ship#7101

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#12101

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#12136

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#12139

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#6611

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#6677

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#6614

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#6743

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#6680

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#6844

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#6841

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#6834

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#6746

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#6847

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#6999

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#7004

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#6837

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#6996

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#8762

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#9800

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#6367

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#5943

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#5940

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#6361

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#6364

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#2208

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#12050

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#11849

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#11846

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#12053

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#11916

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#12201

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:027 Gameplay STACKAdd 9 experience to ship Ship#12198

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:028 Gameplay STACKAdd 9 experience to ship Ship#12037

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:028 Gameplay STACKAdd 9 experience to ship Ship#12043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:028 Gameplay STACKAdd 9 experience to ship Ship#1825

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:028 Gameplay STACKAdd 9 experience to ship Ship#13624

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:028 Gameplay STACKAdd 9 experience to ship Ship#13621

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:057 Gameplay STACKAdd 9 experience to ship Ship#11720

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:057 Gameplay STACKAdd 9 experience to ship Ship#12168

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:057 Gameplay STACKAdd 9 experience to ship Ship#12165

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:057 Gameplay STACKAdd 9 experience to ship Ship#12546

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:057 Gameplay STACKAdd 9 experience to ship Ship#12400

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:057 Gameplay STACKAdd 9 experience to ship Ship#12985

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:058 Gameplay STACKAdd 9 experience to ship Ship#12658

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:058 Gameplay STACKAdd 9 experience to ship Ship#12218

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:058 Gameplay STACKAdd 9 experience to ship Ship#13054

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:058 Gameplay STACKAdd 9 experience to ship Ship#12595

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:058 Gameplay STACKAdd 9 experience to ship Ship#12988

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:058 Gameplay STACKAdd 9 experience to ship Ship#12479

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:058 Gameplay STACKAdd 1 experience to ship Ship#13599

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:058 Gameplay STACKAdd 1 experience to ship Ship#12543

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:058 Gameplay STACKAdd 1 experience to ship Ship#13288

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:058 Gameplay STACKAdd 1 experience to ship Ship#12655

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:058 Gameplay STACKAdd 1 experience to ship Ship#13049

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:094 Gameplay STACKAdd 1 experience to ship Mothership#888

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:094 Gameplay STACKAdd 1 experience to ship Mothership#7117

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:094 Gameplay STACKAdd 1 experience to ship Mothership#7674

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:094 Gameplay STACKAdd 1 experience to ship Mothership#8311

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:094 Gameplay STACKAdd 1 experience to ship Mothership#8792

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:094 Gameplay STACKAdd 1 experience to ship Mothership#9327

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:094 Gameplay STACKAdd 1 experience to ship Mothership#9679

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:094 Gameplay STACKAdd 1 experience to ship Ship#9979

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:094 Gameplay STACKAdd 1 experience to ship Mothership#10091

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:094 Gameplay STACKAdd 1 experience to ship Mothership#10654

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:094 Gameplay STACKAdd 1 experience to ship Mothership#11018

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:094 Gameplay STACKAdd 1 experience to ship Ship#10647

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 1 experience to ship Ship#10925

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 1 experience to ship Ship#10899

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 1 experience to ship Mothership#11385

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 1 experience to ship Mothership#11858

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 1 experience to ship Mothership#5883

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 1 experience to ship Mothership#2246

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 1 experience to ship Mothership#12578

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 1 experience to ship Ship#11936

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 1 experience to ship Mothership#13034

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 1 experience to ship Ship#13430

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 1 experience to ship Mothership#13516

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 9 experience to ship Ship#11729

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 9 experience to ship Ship#12756

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 9 experience to ship Ship#13410

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 9 experience to ship Ship#12264

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 9 experience to ship Ship#11110

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 9 experience to ship Ship#13302

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 9 experience to ship Ship#10361

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 9 experience to ship Ship#13344

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 1 experience to ship Ship#4756

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:095 Gameplay STACKAdd 1 experience to ship Ship#4867

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:096 Gameplay STACKAdd 1 experience to ship Ship#5039

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:096 Gameplay STACKAdd 1 experience to ship Ship#13640

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:096 Gameplay STACKAdd 1 experience to ship Ship#13316

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:125 Gameplay STACKAdd 1 experience to ship Ship#3922

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:125 Gameplay STACKAdd 1 experience to ship Ship#4269

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:166 Gameplay STACKAdd 1 experience to ship Ship#10184

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:166 Gameplay STACKAdd 5 experience to ship Ship#10380

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:166 Gameplay STACKAdd 5 experience to ship Ship#10421

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:166 Gameplay STACKAdd 5 experience to ship Ship#10492

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:166 Gameplay STACKAdd 5 experience to ship Ship#10860

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 5 experience to ship Ship#9499

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 5 experience to ship Ship#10313

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 5 experience to ship Ship#10424

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 5 experience to ship Ship#10775

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 5 experience to ship Ship#11744

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 5 experience to ship Ship#10703

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 1 experience to ship Ship#10664

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 1 experience to ship Ship#10667

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 1 experience to ship Ship#11511

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 1 experience to ship Ship#12309

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 1 experience to ship Ship#12830

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 1 experience to ship Ship#13325

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 1 experience to ship Ship#13327

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 1 experience to ship Ship#13329

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 9 experience to ship Ship#11265

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 9 experience to ship Ship#10905

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 9 experience to ship Ship#11627

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 9 experience to ship Ship#13445

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 9 experience to ship Ship#13605

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 9 experience to ship Ship#9856

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 1 experience to ship Ship#11414

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 1 experience to ship Ship#11741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:167 Gameplay STACKAdd 1 experience to ship Ship#13448

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:168 Gameplay STACKAdd 1 experience to ship Ship#11887

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:168 Gameplay STACKAdd 1 experience to ship Ship#12017

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:168 Gameplay STACKAdd 1 experience to ship Ship#12413

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:168 Gameplay STACKAdd 1 experience to ship Ship#13849

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:201 Gameplay STACKAdd 1 experience to ship Ship#5895

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:201 Gameplay STACKAdd 1 experience to ship Ship#2650

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:201 Gameplay STACKAdd 1 experience to ship Ship#4046

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:201 Gameplay STACKAdd 1 experience to ship Ship#4659

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:201 Gameplay STACKAdd 1 experience to ship Ship#8680

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:201 Gameplay STACKAdd 1 experience to ship Ship#9706

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:201 Gameplay STACKAdd 1 experience to ship Ship#10596

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:201 Gameplay STACKAdd 1 experience to ship Ship#11096

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:201 Gameplay STACKAdd 1 experience to ship Ship#11646

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:201 Gameplay STACKAdd 9 experience to ship Ship#8409

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:201 Gameplay STACKAdd 9 experience to ship Ship#8481

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:201 Gameplay STACKAdd 9 experience to ship Ship#8241

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:201 Gameplay STACKAdd 9 experience to ship Ship#8757

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:201 Gameplay STACKAdd 1 experience to ship Ship#12524

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:201 Gameplay STACKAdd 1 experience to ship Ship#12526

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:201 Gameplay STACKAdd 1 experience to ship Ship#12575

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:201 Gameplay STACKAdd 5 experience to ship Ship#12020

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:201 Gameplay STACKAdd 5 experience to ship Ship#8582

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:201 Gameplay STACKAdd 5 experience to ship Ship#10558

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:201 Gameplay STACKAdd 5 experience to ship Ship#8931

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 5 experience to ship Ship#11896

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 5 experience to ship Ship#12129

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 5 experience to ship Ship#8284

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 5 experience to ship Ship#7066

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 5 experience to ship Ship#7508

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 5 experience to ship Ship#8478

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 5 experience to ship Ship#8518

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 5 experience to ship Ship#8579

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 5 experience to ship Ship#8677

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 5 experience to ship Ship#8751

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 5 experience to ship Ship#8814

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 5 experience to ship Ship#8866

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 5 experience to ship Ship#8817

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 5 experience to ship Ship#8687

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 5 experience to ship Ship#8928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 5 experience to ship Ship#8869

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 5 experience to ship Ship#8754

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 5 experience to ship Ship#8613

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 1 experience to ship Ship#13350

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 1 experience to ship Ship#13251

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 1 experience to ship Ship#10836

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 1 experience to ship Ship#1846

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 1 experience to ship Ship#4120

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 1 experience to ship Ship#4588

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 1 experience to ship Ship#5028

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 1 experience to ship Ship#4220

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:202 Gameplay STACKAdd 1 experience to ship Ship#6590

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:203 Gameplay STACKAdd 1 experience to ship Ship#12686

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:203 Gameplay STACKAdd 1 experience to ship Ship#5186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:203 Gameplay STACKAdd 1 experience to ship Ship#8227

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:203 Gameplay STACKAdd 1 experience to ship Ship#9068

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:376 Gameplay STACKAdd 1 experience to ship Ship#3101

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:376 Gameplay STACKAdd 1 experience to ship Ship#3102

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:376 Gameplay STACKAdd 1 experience to ship Ship#3103

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:401 Gameplay STACKAdd 1 experience to ship Ship#3611

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:402 Gameplay STACKAdd 1 experience to ship Ship#3616

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:402 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:542 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:933 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:934 Gameplay STACKAdd 120 experience to ship Ship#14034

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:934 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:934 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:34:934 Runtime STACK[ChatMessage] RECV: l:/_turn/228 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:061 Prism STACKConstruction completed: {"turn":228,"constructionName":"StarSystemImprovementOverExpansion1","colonizedStarSystemGUID":"2593","productionCost":2240,"constructionIndex":39,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:09:34.695"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:09:35:162 Order STACKOrderUpdateDustInflation#00000121; DustGlobalProduction:12966.84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:300 Order STACKOrderSendAutomatedShip#00000122; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:333 Order STACKOrderUpdateBestSystem#00000123; EmpireIndex:6; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:333 Order STACKOrderUpdateBestSystem#00000124; EmpireIndex:7; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:333 Order STACKOrderUpdateBestSystem#00000125; EmpireIndex:8; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:333 Order STACKOrderUpdateBestSystem#00000126; EmpireIndex:9; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:333 Order STACKOrderUpdateBestSystem#00000127; EmpireIndex:10; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:333 Order STACKOrderUpdateBestSystem#00000128; EmpireIndex:11; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:333 Order STACKOrderUpdateBestSystem#00000129; EmpireIndex:12; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:333 Order STACKOrderUpdateBestSystem#0000012A; EmpireIndex:14; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:333 Order STACKOrderUpdateBestSystem#0000012B; EmpireIndex:15; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:333 Order STACKOrderStartAutomatedFleetAction#0000012C; EmpireIndex:0; AutomatedDeliveryFleetAction#1578, InitiatorGUID:14069, Context:Path: 80->81->17->3->18->22->99, Path: Path: 80->81->17->3->18->22->99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:393 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:431 Prism STACKConstruction completed: {"turn":228,"constructionName":"StarSystemImprovementDust4","colonizedStarSystemGUID":"6932","productionCost":2240,"constructionIndex":39,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:09:35.333"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:09:35:495 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:544 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:544 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:544 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:544 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:592 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:592 GameClient STACKSynchronizationState = Synchronized

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:592 GameClient STACKPlayerInTransition = False

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:592 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:593 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:593 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:35:593 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:226 Runtime STACK[ChatMessage] RECV: l:/_turn/228 (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:226 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:370 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:370 GameClient STACKSynchronizationState = Synchronized

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:370 GameClient STACKPlayerInTransition = False

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:370 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:370 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:370 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x5d4993).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:370 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:371 Quest STACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:372 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] PopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] PopulationQuest03 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] MinorPopulationQuest12 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Order STACKOrderAddQuestMarkers#0000012D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:373 Order STACKOrderBeginQuest#0000012E, Ticket: 0000011F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:404 Order STACKOrderEntityAction#0000012F; EmpireIndex:0; MoveToProbeAction#1579, InitiatorGUID:13967, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:404 Order STACKOrderEntityAction#00000130; EmpireIndex:0; MoveToProbeAction#1580, InitiatorGUID:13968, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:404 Order STACKOrderUpdateBestSystem#00000131; EmpireIndex:6; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:404 Order STACKOrderUpdateBestSystem#00000132; EmpireIndex:7; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:404 Order STACKOrderUpdateBestSystem#00000133; EmpireIndex:8; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:405 Order STACKOrderUpdateBestSystem#00000134; EmpireIndex:9; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:405 Order STACKOrderUpdateBestSystem#00000135; EmpireIndex:10; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:405 Order STACKOrderUpdateBestSystem#00000136; EmpireIndex:11; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:405 Order STACKOrderUpdateBestSystem#00000137; EmpireIndex:12; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:405 Order STACKOrderUpdateBestSystem#00000138; EmpireIndex:14; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:405 Order STACKOrderUpdateBestSystem#00000139; EmpireIndex:15; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:405 Order STACKOrderSpawnImprovement#0000013A; EmpireIndex:13; ImprovementDefinitionName:StarSystemImprovementFood4; TargetGUID:815; ImprovementGUID:14073

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:405 Order STACKOrderTransferResource#0000013B; EmpireIndex:13; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-4032

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:405 Order STACKOrderTransferResource#0000013C; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:405 Order STACKOrderUpdatePiratePhantomGarrison#0000013D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:482 Prism STACKConstruction completed: {"turn":228,"constructionName":"StarSystemImprovementIndustry3","colonizedStarSystemGUID":"13377","productionCost":1120,"constructionIndex":8,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:09:38.226"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:09:38:545 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:545 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:574 Order STACKOrderUpdateQuests#0000013E, Ticket: 00000120

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:712 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:38:712 AI STACK[AI] [Event]Remove 1 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:38:712 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:38:712 AI STACK[AI] [Event]keep 140 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:38:712 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipLevelup,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventTradingSubsidiaryDestroyed,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationLost,EventPopulationGained,EventPopulationLost,EventHeroLevelup,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventShipLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationLost,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,ScoreProviderEvent,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:38:841 AI STACKGame object 'PlanetImprovement' map to AI snapshot 'PlanetImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:38:929 Prism STACKConstruction completed: {"turn":228,"constructionName":"StarSystemImprovementQuestUE04","colonizedStarSystemGUID":"13711","productionCost":560,"constructionIndex":20,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:09:38.742"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:09:39:409 Prism STACKColonize: {"turn":229,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#3499","planetName":"","colonizedStarSystemGUID":"3499","gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.07.04","eventName":"Colonize","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:09:39.200"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:09:39:858 Prism STACKColonize: {"turn":229,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#5003","planetName":"","colonizedStarSystemGUID":"5003","gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.07.04","eventName":"Colonize","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:09:39.662"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:09:40:304 Prism STACKColonize: {"turn":229,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#11758","planetName":"","colonizedStarSystemGUID":"11758","gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.07.04","eventName":"Colonize","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:09:40.095"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:09:40:776 Prism STACKColonize: {"turn":229,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#13795","planetName":"","colonizedStarSystemGUID":"13795","gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.07.04","eventName":"Colonize","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:09:40.575"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:09:41:256 Prism STACKJuggernaut: {"turn":228,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:09:41.058"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:09:42:591 Prism STACKevent batch: [{"turn":228,"turnDuration":231,"dustperturn":4294.91162,"influenceperturn":909.3247,"scienceperturn":13535.708,"honorperturn":0.5,"empirefood":733.649536,"empireindustry":9020.617,"empiremanpower":17370.26,"empirepopulation":327.0,"totaltradingincomedust":4877.593,"totaltradingincomescience":564.013062,"ownedsystems":21.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:09:41.542"},{"turn":228,"screenName":"EconomyScreenTabEconomy","gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:09:41.707"},{"turn":228,"screenName":"SenateScreen","gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:09:41.882"},{"turn":228,"screenName":"DiplomacyScreen","gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:09:42.023"},{"turn":228,"screenName":"EconomyScreenTabMarketplace","gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:09:42.161"},{"turn":228,"screenName":"EconomyScreen","gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:09:42.328"}]

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:09:42:998 Prism STACKQuest Started: {"turn":228,"technologyCount":72,"questName":"PopulationQuest05","category":"PopulationQuest","subcategory":"Population","questid":14071,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:09:42.779"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:09:44:736 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:44:767 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:44:852 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:45:007 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:45:008 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:45:008 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:45:008 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:45:008 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:45:008 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:45:008 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:45:008 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:45:008 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:45:008 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:45:096 Prism STACKAIPerformanceEvent: {"turn":228,"maxBlackboardMessageCount":638,"maxDecisionCount":13,"maxSyncronizationTime":6039,"maxAnaysisTime":567,"maxStrategicTime":9723,"maxDecisionTime":2149,"maxActuatorTime":1871,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:09:44.736"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:09:45:183 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:45:266 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:45:266 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:45:266 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:45:322 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:45:322 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:45:322 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:46:018 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:46:109 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:46:109 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:46:109 Order STACKOrderAIClientStateChange#0000013F; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:46:109 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:46:109 Order STACKOrderFinishDockingFleet#00000140, Ticket: 00000121; EmpireIndex:0; FleetGUID:14069

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:46:165 Order STACKOrderEntityAction#00000141, Ticket: 00000122; EmpireIndex:0; MoveToFleetAction#1581, InitiatorGUID:14069, Context:EntityActionContext_Movement, 80->81 (Cost: 2.965951) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:50:233 Order STACKOrderCompleteMoveToFleetAction#00000142; EmpireIndex:0; EntityActionId: 1581

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:50:233 Order STACKOrderTerminateEntityAction#00000143; EmpireIndex:0; EntityActionId: 1581

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:50:283 Order STACKOrderEntityAction#00000144, Ticket: 00000123; EmpireIndex:0; MoveToFleetAction#1582, InitiatorGUID:14069, Context:EntityActionContext_Movement, 81->17 (Cost: 1.517024) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:53:090 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:53:168 Order STACKOrderCompleteMoveToFleetAction#00000145; EmpireIndex:0; EntityActionId: 1582

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:53:168 Order STACKOrderUpdateVisibility#00000146

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:53:168 Order STACKOrderTerminateEntityAction#00000147; EmpireIndex:0; EntityActionId: 1582

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:53:168 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:53:200 Order STACKOrderEntityAction#00000148, Ticket: 00000124; EmpireIndex:0; MoveToFleetAction#1583, InitiatorGUID:14069, Context:EntityActionContext_Movement, 17->3 (Cost: 0.758512) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:53:223 AI STACK[AI] Want make contract TruceRelation from 1 to 2 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:53:303 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:53:438 AI STACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:53:569 AI STACK[AI] Want make contract CloseBorders from 3 to 4 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:53:616 AI STACK[AI] Want make contract CloseBorders from 3 to 4 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:53:673 Order STACKOrderUpdateVisibility#00000149

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:53:673 AI STACK[AI] Want make contract CloseBorders from 3 to 4 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:53:761 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:53:761 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:53:909 AI STACK[AI] Unassign fleet 13913/0 from TF [AI2]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:53:909 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:53:909 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:54:029 AI STACK[AI] Want make contract FactionPact from 4 to 0 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:54:029 AI STACK[AI] Want make contract FactionPact from 4 to 5 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:54:183 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:54:183 AI STACK[AI] Want make contract TradeAgreement from 5 to 0 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:54:183 AI STACKStart 57 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:54:226 Order STACKOrderCreateDiplomaticContract#0000014A, Ticket: 00000126; EmpireWhichInitiatedIndex:1, EmpireWhichReceivesIndex:2, ContractGUID:14074.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:226 Default STACKOrderCreateDiplomaticContract#0000014A, Ticket: 00000126; EmpireWhichInitiatedIndex:1, EmpireWhichReceivesIndex:2, ContractGUID:14074.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:226 Default STACKRegister new contract DiplomaticContract#14074.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:226 Order STACKOrderCreateDiplomaticContract#0000014B, Ticket: 00000128; EmpireWhichInitiatedIndex:2, EmpireWhichReceivesIndex:3, ContractGUID:14075.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:226 Default STACKOrderCreateDiplomaticContract#0000014B, Ticket: 00000128; EmpireWhichInitiatedIndex:2, EmpireWhichReceivesIndex:3, ContractGUID:14075.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:226 Default STACKRegister new contract DiplomaticContract#14075.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:226 Gameplay, Order STACK[Empire 1] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:226 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:227 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000014C, Ticket: 0000012A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:227 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000014D, Ticket: 0000012B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:227 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000014E, Ticket: 0000012C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:227 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000014F, Ticket: 0000012D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:227 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000150, Ticket: 0000012E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:227 Order STACKOrderUnlockHeroSkill#00000151, Ticket: 0000012F; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:227 Gameplay STACKUpdated representative hero of senator Politics06 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:227 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:54:311 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:311 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:311 Order STACKOrderEntityAction#00000152, Ticket: 00000131; EmpireIndex:1; GoToFleetAction#1891, InitiatorGUID:12378, Context:Path: 102->104, Path: Path: 102->104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:311 Order STACKOrderQueueConstruction#00000153, Ticket: 00000132; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:311 Order STACKOrderBuyoutTradable#00000154, Ticket: 00000133; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:311 AI STACK[AI] Unassign fleet 13753/0 from TF [AI2]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:54:311 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:54:311 AI STACK[AI] Want make contract TradeAgreement from 5 to 0 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:54:344 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000156, Ticket: 00000135

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:345 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000157, Ticket: 00000136

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:345 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000158, Ticket: 00000137

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:345 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000159, Ticket: 00000138

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:345 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000015A, Ticket: 00000139

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:345 Order STACKOrderUpdateAttitude#0000015B, Ticket: 0000013A; EmpireIndex:2; AttitudeName:Reserved, TargetEmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:345 Order STACKOrderUpdateAttitude#0000015C, Ticket: 0000013B; EmpireIndex:2; AttitudeName:Reserved, TargetEmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:345 Order STACKOrderUpdateAttitude#0000015D, Ticket: 0000013C; EmpireIndex:2; AttitudeName:Reserved, TargetEmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:345 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:345 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:345 Order STACKOrderEntityAction#0000015E, Ticket: 0000013E; EmpireIndex:2; GoToFleetAction#2332, InitiatorGUID:13515, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:345 Order STACKOrderEntityAction#0000015F, Ticket: 0000013F; EmpireIndex:2; GoToFleetAction#2333, InitiatorGUID:13033, Context:Path: 59, Path: Path: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:345 Order STACKOrderEntityAction#00000160, Ticket: 00000140; EmpireIndex:2; GoToFleetAction#2334, InitiatorGUID:12577, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:345 Order STACKOrderEntityAction#00000161, Ticket: 00000141; EmpireIndex:2; GoToFleetAction#2335, InitiatorGUID:12292, Context:Path: 59, Path: Path: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:345 Order STACKOrderEntityAction#00000162, Ticket: 00000142; EmpireIndex:2; GoToFleetAction#2336, InitiatorGUID:11017, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:345 Order STACKOrderEntityAction#00000163, Ticket: 00000143; EmpireIndex:2; GoToFleetAction#2337, InitiatorGUID:10653, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:345 Order STACKOrderEntityAction#00000164, Ticket: 00000144; EmpireIndex:2; GoToFleetAction#2338, InitiatorGUID:10090, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:345 Order STACKOrderEntityAction#00000165, Ticket: 00000145; EmpireIndex:2; GoToFleetAction#2339, InitiatorGUID:9678, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:345 Order STACKOrderEntityAction#00000166, Ticket: 00000146; EmpireIndex:2; GoToFleetAction#2340, InitiatorGUID:9550, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:345 AI STACK[AI] Want make contract FactionPact from 5 to 4 at decision 3 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:54:345 AI STACK[AI] Want make contract TradeAgreement from 5 to 0 at decision 4 [AI2]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:54:385 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000167, Ticket: 00000147

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:385 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000168, Ticket: 00000148

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:385 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000169, Ticket: 00000149

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:385 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000016A, Ticket: 0000014A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:385 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000016B, Ticket: 0000014B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:385 Order STACKOrderCreateShipDesign#0000016C, Ticket: 0000014C; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:385 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:385 Order STACKOrderCreateShipDesign#0000016D, Ticket: 0000014D; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:385 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:385 Order STACKOrderChangeDiplomaticContractState#0000016E; ContractGUID:14074, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:385 Gameplay STACKOrderChangeDiplomaticContractState#0000016E; ContractGUID:14074, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:385 Gameplay STACKContract 14074 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:412 Order STACKOrderChangeDiplomaticContractState#0000016F; ContractGUID:14075, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:412 Gameplay STACKOrderChangeDiplomaticContractState#0000016F; ContractGUID:14075, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:412 Gameplay STACKContract 14075 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:412 Order STACKOrderCreateShipDesign#00000170, Ticket: 0000014E; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:412 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:413 Order STACKOrderMoodMessage#00000171, Ticket: 0000014F; EmpireIndex:3; MoodMessageID:NeutralManagedToCloseBordersForProtection, TargetEmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:413 AI STACK[AI] [Important]Stop empire 4 actuators execution after 9 iterations (4 actuator(s) remaining). [AI2]

     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:54:460 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:461 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:461 Order STACKOrderBuyoutTradable#00000172, Ticket: 00000151; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:461 Order STACKOrderSelloutTradableResource#00000173, Ticket: 00000152; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:461 Order STACKOrderSelloutTradableResource#00000174, Ticket: 00000153; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:461 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000175, Ticket: 00000154

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:461 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000176, Ticket: 00000155

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:461 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000177, Ticket: 00000156

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:461 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000178, Ticket: 00000157

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:461 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000179, Ticket: 00000158

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:461 Order STACKOrderUpdateAttitude#0000017A, Ticket: 00000159; EmpireIndex:4; AttitudeName:Reserved, TargetEmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:461 Order STACKOrderCreateShipDesign#0000017B, Ticket: 0000015A; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:461 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:461 AI STACK[AI] [Important]Stop empire 5 actuators execution after 9 iterations (3 actuator(s) remaining). [AI2]

     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:54:503 Order STACKOrderCreateShipDesign#0000017C, Ticket: 0000015B; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:503 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:503 Order STACKOrderCreateShipDesign#0000017D, Ticket: 0000015C; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:503 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:503 Order STACKOrderCreateShipDesign#0000017E, Ticket: 0000015D; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:503 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:540 Order STACKOrderCreateShipDesign#0000017F, Ticket: 0000015E; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:540 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:540 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:540 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:540 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI2]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:540 Order STACKOrderEntityAction#00000180, Ticket: 00000161; EmpireIndex:1; MoveToFleetAction#1892, InitiatorGUID:12378, Context:EntityActionContext_Movement, 100->102 (Cost: 3.354349) from 0.5984907 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:540 Order STACKOrderUpdateQuests#00000181, Ticket: 00000162

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:540 Order STACKOrderCompleteQuest#00000182

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:540 Order STACKOrderEntityAction#00000183, Ticket: 00000163; EmpireIndex:2; MoveToFleetAction#2341, InitiatorGUID:9550, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:540 Order STACKOrderEntityAction#00000184, Ticket: 00000164; EmpireIndex:2; MoveToFleetAction#2342, InitiatorGUID:9678, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:540 AI STACKStart 12 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:54:541 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

13:09:54:578 Order STACKOrderEntityAction#00000185, Ticket: 00000165; EmpireIndex:2; MoveToFleetAction#2343, InitiatorGUID:10090, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:578 Order STACKOrderEntityAction#00000186, Ticket: 00000166; EmpireIndex:2; MoveToFleetAction#2344, InitiatorGUID:10653, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:578 Order STACKOrderEntityAction#00000187, Ticket: 00000167; EmpireIndex:2; MoveToFleetAction#2345, InitiatorGUID:11017, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:578 Order STACKOrderEntityAction#00000188, Ticket: 00000168; EmpireIndex:2; MoveToFleetAction#2346, InitiatorGUID:12292, Context:EntityActionContext_Movement, 15->59 (Cost: 11) from 0.2270311 to 0.4015098.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:578 Order STACKOrderEntityAction#00000189, Ticket: 00000169; EmpireIndex:2; MoveToFleetAction#2347, InitiatorGUID:12577, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:578 Order STACKOrderEntityAction#0000018A, Ticket: 0000016A; EmpireIndex:2; MoveToFleetAction#2348, InitiatorGUID:13033, Context:EntityActionContext_Movement, 15->59 (Cost: 11) from 0.3489574 to 0.5234362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:578 Order STACKOrderEntityAction#0000018B, Ticket: 0000016B; EmpireIndex:2; MoveToFleetAction#2349, InitiatorGUID:13515, Context:EntityActionContext_Movement, 59->15 (Cost: 11) from 0.1624619 to 0.3369406.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:578 Order STACKOrderBeginQuest#0000018C, Ticket: 0000016C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:578 Default STACKArray index is out of range.

     at Execute in :line 0
     at MoveNext in :line 0
     at Run in :line 0

13:09:54:578 Default STACKThe order processing has raised an exception. Exception: System.IndexOutOfRangeException: Array index is out of range. at QuestInstruction_UpdateChoice.Execute (.Quest quest) [0x00000] in :0 at GameClient+c__Iterator10.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 .

     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:09:54:716 Prism STACKError: {"error message":"Array index is out of range.","callstack":" at Execute in :line 0\n at MoveNext in :line 0\n at Run in :line 0\n","turn":228,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.19.01","eventName":"Error","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:09:54.578"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:09:55:117 Prism STACKError: {"error message":"The order processing has raised an exception. Exception: System.IndexOutOfRangeException: Array index is out of range.\r\n at QuestInstruction_UpdateChoice.Execute (.Quest quest) [0x00000] in :0 \r\n at GameClient+c__Iterator10.MoveNext () [0x00000] in :0 \r\n at Amplitude.Coroutine.Run () [0x00000] in :0 .","callstack":" at ProcessOrders in :line 0\n at UpdateMessageBoxAndProcessOrders in :line 0\n at UpdateMessageBoxAndProcessOrders in :line 0\n at Update in :line 0\n at LateUpdate in :line 0\n","turn":228,"gameID":"1ff7f932-0f45-4605-8af8-a4333b164071","eventID":"5.19.01","eventName":"Error","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:09:54.982"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:09:56:449 AI STACK[AI] [Event]Remove 140 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:56:449 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipLevelup,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventTradingSubsidiaryDestroyed,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationLost,EventPopulationGained,EventPopulationLost,EventHeroLevelup,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventShipLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationLost,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,ScoreProviderEvent,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:56:449 AI STACK[AI] [Event]keep 60 events [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:09:56:449 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventShipDesignCreated,EventDiplomaticMoodMessage,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetStartedMoveToFleetAction,EventQuestUpdated,EventQuestCompleted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI2]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

13:10:08:398 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

13:10:39:373 Default STACKExitToDesktop

     at OnExitToDesktopConfirmation in :line 0
     at OnValidateCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:10:39:373 Default STACKApplication is shutting down...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Quit in :line 0
     at OnExitToDesktopConfirmation in :line 0
     at OnValidateCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

13:10:43:021 Default STACKApplication shudown complete.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

13:10:43:021 Audio STACKThe Wwise sound engine has been released.

     at ReleaseWwise in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 Prism STACKApplication End: {"eventID":"5.02.01","eventName":"Application End","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:10:40.093"}

     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SendEventSynchrone in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 Prism STACKSendEventsCoroutine(Application End) took 293ms

     at SendEventSynchrone in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 Prism STACKGame Session-Close: {"eventID":"1.22.01","eventName":"Game Session-Close","steamID":"76561197966379411","gamecode":"392110","sessionID":"97d289d5942f4542ac148c3bbbef0eb4","eventTimestampClient":"2019-10-27T13:10:40.387"}

     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SendEventSynchrone in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 Prism STACKSendEventsCoroutine(Game Session-Close) took 263ms

     at SendEventSynchrone in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 HxFx STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 HxFx STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 HxFx STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 HxFx STACKUnbinding service [ILodService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 Default STACK[ENABLE_PROFILER || UNITY_EDITOR] Releasing all managers...

     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 AI STACKStart AI2 releasing

     at UnloadCurrentAI in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 Audio STACKReleasing all audio modules...

     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 Audio STACKWwise: Fail to unload bank Default_SoundBank (1121144616)

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 Audio STACKWwise: Fail to unload bank G_GUI (1121144616)

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 Audio STACKWwise: Fail to unload bank G_Music (1121144616)

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 Audio STACKWwise: Fail to unload bank G_Ambiances (1121144616)

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 Audio STACKWwise: Fail to unload bank G_GroundBattle (1121144616)

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 Audio STACKWwise: Fail to unload bank Event (1121144616)

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 Audio STACKThe audio manager has been released.

     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 Default STACKSteam achievement manager has been released.

     at Releasing in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 Default STACKMemoryStreamPool: 8 pooled streams.

     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

13:10:43:021 Default STACK[ENABLE_PROFILER || UNITY_EDITOR] Unloading runtime...

     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

13:10:43:022 Default STACKFlushing diagnostics before closing streams...

     at CloseDiagnosticsLogFile in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

13:10:43:022 AI STACKRelease AI modules.

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:10:43:022 AI STACK[AI] Wait for ai module 'E.N.F.E.R' releasing ... [AI2]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:10:43:022 AI STACK[AI] AI module 'E.N.F.E.R' released. [AI2]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:10:43:022 AI STACK[AI] Wait for ai module 'Communication' releasing ... [AI2]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:10:43:022 AI STACK[AI] AI module 'Communication' released. [AI2]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:10:43:022 AI STACK[AI] Wait for ai module 'Debug' releasing ... [AI2]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:10:43:022 AI STACK[AI] AI module 'Debug' released. [AI2]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:10:43:022 AI STACK[AI] Wait for ai module 'Diagnostics' releasing ... [AI2]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:10:43:022 AI STACK[AI] AI module 'Diagnostics' released. [AI2]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:10:43:022 AI STACKAI modules released

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:10:43:022 AI STACKAI modules disposed

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:10:43:022 AI STACKAI app domain unloaded

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:10:43:022 AI STACKAI2 has been correctly released

     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

13:10:43:022 AI STACKAI2 has been released in 2064.3144ms

     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0